Fallout 4 Patch 1.3 Now Available on Consoles

Lizzy Finnegan

New member
Mar 11, 2015
Fallout 4 Patch 1.3 Now Available on Consoles


No more using copper for wires.

Last week [http://www.escapistmagazine.com/news/view/166215-Fallout-4-Update-1-3-Available-Now-on-PC], Fallout 4's patch 1.3 hit PC, bringing with it a number of fixes and changes. Included in the patch are: correcting an issue where your character became dismembered while still alive, issues with NPCs getting stuck in Power Armor, and you no longer have to tap into your copper supply in order to build wires. Also fixed was an issue where Minutemen quests were "repeating improperly."

The patch has now made its way to consoles [https://bethesda.net/?utm_source=twitter&utm_medium=social&utm_campaign=020916-Fallout-1.3Update#en/events/game/fallout-4-1.3-update/2016/02/01/70], and Bethesda has celebrated the patch's release by sharing a video that details a fix that "dramatically increases object fading distances," which you can check out below.

[tweet t=https://twitter.com/BethesdaStudios/status/697087304331083776]

The full Fallout 4 1.3 patch notes are listed below, but be warned: there are some minor spoilers.

New Features
New ambient occlusion setting, HBAO+ (PC)
New weapon debris effects (PC NVIDIA cards)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode (PC)
Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady's Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading



New member
Oct 17, 2012
Whew! Just in time for me.

Oh no wait, I've already played the crap out of Fallout 4. Oh well.

Not a whole lot of bugs for me this time around, which is surprising for a Bethesda game "right out the box". I couldn't stimpak Curie, sure, but beyond that, no major bugs come to mind.


Bah weep grah nah neep ninny bom
Nov 20, 2008
What do you repair besides town stuff and powersuits? And if it was not the 'proper' amount, is it better or worse than it was before?


Overly Proud New Yorker
Dec 18, 2008
Oh boo, they fixed MacCready's perk. No more headshotting enemies halfway down Boston with a pistol.

Lugardo Sandoval

New member
Dec 16, 2013
Wish they would have fixed the "Emogene takes a lover" quest, Emogene was locked in her room and can't seem to get out.


New member
May 24, 2011
They fixed the dogmeat duplication glitch without listing it. Easy enough to get around if all you want is to maximize special stats and be on your way. Delete the Fallout install and patch, turn off your network access. Reinstall, start your new game, get your special stats, then re-enable internet access. Voila.