Lots of fun watching you try to figure out if Voldo's name is Voldo.
The approach I like to take with fighting games is to try and play every character, you sort of get good with the fundamentals that way. That said, Kilik in Soul Calibur is a lot of fun. As is Voldo, if only for the weird factor. For Smash Brothers, as the roster's expanded, I've started to favour characters with swords - even more so, now that most of them have counters.
Ryu's fireballs traveled faster and had less recovery time of vulnerability after he shot one, Ken's uppercut had a fire effect with the heavy button and they all had significantly less recovery, making them harder to punish. Basically this means Ryu is more suited for a zoning approach while Ken is more of a run in and press buttons character. Also a few of their regular attacks had different animations and properties to them.
Wish a bit more time was spent talking about Guilty Gear and Blazblue though!
If anyone seen the Street Fighter animated movie, do yourself a favor and go check that out. Literally one of the best game translated animated pieces of work, ever.
Ryu and Ken *were* identical in the original. Only one throw animation was different (Ken did a flip kick throw, Ryu shoulder throw). Only in subsequent editions, I remember the first distinctions were:
- Ryu's fireball travelled faster
- His Shoryuken knocked down in one hit and did more damage, but Ken's travelled further horizontally and hit up to 3 times. Later on it also set enemies on fire.
- Ryu's hurricane kick knocked down in one hit. Ken's could hit up to 5 times as well, and left them standing (unless dizzied).
- Ryu's overall speed was faster