So it's been a while since I played FO 4, and I've been bouncing around playing it again, but putting a bit more focus on the various communities that I make part of my network, namely their defenses.
So, not accounting for any mods or anything, just with the vanilla game, I have 2 things that I can't recall about how the mechanics work.
1. Do NPC guards/caravan people that you equip with weapons, need ammo to use the weapon? So for example, I give a set of guards that I have in a town a pair of plasma rifles, do they have to have plasma ammo to actually utilize them, and will they use up that ammo while I am offscreen, far away from them?
2. If you have some really strong defenses at the communities, and the "Insert Place is under attack and needs assistance!" quest prompt comes up, if they are sufficiently tricked out with good armor/guns/turrets, are they able to win that fight without my help? Or is it automatically decided that a community that has that event flag, will fail if you don't show up to help them?
Thanks.
So, not accounting for any mods or anything, just with the vanilla game, I have 2 things that I can't recall about how the mechanics work.
1. Do NPC guards/caravan people that you equip with weapons, need ammo to use the weapon? So for example, I give a set of guards that I have in a town a pair of plasma rifles, do they have to have plasma ammo to actually utilize them, and will they use up that ammo while I am offscreen, far away from them?
2. If you have some really strong defenses at the communities, and the "Insert Place is under attack and needs assistance!" quest prompt comes up, if they are sufficiently tricked out with good armor/guns/turrets, are they able to win that fight without my help? Or is it automatically decided that a community that has that event flag, will fail if you don't show up to help them?
Thanks.