Y'know, it's even funnier knowing that it's true and Matt really was crazy-go-nuts about it. It was awesome.Morden2260 said:Great episode. I loved Matt's muted Halo rant. The arm flailing said it all.
[/quote]MattAn24 said:Also, did anyone else notice Graham's head go "HFBABDHJ!?" in the end credits when Kathleen said Yakuza is set in a zombie apocalypse, then Graham says "What?" Whether it's intentional or not, well played. It works well!
Really? Have you no concept of storytelling? If someone creates a story with good characterization, they made the main character the way they are for a reason. For example, what if you had the choice of "customizing" Indiana Jones, instead of having the iconic character. You see what that detracts? Good characters are there for a reason, and being allowed to just summon a character from the depths of your limited imagination isn't what I call storytelling. I'll admit, I like some games that do that, but I don't play most of them for the story. But if someone does go to the trouble of making a protagonist who has his OWN looks and personality, I will assume there is a reason for it. Now, Unfortunately storytelling in most games is still not as good as it should be (with some exceptions) so in those instance maybe customizing your character would be fine. But if a good writer makes a story and characters, I think they should remain as he/she intended. As an appreciater of good stories, I don't care for people feeling everything should be customizable, when a lot of the time, the creator is much better at this than you are.Therumancer said:As far as "West Washing" goes, I think rather than the "Jello" option what we're seeing is evidence that pre-defined characters should be a thing of the past as they cannot appeal to everyone. Games like "Saint's Row 2" have demonstrated that with current technology it's possible to give the player both a highly customizable Avatar to be the protaganist, but
also have multiple voice tracks that can be selected from for the cinematics and dialogue.
Xhoyl said:Really?Really? Have you no concept of storytelling? If someone creates a story with good characterization, they made the main character the way they are for a reason. For example, what if you had the choice of "customizing" Indiana Jones, instead of having the iconic character. You see what that detracts? Good characters are there for a reason, and being allowed to just summon a character from the depths of your limited imagination isn't what I call storytelling. I'll admit, I like some games that do that, but I don't play most of them for the story. But if someone does go to the trouble of making a protagonist who has his OWN looks and personality, I will assume there is a reason for it. Now, Unfortunately storytelling in most games is still not as good as it should be (with some exceptions) so in those instance maybe customizing your character would be fine. But if a good writer makes a story and characters, I think they should remain as he/she intended. As an appreciater of good stories, I don't care for people feeling everything should be customizable, when a lot of the time, the creator is much better at this than you are.Therumancer said:As far as "West Washing" goes, I think rather than the "Jello" option what we're seeing is evidence that pre-defined characters should be a thing of the past as they cannot appeal to everyone. Games like "Saint's Row 2" have demonstrated that with current technology it's possible to give the player both a highly customizable Avatar to be the protaganist, but
also have multiple voice tracks that can be selected from for the cinematics and dialogue.
Honestly, you really don't have any real concept of good stories. The number ones thing that a story is about? The dramatic question. And what is the dramatic question? The desire of the PROTAGONIST. Read a book about fiction sometime. A good story tends to be a good story because it has a good protagonist, that the story could not exist without. Which means replacing him/her with a lame "choose who they are and what they look like" person would not work. Indiana Jones may not be the best example of a great protagonist, perhaps Lelouch from Code Geass (if you're an anime fan) how would the story be without him? Non existent. Now this is all assuming the story is actually any good, which it may not be. In which case I could care less what they do with the "protagonist" and I'll agree it's fun to customize. And even when it is a good story, there's nothing to stop customization of the protags skills, stats, and abilities (unless said skills are also important). But if he/she is integral to the story, then changing their looks past clothing, or changing their personality, is something that simply should not be done.Therumancer said:Xhoyl said:Really?Really? Have you no concept of storytelling? If someone creates a story with good characterization, they made the main character the way they are for a reason. For example, what if you had the choice of "customizing" Indiana Jones, instead of having the iconic character. You see what that detracts? Good characters are there for a reason, and being allowed to just summon a character from the depths of your limited imagination isn't what I call storytelling. I'll admit, I like some games that do that, but I don't play most of them for the story. But if someone does go to the trouble of making a protagonist who has his OWN looks and personality, I will assume there is a reason for it. Now, Unfortunately storytelling in most games is still not as good as it should be (with some exceptions) so in those instance maybe customizing your character would be fine. But if a good writer makes a story and characters, I think they should remain as he/she intended. As an appreciater of good stories, I don't care for people feeling everything should be customizable, when a lot of the time, the creator is much better at this than you are.Therumancer said:As far as "West Washing" goes, I think rather than the "Jello" option what we're seeing is evidence that pre-defined characters should be a thing of the past as they cannot appeal to everyone. Games like "Saint's Row 2" have demonstrated that with current technology it's possible to give the player both a highly customizable Avatar to be the protaganist, but
also have multiple voice tracks that can be selected from for the cinematics and dialogue.
I feel that using iconic characters like "Indiana Jones" pales before letting people create their own character, especially when it comes to a sense of immersion. The point is that any story that can be written for a single protaganist, can be written from multiple slightly differant perspectives (with slightly differant line delivery, etc...) as a few recent games have shown.
The only real arguement in favor of assigning someone a character is that it's easier and takes less work for the developers.
Honestly, you really don't have any real concept of good stories. The number ones thing that a story is about? The dramatic question. And what is the dramatic question? The desire of the PROTAGONIST. Read a book about fiction sometime. A good story tends to be a good story because it has a good protagonist, that the story could not exist without. Which means replacing him/her with a lame "choose who they are and what they look like" person would not work. Indiana Jones may not be the best example of a great protagonist, perhaps Lelouch from Code Geass (if you're an anime fan) how would the story be without him? Non existent. Now this is all assuming the story is actually any good, which it may not be. In which case I could care less what they do with the "protagonist" and I'll agree it's fun to customize. And even when it is a good story, there's nothing to stop customization of the protags skills, stats, and abilities (unless said skills are also important). But if he/she is integral to the story, then changing their looks past clothing, or changing their personality, is something that simply should not be done.[/quote]Xhoyl said:[it's easier and takes less work for the developers.