Red Dead Redemption's death physics made me feel a little bad at a few of my headshots... there was one specific guy I clearly remember, after a quick pop out of cover I placed a bullet in his face and he slowed his run toward me, reached up with both hands and felt his head for a second before toppling over.
That game's animations had me sold on the rather painful death I was inflicting on my foes. In fact I'd wager for most of these replies it's all about how well acted the death was. If the game sells us on the fact that these aren't just empty little shells that fall over once they've taken enough damage (Oh, sorry Bethesda, I didn't see you and your lame game engine there... my bad...) then I'm pretty sure every death can be sympathized with.
Sometimes walking through the battlefield after combat I'd see the realistic death poses and pained expressions on their corpses and yeah... It would totally get to me, especially given that for the flip of a coin Mr. Marsden could have easily been one of those nameless thugs.
Hopefully the next GTA will use the same engine, because I think the line will get blurred a bit more as in GTA you've never really been that different from the people you're killing (unless they're cops).
That game's animations had me sold on the rather painful death I was inflicting on my foes. In fact I'd wager for most of these replies it's all about how well acted the death was. If the game sells us on the fact that these aren't just empty little shells that fall over once they've taken enough damage (Oh, sorry Bethesda, I didn't see you and your lame game engine there... my bad...) then I'm pretty sure every death can be sympathized with.
Sometimes walking through the battlefield after combat I'd see the realistic death poses and pained expressions on their corpses and yeah... It would totally get to me, especially given that for the flip of a coin Mr. Marsden could have easily been one of those nameless thugs.
Hopefully the next GTA will use the same engine, because I think the line will get blurred a bit more as in GTA you've never really been that different from the people you're killing (unless they're cops).