chuckman1 said:
I understand that the game is Europa not Africa or America. But I think that the game is too Eurocentric. I believe that 1400s Chinese technology was in some (if not most) ways superior to Western European. They definitely had better ships, yet they start at a lower tech leve. So why is Western Europe in the God tech group while others are left in the dust?
Frankly, even with its disadvantages Ming can still remain competitive with most European nations because it can afford high level advisors from day one, which only the richest nations in the world can do. Even in the hands of the AI Ming seldom falls very far behind until the mid-17th century, which is about accurate.
In EU3, I understand Ming didn't have the unique balance restrictions it does in EU4 and as a result it would inevitably just blob all the way to Europe. China in EU4 is just staggeringly (and realistically) wealthy. Ming technically starts with about three times as much base tax as the entire French region, which is the richest area of Europe. To add to this, Ming is surrounded by relatively weak nations which it can often vassalize diplomatically. In short, Ming is by far the most powerful nation on earth in 1444. It is so powerful it needs a special handicap to stop it from unrealistically taking over the world and making everyone else not fun to play. I'd hardly call that Eurocentric.
Many players feel very nervous about playing weaker tech groups, but actually.. the difference has been toned down as the game has evolved and it's really not that difficult any more. It's actually very hard to spend all the monarch power you will end up with as a Western tech nation, being any other tech groups means having to run a bit leaner but it's quite doable.
On the broader point..
Europe in the 15th century was in a period of rapid social and technological innovation spurred on by war and instability, resulting in the rapid evolution of military equipment and tactics as the new, emerging states of the period sought to gain an edge over each other. Socially, the 4th crusade had suddenly injected a massive influx of Greek learning into the Latin world, which would ultimately lay the foundation for the renaissance.
Ming China, by contrast, was a huge, confident state with no real need to innovate. It's only real credible threats were nomadic people who, while incredibly ahead of their time in some ways, also didn't really innovate.
The Islamic golden age ended with the Mongol sacking of Baghdad. It's impossible to emphasize how devastated the Islamic world was by the Mongol invasions. The legacy of science and Greek learning was pretty much wiped out in one fell swoop. There's a theory that Iran only reached its pre-Mongol population levels in the mid-20th century, for example.
I think one thing the game does is to make technology unrealistically advantageous (at least prior to the 18th century, which is really when the differences between Europe and everywhere else started to show), but the actual distribution of tech groups is pretty okay. If we were going super realistic, it seems like maybe Ming in particular should start at tech 3 rather than tech 2, but since starting techs are generalized across tech groups it would be unprecedented.
What really needs an overhaul is the Westernization system, which is incredibly gamey and unrealistic and doesn't really reflect the flow of knowledge between nations.