- Jan 20, 2010
I can agree to an extent but even so, there are plenty of game companies that get constant praise/ continue to be trusted with licensed games despite constantly bad releases. Bethesda and Obsidian have yet to release a game that isn't in some way prone to crashing. At least Silicon Knights games for the most part worked.Vivi22 said:Let's get real here for a moment; Silicon Knights have never made a great game. They've written some god stories for a few games, but by far the best game they made was Blood Omen (the first and only Legacy of Kain title they had anything to do with for the record) and even that was a mess of slow down and other technical issues. And while the sanity meter mechanic in ED was a cool idea and the story was well done, the rest of the game wasn't very good even by the standards at the time. As for the idea that the only titles they've ever poorly handled are licensed titles, the very existence of Too Human blows that notion out of the water (there's also the Twin Snakes which by all accounts wasn't a complete mess, but that's no real surprise when you build it on the template of two brilliant games (the story and level design of MGS1 and the engine/game mechanics of MGS2, which is also why I'm hesitant to give them much credit for that title).AzrealMaximillion said:See here's the thing with Platinum Games. They've made some great games, but to be honest I think people would have rather seen a Nintendo franchise that was mistreated cult classic given a chance as a launch title rather than a sequel to yet another Japanese spectacle action game. Bayonetta was a great game, but Eternal Darkness was a game that was one of the few great psychological horror games. Bayonetta is just another high speed action game in the vein of Devil May Cry, but smoother.
Point is, even with Silicon Knights being as incompetent as they are with licensed games, when they make their own games(as rare as that is) they're damn good. They did start the Legacy of Kain franchise( then stupidly mishandled it).
Even if the company hadn't been gutted since X-Men Destiny, they were a terrible developer that could chalk up their only real successes to their ability to write competently. That's not a developer I'd want to bet on, nor would I want them making another Eternal Darkness. And I say that as someone who owns and enjoyed the original.
And to be real, I would rather see SK make another Eternal Darkness game than anyone else, they're the most familiar with the story material, anyone else would make a game that wouldn't feel like a true sequel. Again, any sequel Obsidian has made for a franchise kind of cements this point.
People can say what they want about MG: Revengeance, but honestly, the game as demoed by Kojima Productions a couple of years back looked pretty terrible. If all Platinum Games does is turn it into another over the top Platinum Games action title, at least I can count on it probably being fun (and let's be honest here, MGS has been kind of over the top since MGS2 at least, if not from the very beginning).[/quote] I can't agree to that. The removal of key features like stealth and the "360 cutting" feature was one thing, but the complete change in how combat works is a massive let down. The trailer 2 years ago showed Raiden cutting stone pillars to drop roof debris on enemies. All of that is gone, along with probably the best dismemberment engine to come to gaming since Die By The Sword.And besides, Platinum Games is on its way to ruining Metal Gear Revengeance. Taking out the 360 cut feature and turning the game into another over the top action title make them look too good to me, among other things that people under Platinum Games have done.
It may be a fun action game when it comes out but it will be a very, very disappointing Metal Gear game. Hell, it doesn't even look like a great action game now. It looks like it belongs on the PS2.