Who says the main Portal 2 dev team have any input on this? For all we know, Valve have a smaller team who have been working on just this version, thus unaffecting Portal 2 development.Fumbleumble said:This new content takes dev time from the rest of the game, but I still pay for it and can't get it unless a buy some new piece of shit?
Highly likely that you'll be able to play the game with mouse and keyboard. Not sure wabout playing the extra content with mouse and keyboard though.Bloodstain said:I'm interested in that extra content and I'm interested in those motion controllers.
However, I'm not interested in playing Portal 2 with these motion controllers (or at least not without being able to use keyboard/mouse as well).
So my question is: If you buy that bundle, will you still be able to play the game with keyboard and mouse? If so, I might buy it.
My wrists hurt just watching that video. I have to wonder, Tom, if you have ever tried handling items like that on a surface. I have, and I can tell you it is a faster path to persistant pain than anything else.Tom Goldman said:Hydra is still under development, but it appears to have quite a bit of potential as a new control scheme. Will it improve upon the keyboard and mouse? For what it's worth, Valve seems to think so. It's definitely something to keep on your radar if you're a die-hard FPS fan and your wrists are starting to hurt.
360 controller's done step one. Step two and three is dependant on consoles failing more than anything else (I'd guess 2014-ish).SelectivelyEvil13 said:-snip-
In other words:
1. General improvement and encouragement to use an equally viable gaempad input method for PC games.
2. Increase the PC game market's player-base by drawing in new customers, some of whom could be console owners.
3. PC games get more attention and support due to higher customer demand
4. Now if you want to start marketing some new-fangled motion-gimmick, at least the player-base is more diverse to accommodate this even farther leap from the standard mouse and keyboard control setup.
No he isn't.Zachary Amaranth said:Which he is, due to that whole "most obvious thing in the world," yeah.Critical_Sneeze said:That would seem to be the most obvious thing in the world, yeah. They're clearly happy to do that. My point was directed at Fumbleumble's moaning about how he was having to pay for extra development.Zachary Amaranth said:No, but it will need more sales to break even, due to cost of time spent in development.Critical_Sneeze said:It's like complaining when you get the console version that you should've paid less, cuz the folks on PC got modding capabilities as extra. You don't pay for development time, that's ridiculous. Duke Nukem Forever isn't going to retail at £200.
See how that works?
Well the Wiimote used on PC can be almost as accurate as a cheap mouse once you get it configured properly and get used to them. All it needs is better resolution and it could easily take on Razors precision mice with practice, which is what Razor claim to be offering here.Metalrocks said:i dont think i will get it. looking at the vid dint really knock me over. it looked like the aiming is not as accurate as with a mouse. i stick with my keyboard and mouse. fiddling with these wii looking controllers are not my thing.
Except that's not the only way one pays for development time.So while you can reaffirm that they don't directly correlate until you're blue in the face from something so "obvious" you called it that yourself, you're still trying to retrofit an ill equipped argument.Critical_Sneeze said:Development time is not directly correlate to how much he has to pay. Why would games retail at the same price if that was true? So no, them having to sell more copies to break even, doesn't affect how much he's paying for it.
So what would the retail price of this new Portal game have been if they didn't develop this bit?Zachary Amaranth said:Except that's not the only way one pays for development time.So while you can reaffirm that they don't directly correlate until you're blue in the face from something so "obvious" you called it that yourself, you're still trying to retrofit an ill equipped argument.Critical_Sneeze said:Development time is not directly correlate to how much he has to pay. Why would games retail at the same price if that was true? So no, them having to sell more copies to break even, doesn't affect how much he's paying for it.
So a game that took 4 years to develop costs double what a game that was made in 2 years? Imagine the price of Duke Nukem Forever! It will be epic!Fumbleumble said:Wut?ThrobbingEgo said:You're paying for the game, not developer time. If you don't like what you're being charged for the content on and off the disk, then don't make the purchase.
I'm almost 100% not going to shell out for another Wiimote, but I'm definitely going to be buying Portal 2 for my computer.
Why is it that devs want paid... it's to pay for the development time (and a bit on top) for the game that they release to us.
Dev time is EXACTLY what we're paying for.
Ok, let me see if i got this right. You pay 40 bucks for the game. Others will pay 100 bucks for the game and a new controller.Fumbleumble said:What?
People who don't buy a special controller aren't as important as people who do?
This new content takes dev time from the rest of the game, but I still pay for it and can't get it unless a buy some new piece of shit?
Am I the only one who see's something wrong with this?
Surely that new content should be DLC.. developed after the original game, so that the money that 'I' pay pays for what 'I' get, and not for some extra free content to be given to someone else.
Valve/Razer have invested in a joint venture towards advancing available control schemes for PC games. No you are not entitled to every bit of effort the devs can squeeze for the single project you were interested in. You've got it backwards. Valve is taking advantage of the fact that they already have a solid framework/fanbase in portal, to create bonus content to ship with a new controller. They're not making you pay for any of this. Portal 2 is a product. If you don't think theres enough in the game to justify it's price then don't buy it. The bundle that the bonus version comes with COST MORE MONEY, than the one you were interested in. Valve is a privatley held company so the only people who paid to develop the bonus content are valve. You can choose how much of that developed content you would like to buy, depending on your interest and how much you are willing to spend. Let me make it simple.Fumbleumble said:What?
People who don't buy a special controller aren't as important as people who do?
This new content takes dev time from the rest of the game, but I still pay for it and can't get it unless a buy some new piece of shit?
Am I the only one who see's something wrong with this?
Surely that new content should be DLC.. developed after the original game, so that the money that 'I' pay pays for what 'I' get, and not for some extra free content to be given to someone else.