Elves and Dwarves Don't Define Fantasy

Aug 25, 2009
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While I quite like your ideas, and indeed like reading fantasy which doesn't fit the confines of traditional Tolkeinean. I do like a bit of elves and dwarves every so often, but I don't want it all the time. So why do I disagree with you on the general point?

Maybe because there are fantasy books that don't fit the established mold. So why haven't more people heard of them? Eeeexactly.

Whenever anyone writes a fantasy book that doesn't fit the mold, no one buys it. It's why Bruce Wayne will always be Batman, EA can release a new sports game every year and still make massive profits, and Blizzrd, as you once so eloquently put it, have recently bought their fourteenth yacht. People like what's familiar, and Tolkeinesque fantasy is nothing if not familiar.

And of course, your term is kind of incorrect as well. The real term for modern fantasy would probably be Lewisean, because he was the first author to use mythological kitchen sinks (using creatures from multiple different folklores and mythologies in one setting.) Tolkein actively discouraged his friend from using multiple different folklores.
 

Veldt Falsetto

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Screw it! JRPGs are awesome and this article proves it!

Oh, Tidus is from another world and gets things explained to him because...he needs it?

Set in essentially World War 2, oh wait, it's a fantasy Third Person Shooter Strat-RPG

So it's set in the real world, in Shibuya Tokyo but yeahhhh it's a fantasy game with a ridiculously original battle system

yeahh, it's a JRPG set in space that's AS good as Mass Effect

yup it's a JRPG starring a middle aged man trying to save his daughter

how about a game set in a game? Awesome setting, yes?

Just saying, JRPGs are the best for fantasy.
 

XMark

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I love the idea of fantasy set in a modern setting, like an alternate present if Lord of the Rings actually happened in the past and all the magical fantasy stuff stuck around. I really don't see that much in games or media or anything, and I think it's a seriously untapped well of awesomeness.

The last few Final Fantasy games seem to have that kind of setting, and I'd say they use it quite well. That series also manages to have its own set of unique races without resorting to traditional elves and dwarves.

Even if we're sticking with traditional fantasy roles, placing them within a modern context could be great! Mass-produced technology augmented with magic, modern-day civil rights movements for orcs who are unfairly discriminated against, elves with blogs, frickin' internet trolls who are actually trolls!
 

LiMaSaRe

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The reason is that Elves and Dwarves is its own genre, and Tropes Are Not Bad. I -have- played enough Dungeons and Dragons, and I'm not tired of it yet. The setting is as optimal as any I've seen.
 

malestrithe

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I prefer Science Fiction as my fantasy setting. It's all speculative fiction anyway. Both labels serve as the means to drive the plot forward and nothing else.

Sorry, but Dr. West's reanimation tonic or a massive resurrection spell both serve as the means to drive the plot forward and that's it. You end up with the same core story.

Of course years of playing Mage the ascension tends to blur the distinctions between genres anyway.
 

geizr

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One of the main reasons that I like JRPGs so much over WRPGs is that JRPGs are willing to have a different setting other than Yet-Another-Dark-Or-Middle-Ages-Euro-Centric-Tolkien-Like-World. While the game-mechanics of most JRPGs are horribly stale (they haven't changed much since 1990), there is an aesthetic quality and design to the worlds in JRPGs that, in my opinion, invoke more of a sense of fantasy, wonder, and awe than most WRPGs. In my opinion, WRPGs are just too bland and utilitarian in their aesthetic. There's no style or pizzazz to it. They have very high-resolution and precise graphics and textures, but there's no soul or emotion to it. It's just simply there, like a hurled ordinary red brick simply following the laws of physics. They're just lifeless.

This is not to say that WRPGs should start copying the style and aesthetic of JRPGs (in fact, they really shouldn't). Rather, it is to say that game developers need to evolve the aesthetic of WRPGs to be more than a high-resolution back-drop or texture map. Put some life into it. Give it some style and flair. Put some actual artistry into it, as opposed to relying on the computer to simply calculate enough polygons. Take it from being a matter of number-crunching power to being a matter of artistic design and identity.
 

