Off the top of my head... party based puzzle game, with a variety of instanced dungeons? Come to think of it, it is doable. It's not the first time Zelda has been multi-player. 4 Swords was one of the best Zelda games ever...
I'd set it in Windwaker. That way, higher level stuff could venture below the waves into old Hyrule. Difficult to set up high level replay though. Perhaps some player made dungeons? Race clears? Active disruption by other players for PvP.
Levelling would be a ***** though. I guess you could use levels to limit item use (need to be lvl. 9 to use a boomerang). Item type specialisation to create short cuts... could be an interesting idea for team building pre-dungeon entry, especially in the speed clear races.
Could be fun really.
EDIT: And you could instigate the greatest online en masse suicide...
LOOK!
LISTEN!
HEY!
I'd set it in Windwaker. That way, higher level stuff could venture below the waves into old Hyrule. Difficult to set up high level replay though. Perhaps some player made dungeons? Race clears? Active disruption by other players for PvP.
Levelling would be a ***** though. I guess you could use levels to limit item use (need to be lvl. 9 to use a boomerang). Item type specialisation to create short cuts... could be an interesting idea for team building pre-dungeon entry, especially in the speed clear races.
Could be fun really.
EDIT: And you could instigate the greatest online en masse suicide...
LOOK!
LISTEN!
HEY!