For all the analytical pretense, the entire argument is based on a serious lack of logic. You're a human being. You can't divorce your emotions from yourself, your actions, your decisions, your gameplay, or your memories of any of these. No matter how much you say you can do that the result is the same: you then claim to want games that give you such an emotional experience.
In other words, you're actually describing your favoritism of emotional engagement, even though you try to claim you do not like that in games. Here are your words:
"LOVE to solve"
"don't become DRY or BORING"
"fueled by the DESIRE to create order out of disorder"
"game as a whole is ENJOYABLE"
"a stream of INTRUIGING, PERPLEXING and finely-balanced encounters"
The above capitalized words are descriptors of your emotional engagement during gameplay... If you try to say you "enjoy" logic puzzles, whether or not you admit it an emotional engagement is a part of your experience with logic puzzles.
Games are played for an emotional experience. It's called fun. (Are you trying to say you don't play games to experience fun? That's just silly.) It's not possible to play a game without an emotional experience because it is impossible to experience life as a human being without emotional engagement. Outside of maybe Eastern religious meditation, anything close to accomplishing such emotional detachment is actually a psychological disorder.
See if you can come up with a description of why you LIKE this or that game without somehow using your emotions (intentionally, or in your case unintentionally) to state your preference. No matter how you state it, your LIKING of that logical problem solving is an emotional engagement with that logical problem solving.
Sorry, you fail. Try once again with more feeling. Or try it again with less feeling, as the case may be.
And take some time to learn about drama and narrative experience before opposing it with such grand statements. You're also experiencing (and enjoying) dramatic/narrative involvement even though you're not aware it. Once again, in your own words:
"I'm not fussed about a dramatic story or drama - that's can be left to their live action shorts. I want Reach to deliver one more time on that simple encounter where HUNTED and HUNTER both VIE for SUPREMACY in the a FEW SECONDS OF BATTLE."
In the above quote you claim not to want story or drama and then promptly describe a dramatic scenario with antagonist, protagonist, conflict, goal and time/setting. They are capitalized in the quote.
I was LMAO when I read that line because you proved in one sentence why experiencing story is so central to even Halo. It's so important that you can't wait for more of it. Thanks for making my argument for me.
You're clearly not opposed to experiencing drama in your gameplay. I think you're opposed to watching/reading/listening to narration and spoken dialogue in cinematic cut-scenes that interrupt gameplay. There's a big difference. Please, articulate more specifically what you like/dislike rather than using broad, vague, general terms like "story" as the bad boogeyman that gets in the way of the dramatic gameplay you enjoy so much with your emotions.
Overall, I'm curious. Do you intend to boycott Alan Wake out of stubbornness? Have you read the reviews?