far_wanderer

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Oct 17, 2008
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I can actually provide some insight into this one. The reason western fantasy tends to be similar is because there is significant cultural cross-over between the people who design settings for video games and books and the people who design settings for pen-and-paper RPGs. And in a pen-and-paper game, you WANT that kind of standardization.
To begin with, it saves on design time because you don't have to work out the mechanics of a bunch of custom races. You can just say "and these guys use the stats for Elves and Dwarves" and go back to the fun parts of coming up with their culture and history.
Secondly, it means that if a player asks a question about the minutiae of your setting that you haven't prepared for, there's a source you can look too. If you need to come up with the average height and weight of a teenage male dwarf, there are guidelines for that ready to go. If you instead opted to go with, say, three-armed mushroom people, you're on your own.
Finally, there are the players to think of. Players in a pen-and-paper RPG don't have prewritten dialogue options to choose from - they have to come up with everything from scratch. The more familiar touchstones they have to work with, the better they can slip into character.
None of these things actually apply to video games or novels now, but they've carried over since that's where the design mindset comes from.
 

RJ Dalton

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I loved Neverwhere. That was awesome.
But I don't like the "I'm a fish out of water" character in fantasy genre because it leads to the temptation of the author to spend lots of time explaining things. You never get a sense of what "normal" is for the said setting because you're always looking at it from the perspective of an outsider. I once wrote a story about a race of subterranean blind people from the perspective of one of those people (never used a single visual description once) because I felt I could go deeper into the culture of said race than I could with someone who stood on the outside looking in. It also gave a greater sense of what their world was like.
But then, my biggest and longest running fantasy setting features orcs and elves and dwarves - mostly due to the fact that I played D&D in it - but I've spent most of the twelve years I've worked on it finding ways for it to have all the standard fantasy elements, but have them be different enough to be fresh. For example, instead of being song-singing, tree-huggers who mystic and wise and all about how sad it is that the world is moving on without them, elves are extremely individualistic anarchists who have no social or legal institutions and are all totally different from one another. They're also all of them (for lack of a better term) bisexual and don't have strict rules of marriage (or, in fact, any concept of marriage at all). As a whole, I don't think it's so much a matter of what you use, as what you do with it. And really, I differ considerably from Tolkien because I write stories that are on a small scale and focused heavily on the interactions and relationships between characters. I've never once written an epic quest style fantasy about a rag-tag band of heroes on a journey to defeat a dark lord because, in all honesty, that particular story has kind of been done to death.
But then, so has just about every story you can imagine, if you look at things from the perspective of the entire history of literature. Genuinely NEW stories are extremely rare. Almost non-existant. I don't think we can claim to have seen one in over 1000 years at least.
 

l3o2828

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So yeah, Shin Megami Tensei Nocturne, Persona, Digital Devil Saga,Devil Summoner....
All of those fit the modern fantasy setting, DDS is futuristic in some sense.
And they are definetly not cliched when it comes to 'Only Elves and Dwarves'...Nope, Almost every single deity,fairy,demon,etc you care to name has PROBABLY been in a SMT game.
So there you have it.
 

caballitomalo

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I came here to say this. China Mieville. That't the guy everyone should be reading if you agree with Yahtzee on this. Perdido Street Station does that exact same thing with fantasy, it takes all the magical and mystical elements, build a huge universe with many races and all sort of wacky science and magic, hints at past events that shaped the current shape of the world and delivers an epic tale... not a single elf is sight.

If Yahtzee reads this comments then I would like to recommend to him and everyone else here to give this author a try.
 

Axolotl

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I have to agree, what's especially vexing about it is that while it exists in fantasy literature, there is at least a fair ammount of books that deviate. In RPGs however it's pretty much all Tolkein all the time (well more Greenwood than Tolkein but that doesn't make it any better). I'd love to see some RPGs that are more inline with Gormenghast, Perdido Street Station, The Book of The New Sun, Elric, City of Lost Children, The Dark Tower or The Sandman. And that's just a few examples of the top of my head, there's thousands of books overflowing with fresh ideas an RPG developer could harvest for their setting. Or they could do something shocking and come up with an idea of their own.

RJ Dalton said:
Genuinely NEW stories are extremely rare. Almost non-existant. I don't think we can claim to have seen one in over 1000 years at least.
You need to read more books.
 

Steampunk Viking

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Jan 15, 2010
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About time I heard someone other than myself say "Elves and Dwarves don't define fantasy". Lord of the Rings get away with it because it was the first proper fantasy setting to introduce these races (yes, I know, they're based on folk lore!). I do get sick of seeing new Fantasy settings that go with these tried and tested races, but they are getting boring as all hell.

