Concerning the DF Kickstarter, most people seem to forget or ignore that DF has about 60 people working for them and since Brütal Legend, they kept saying that they prefer to work on 2-3 smaller projects at a time now. Rather than working on one big project.
Broken Age (DFAdventure) currently has about 20 people working on it according to Chris Remo and it would seem a bit of a waste to have the 40 others sitting around idly because of a game not being finished.
That said, I have to disagree with Susan that DF is all about shallow experiences. Iron Brigade, Brütal Legend and Psychonauts were all far from that and Brütal Legend did already have elements of tactical combat attached to it (not just turn-based).
While it may be true that The Cave, Costume Quest, Stacking and Kinect Party are a lot more downsized experiences, they also only had 20-30 people working on them for most of the time.
All of that said, it is a pity that Brad Muir did not get to make Brazen, which looked like a great Monster Hunter in medieval Greece/Harryhausen movie. Maybe next time.
The real win on both this and their previous Kickstarter is the mostly unfiltered insight we get into game development. The 2PP videos may be authored down to the more interesting parts, but DF has since held multiple livestreams with Q&A and being very open about almost anything. While this doesn't seem to be very clear on the KS page for Massive Chalice, they make the Dev Diaries available to everyone (even non-backers) this time and judging from their previous coverage, I've got to say that the documentary until now was already worth way more than what I've pledged.