sumanoskae said:
Most of the user reviews are pretty incoherent, and I suspect that a fair amount of them haven't played the game for more than an hour or two. Let's address some of the most prevalent complaints.
"The Skill System is Gone": This is simply not true; the skills have just been fused into the perk system because they were redundant.
Riddle me this: What is the difference between these two mechanics:
A: Increasing a skill that makes you do more damage with guns.
B: Getting a perk that makes you do more damage with guns.
The problem here is that B mostly did not exist. Perks tended to be a hell of a lot more interesting and useful than just a little bit more skill points. Things like "eat corpses to heal yourself," "Do 10% more damage against enemies of a particular sex and get unique dialogue options when talking to that sex," "ignore 10 points of enemy armor when using a shotgun."
The closest thing to what you're talking about is the grunt perk, which basically does "+25% damage when using a gun that might reasonably be in Call of Duty," and even then it's not the same as just a boost to your small guns stat because that perk also includes grenades and combat knives too. Same with Gunslinger or Commando (+25% VATS accuracy when using a handgun/rifle, respectively,) because this applies to both rifles/handguns in both the small guns and energy weapons categories.
Also stuff like carrying 50 extra pounds of stuff, the equivalent of 5 extra points into STR just for the purpose of carrying shit.
Or that perk that's supposed to reduce the damage you take from energy weapons if you're wearing shiny armor.
Like I said, a lot cooler and more interesting than just a few more stat points.