Barbas said:
Strazdas said:
If you're getting auto-playing video ads (I assume you mean near the bottom of the page), I don't think that's meant to be happening. I was in the Tech Team chat the other day and FalloutJack mentioned it. I don't know who picks which ads are on the site, but it seemed like the staff weren't keen on that kind of ad either, because it's more annoying than simple banner ads in the margins. If you drop them a line there, they'll probably get rid of it. They might ask you to fill out one of these with screenshots:
(link didn't work, it should be in the grey at the bottom-left of the page):
Basically, you're not alone!
i meant the embed twitch stream that auto-started when i opened the tab in the background and the eve guy (darius i think) started talking to my work colleagues. After multiple requests the embed videos in news was no longer made to autoplay a few months back, but i guess twitch embedding uses different code. i dont want videos to autoplay in background tabs, that is very annoying. if i want it to play i will click on it. It also wastes bandwitch (which to me is not important but a lot of people here seems to ahve limited internet).
the intrusive ads do exist and i guess its an automated system (as in ads are not controlled by escapist), but thats where escapists gets money and removing that is outlawed on this site. personally i think there is a line when ads become uancceptable. banners on the side, ect - perfectly ok. autoplaying videos (with sound no less) or unstoppable ads before videos - completely not acceptable. worst thing though was when i got somewhat bugged into that ad that plays after videos, you know that 8 minute long ad for all the content on escapist? it loaded after i watched a video, i closed the tab, opened another video and instead of the video that same 8 mintue ad was playing again, and again, in endless loop. but since a restart solved that i guess the problem was on my end.
Im glad to hear im not alone in not liking this, hopefully they will make their ads less intrusive. However i know plenty of people blacklist escapist as one of the worst offenders there, so theres a long way to go.
stringtheory said:
Strazdas said:
stringtheory said:
worth around 5.5 billion isk so that would be around 8.5 plex,
didnt you mean to type 55 billion instead?
The site I got the info from said the cost was only 5.5 isk, but that must be the cost for some other ship. Another article says that titans are around 140 billion isk. The 70 billion isk per titan is from threads from 2009-2011, so I don't doubt that the cost has gone up.
the mineral prices (the basic components everything is made of) have almost doubled since then so yes, titans are very likely over 100 billion now. of course the large alliances probably have them at hardly above build price as they sometimes build them themselves but its still a very very expensive ship.
Slash2x said:
Ring ring.... Hello you there? Cool I have some info for you....
https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy
https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing
Have a good day!
any NPC trading on their own destroys player driven economy. players can no longer drive it if as lnog as they deviate from predetermined path NPCS come in to fix it. so no, it wont have player driven economy.
Slash2x said:
Sorry I thought you were talking about player cap period because it clearly is higher than 100 on a server. But it is indeed lower for fights in progress, but hey no time effects needed to make it possible to allow for players to fight in decent size groups still.
no time effects are needed to support a 100 players fighting eachother. i fought more without any time dilation and no lag (other than that of my own machine not being able to handle that many models, but its my fault for having crap GPU). Its where it goes from 100 to 1000 where the servers start screaming.
Quazimofo said:
Oh I'm not saying it's not impressive that they could handle it in the first place, but I'm just saying they may need to upgrade further if things like this keep happening.
Also, apparently this is exactly on the 1 year anniversary of the Battle of Asakai and the final titan kill count (both sides) was between 60 and 80.
im sure they will as soon as its financially feasible. servers cost a lot of money. and the costs go up exponentialy with need of them all working together on things like 5000 palyers fighting eachother. however, technolgoyp rogresses and as faster machines come out they will keep upgrading the servers. in 2012 (i think) they made a massive upgrade in which they changed a lot of their servers to be much more powerful, which almost doubled the player limit in Jita and the like. Also if their presentations in FanFest is to be believed they are working hard on optimizing the thing.
yeah, i thought this was gonig to be a record breaker.