I do give Dragon Age some props for changing up the roles these races play (Elves aren't the greatest race in the universe and Dwarves have a class system) plus the fact they added a few new races (Qunari comes to mind) but they are still ELVES AND DWARVES.

Give me a fantasy setting where these don't exist... in fact, no, scratch that, I'll write my own.
 

AgentNein

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I'm gonna chime in with the chorus of people saying a lot of J-RPGS are very good at not falling in to the same molds. Even when they do use things like dwarves or elves, they're sufficiently different from what we're used to.

Don't get me wrong, I've got a lot of issues with J-rpgs. Especially modern J-rpgs (honestly cannot remember the last one I finished, much less put more than ten hours into). But in terms of at least attempting to give us original and imaginative worlds? They beat the hell out of a LOT of W-rpgs.
 

RJ Dalton

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Axolotl said:
I have to agree, what's especially vexing about it is that while it exists in fantasy literature, there is at least a fair ammount of books that deviate. In RPGs however it's pretty much all Tolkein all the time (well more Greenwood than Tolkein but that doesn't make it any better). I'd love to see some RPGs that are more inline with Gormenghast, Perdido Street Station, The Book of The New Sun, Elric, City of Lost Children, The Dark Tower or The Sandman. And that's just a few examples of the top of my head, there's thousands of books overflowing with fresh ideas an RPG developer could harvest for their setting. Or they could do something shocking and come up with an idea of their own.

RJ Dalton said:
Genuinely NEW stories are extremely rare. Almost non-existant. I don't think we can claim to have seen one in over 1000 years at least.
You need to read more books.
First of all, reading is what I spend the majority of my time doing. I have a degree in literature studies and it is a life-long hobby. When you break it down, all stories that you see today are variations of a few basic stories that have been around for centuries. Even the so-called "literary" fiction is just the same basic stories and themes repeated with endless variation. Actually, a thousand years *might* be a bit much, because some of Science Fiction by the classic authors could be considered new stories for their age. They were experimenting with new scientific concepts and their possible effects on human society. You could make an argument that that was a new kind of story, but even then, we still haven't seen a NEW story in at least sixty years.

On the whole, I would appreciate more original settings in RPGs though. I think we rely too much on the Greenwood style because it's public domain and therefore free. No effort needed to come up with new stuff. The thing that fantasy is best at is exploring different cultures, so it's such a waste that we keep coming back to the same cultures that have been explored since Tolkien more or less created them.
 

CaptDom

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So by using Control-F I can tell no one has mentioned
-JAMESTOWN-
shame on you all.

"The game takes place on Mars in an alternate history steampunk 17th century, where the planet is a British colony contested by the Spanish and the indigenous Martians." - WikiP

True, it's not a 'free roaming' 'sand-boxy' type of game but also deserves a mention for one simple thing I've yet to come across in any other game. (and is probably more relevant to somebody else's rant in a post I can't remember/find)

HOLDING a button to skip dialogue/whatever instead of leaving you open to accidentally skipping past 'important' stuff with repeated button presses.

mmmmm.
nuff said.
 

TheCableGuy

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Aug 2, 2010
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When I was young, I read the Xanth series of novels by the author Piers Anthony. Horrible (in a funny way) puns aside (the name of one of the books was "Centaur Isle" for example), the books seemed to me to open up a world of fantasy that I haven't seen before or since, while retaining some of the familiar aspects of the genre, as an anchor.

The entertainment industry, in general, has a horrible lack of imagination, lately. Gaming might have it worse, because it deals with hardware first, story second. Actually, that's the problem with movies, too. It's all about the visuals, which is why we are seeing every single comic book, toy and TV show of the 70s and 80s being made into movies. See, if you don't actually have to worry about a story, you can spend all your money on cool visual effects.
 

Mouse One

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Never played the videogame Space 1889, but the PnP version was good pulpy fun-- think flying ironclads over the canals of Mars dueling it out with winged martians, or flying zeppelins over the rain soaked and dinosaur infested jungles of Venus. It was true Steampunk, years before it got popular-- not the hipster goggles and corset style thing, so much as a "What if Jules Verne and all the rest of those guys had got it right?"

There's been a radio show and a book series recently, but it still is crying out for some enterprising game company to turn into a modern cRPG.
 

