Building Sequels Badly
Yahtzee takes another look at the ongoing problem of videogame sequels.
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Yahtzee takes another look at the ongoing problem of videogame sequels.
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MegaMan 2 and 3.Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
I'd say the original Half-life was much more story driven than the original portal. Either way, the major issue here seems to be how much Portal 2 focuses on back story, compared to the Half-life franchise, which never really takes time to explicitly explain what's happened in Gordon's absence, so there's still a sense of mystery and ambiguity.qbanknight said:I see your points with sequels, and while I don't always agree that there should be no sequel, I understand your frustration with how most sequels are done. And while the setup with Portal 2 commits the same sins as BioShock 2 and God of War 2, it's the rest of the story that made it up for me. It's true Portal 1's story was subtlely introduced as the story progressed and that's what delivers the surprise that has attracted its rabid following. But Portal 2 doesn't attempt to mimic the surprise from the predecessor (much like Modern Warfare 2 killing your protagonist about three times). Instead, Portal 2 decides to tell a new story that shows both the before and after of the events of Portal 1. And what makes this story so damn entertaining is how unbelievably well written it is.
Now you do have a point that this is a far more story-driven game than the first one. But that point doesn't bother me. Actually, it's what made me embrace and recommend Portal 2. The first game was a fun little puzzle game. The second takes that premise and expands a whole new universe based on that concept while retaining the basic gameplay elements from the first. This was very similar to Half-Life 2's evolution from Half-life 1, only difference between the two series is that one had a major graphical overhaul.