In most games that have a morality system, I usually go with the "good" character choices for my first playthrough. However, there are times when I'm sorely tempted to indulge in some dark side points/renegade points/negative karma etc. This usually happens when interacting with NPCs that are, quite simply, total douchebags.
For example, In Fallout 3 the first instance of breaking my character's morality code was when
Later on, my second foray into negative karma took place when
Anyone else have instances in games like these where you try to be good, but the temptation to just go nuts and start blowing annoying NPC heads off is too much to pass up sometimes? Alternately, if your goal is to be evil, have you ever taken pity on someone and risked your bad reputation to do something good for a change?
For example, In Fallout 3 the first instance of breaking my character's morality code was when
I crossed paths with Daniel Agincourt, Project Purity's engineer. I tried to be friendly, but all he did was constantly insult me because he held a grudge against Dad. After one insult too many, I whipped out my combat shotgun and blew his head off.
Later on, my second foray into negative karma took place when
escaping from the Enclave base. I ran across one of Project Purity's scientists who was captured by the Enclave, but she offered to work for them when she saw the advanced tech they used. I felt someone who readily changes their allegiance just because of some gadgets has a weak moral compass, so I told her she had betrayed Dad and Dr. Li's vision for Project Purity. Her response:
"Yeah, I guess I did. Big whoop. What are you going to do, kill me?"
In a way this calm, pitiless response seemed more despicable to me than Daniel's emotionally charged insults. I must say, beating her to a pulp with spiked knuckles was particularly satisfying.
"Yeah, I guess I did. Big whoop. What are you going to do, kill me?"
In a way this calm, pitiless response seemed more despicable to me than Daniel's emotionally charged insults. I must say, beating her to a pulp with spiked knuckles was particularly satisfying.
Anyone else have instances in games like these where you try to be good, but the temptation to just go nuts and start blowing annoying NPC heads off is too much to pass up sometimes? Alternately, if your goal is to be evil, have you ever taken pity on someone and risked your bad reputation to do something good for a change?