Axolotl

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RJ Dalton said:
Axolotl said:
I have to agree, what's especially vexing about it is that while it exists in fantasy literature, there is at least a fair ammount of books that deviate. In RPGs however it's pretty much all Tolkein all the time (well more Greenwood than Tolkein but that doesn't make it any better). I'd love to see some RPGs that are more inline with Gormenghast, Perdido Street Station, The Book of The New Sun, Elric, City of Lost Children, The Dark Tower or The Sandman. And that's just a few examples of the top of my head, there's thousands of books overflowing with fresh ideas an RPG developer could harvest for their setting. Or they could do something shocking and come up with an idea of their own.

RJ Dalton said:
Genuinely NEW stories are extremely rare. Almost non-existant. I don't think we can claim to have seen one in over 1000 years at least.
You need to read more books.
First of all, reading is what I spend the majority of my time doing. I have a degree in literature studies and it is a life-long hobby. When you break it down, all stories that you see today are variations of a few basic stories that have been around for centuries. Even the so-called "literary" fiction is just the same basic stories and themes repeated with endless variation. Actually, a thousand years *might* be a bit much, because some of Science Fiction by the classic authors could be considered new stories for their age. They were experimenting with new scientific concepts and their possible effects on human society. You could make an argument that that was a new kind of story, but even then, we still haven't seen a NEW story in at least sixty years.
But that's only if you break the storiesdown, and if you do that then then you aren't talking about the stories themselves anymore. As an exmaple The Satanic Verses (which I use as an exmple just because it's the last book I read) is about the experiences of an Indian immigrant in Britain (and some stuff about Islam and God that offended some people) now while I'm sure sure there are some old tales with a similar plot structure, they aren't the same story because the immigrant stuff is what the story is about and there's no way anyone could write about that pre-20th century. Sci-Fi writers also provide a good example, much of their stories rely on new or hypothetical technology, those can't be done until the idea for that tech exists and as long as new scientfic ideas are made (and there's a hypothetically infinite number of scientific ideas) then they can write new stories.
On the whole, I would appreciate more original settings in RPGs though. I think we rely too much on the Greenwood style because it's public domain and therefore free. No effort needed to come up with new stuff. The thing that fantasy is best at is exploring different cultures, so it's such a waste that we keep coming back to the same cultures that have been explored since Tolkien more or less created them.
What irritating is that they are putting effort in, just not in being original, I mean Dragon Age; Origins was hyped as having seven novels worth of text in it. Which shows they're putting effort in, just a pity it's seven novels they've already made into RPGs. As I said earlier I wouldn't mind so much if it's weren't that you can find fresh ideas for RPGs without having to leave the fantasy section of the bookstore.
 

Doomcat

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hermes200 said:
I know I am in a minority here, but that was the reason why I liked the Tidus character in Final Fantasy X (design aspects aside). He was a strange that got send to a weird world and need to have a lot explained to him.
Pretty much this, I liked FFX, my only gripe was that, even though Tidus needing things explained to him made sense...I still felt like he wasn't the brightest candle in the church x.x Theres a difference between lack of knowledge, and lack of understanding/basic thinking.
 

The Random One

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KDR_11k said:
JRPGs tend to have completely different fantasy
Sylocat said:
You know, we like to rag on the Final Fantasy games around here, but for all their convoluted clichés and art design, the primary entries have been pretty damn good at getting away from the LotR-ripoff settings.
Andronicus said:
Yahtzee said:
a modern world where magic and monsters have always existed and are just kind of there. I can't think of many video games that do that, except maybe Shadowrun on the Genesis.
Umm, aren't you basically describing Final Fantasy VII, and several others in the same series?
HA HA HA YAHTZEE, YOU ARE HOIST BY YOUR OWN PETARD. HOIST-HOISTED? YEAH WHATEVER.

But the reason mainstream games don't break out of the mold is the same reason mainstream shooty games choose a setting and hump it tirelessly for years. Fantasy is much worse because you're already going to give players a huge infodump anyway, so it's better to start with something recognizable.

I agree that there should be more modern fantasy games, because I love it and there aren't any.

What are the steampunk games out there? Bioshock is 'dieselpunk', Vessel just came out, and the only steampunk game I know other than those is Damnation, which I know only because of the Unskippable episode. In fact, I find it curious that no major player has jumped in on the whole steampunk aethetic and humped it dry yet.