Fallout 4's 1.5 Update Now Live on Steam
//cdn.themis-media.com/media/global/images/library/deriv/932/932446.png
Fallout 4's 1.5 update is now live on Steam, consoles to follow.
Bethesda announced today [https://community.bethesda.net/thread/10473#externalIdentityManager] that Fallout 4's 1.5 update is now live on Steam, including the "revamped" Survival Mode. Xbox One and PlayStation 4 players will hopefully see the update on consoles next week.
Previously in beta, the announcement claims that Survival Mode "incorporates a number of changes" based on feedback received from the beta.
"Along with support for our upcoming add-on, Far Harbor, and additional gameplay optimizations, the 1.5 Update features the revamped Survival Mode which incorporates a number of changes based on beta feedback," the post reads. "Thanks again to all those who participated! The update is live for everyone on Steam and we anticipate it coming to consoles next week."
According to the post, Creation Kit and Bethesda.net mods are still in open beta on PC, with plans [http://www.escapistmagazine.com/news/view/167278-Fallout-4-Creation-Kit-Now-Available] to make mods available on Xbox One in May and PlayStation 4 in June.
You can check out all the features and fixes below:
New Features
New Survival difficulty
Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
Characters set to Survival difficulty appear under their own Character Selection filter
Third person camera movement improvements when player is close up against walls and other objects
Fixes
General stability and performance improvements
Fixed rare crash related to reloading a save that relies on Automatron
Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
Fixed issue with Ada not properly traveling to an assigned settlement
Robots can now be assigned as settlement vendors
Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
Fixed distance check with Robotics Expert perk
While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
Fixed issue where Workshop placed light bulbs would occasionally not light properly
Fixed occasional flashing issue with entering and exiting Power Armor
Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
Permalink
//cdn.themis-media.com/media/global/images/library/deriv/932/932446.png
Fallout 4's 1.5 update is now live on Steam, consoles to follow.
Bethesda announced today [https://community.bethesda.net/thread/10473#externalIdentityManager] that Fallout 4's 1.5 update is now live on Steam, including the "revamped" Survival Mode. Xbox One and PlayStation 4 players will hopefully see the update on consoles next week.
Previously in beta, the announcement claims that Survival Mode "incorporates a number of changes" based on feedback received from the beta.
"Along with support for our upcoming add-on, Far Harbor, and additional gameplay optimizations, the 1.5 Update features the revamped Survival Mode which incorporates a number of changes based on beta feedback," the post reads. "Thanks again to all those who participated! The update is live for everyone on Steam and we anticipate it coming to consoles next week."
According to the post, Creation Kit and Bethesda.net mods are still in open beta on PC, with plans [http://www.escapistmagazine.com/news/view/167278-Fallout-4-Creation-Kit-Now-Available] to make mods available on Xbox One in May and PlayStation 4 in June.
You can check out all the features and fixes below:
New Features
New Survival difficulty
Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
Characters set to Survival difficulty appear under their own Character Selection filter
Third person camera movement improvements when player is close up against walls and other objects
Fixes
General stability and performance improvements
Fixed rare crash related to reloading a save that relies on Automatron
Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
Fixed issue with Ada not properly traveling to an assigned settlement
Robots can now be assigned as settlement vendors
Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
Fixed distance check with Robotics Expert perk
While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
Fixed issue where Workshop placed light bulbs would occasionally not light properly
Fixed occasional flashing issue with entering and exiting Power Armor
Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
Permalink