- Feb 3, 2011
because with out any warning or attempt at communication they started killing every man woman and child they could find with the end goal of total genocide. seems rather evil to meZhukov said:That reminds me, why exactly were the Locusts in Gears deemed evil?
Sure, they didn't exactly treat their pets nicely, but beyond that, what gave them the "bad guy" label apart from being slightly uglier than the average human soldier?
OT: I will say that story is not the strong point of gears but I take issue with the reasons in this article. first off the colony attack the people who died were not Griffin's "family" they were his bitter murderous underlings and his rage at their death was more "you broke my toys" than "you are responsible for the loss of life" . and second the scene at the end with the locust queen she isn't justifying anything, she is mocking the death of Adam Fenix and condemning Marcus never mind that she was screaming "YOUR SPECIES WILL DIE" a second ago and any sympathy you had for the fact that her people had to die goes away when you consider that if ANY effort had been made to make an alince with humanity with the locust providing the muscle and the humans working on the cure a massive genocidal planet wrecking war could have (possibly) been avoided
EDIT: additional point that occurs to me I don't understand the people who say that the series has failed because they needed book to expand the universe and add depth to the cast, name for me games that have been under 1o hours in length that had well developed narratives and a cast a large as the one in gears. the way I see it a games do not often have the time to have a deep universe or cast so there is a need for ways to flesh out the story like:
1. being long, like JRPG long
2. have tons of cutscenes (Xenosaga) or tons of expository dialog (metal gear solid)
3. in optional in game reading (the codex in mass effect or the log book in Metroid prime)
4. non game content (the GOW books).
and out of those I prefer the books because the lead to the most development and the least frustration but i suspect that the real issue with the books is that no one wants to spend any amount of time looking at something that doesn't have a screen and buttons