Fallout Shelter Available for iOS: Trailer and Image Gallery - Update

Lizzy Finnegan

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Fallout Shelter Available for iOS: Trailer and Image Gallery - Update


Bethesda announced the new mobile game Fallout Shelter at their inaugural E3 conference Sunday night.

Update: Bethesda has released the official description for Fallout Shelter. See below.

Original Story: Fallout Shelter launches as a free to play download tonight on iTunes, although some micro transactions are offered. You do not, however, need an Internet connection.

In Fallout Shelter, you build your own vault and have to keep all the people within said vault productive and happy. This includes sending people to the bedroom together, in the interest of "increased happiness." In fact, the bedroom offers so much "increased happiness" that you, as overseer of the vault, get to name all of the spawn of aforementioned "happiness." What luck!

Each dweller has individual stats, that can be leveled up. You can build all different rooms that serve different purposes, such as training, educating, and "happiness."

Bethesda Game Studios director Todd Howard said that Fallout Shelter was inspired by games like XCOM, SimCity, and FTL.

From the press release:

"Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.

Vault-Tec has provided the tools, but the rest is up to you. What are you waiting for? Get started building your Vault today for free.

Compatibility: Requires iOS7 or later. Fallout Shelter is compatible with iPhone 5 or later, iPad Mini 2 or later, iPad 3 or later and is optimized for iPhone 6, iPhone 6 Plus and iPad Air 2."


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Ugicywapih

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May 15, 2014
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On one hand, yay, moar Fallout = moar fun. So far, at least.

On the other, between Bethesda tapping into freemium mobile market with one of their flagship IPs and their new digital distribution system, I'm starting to get a little worried... They may have gotten bitten by either EA or one of the studios EA killed - I'm not saying they need to have their head blown off, but it'd be wise to set up quarantine. Metaphorically, I'm pretty sure I'll download the new Fallout thing as soon as it's available.
 

dangoball

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Jun 20, 2011
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So how long till someone creates a 010 Vault where everyone will have phallic names?

Anyway the game looks kinda fun. Using Progress quest as a meaningful addition is actually a brilliant idea, I'd say. Well, I'm not buying a smartphone just for that, but others might find the game to their liking.
 

Mahorfeus

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Feb 21, 2011
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I have to admit, I kind of groaned when he was leading up to this announcement, particularly when he said it was a mobile game.

But damn if this doesn't look polished... and the aesthetic is every bit as Fallout as you think it'd be. Shame I don't have an iPhone. :(
 

hentropy

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Feb 25, 2012
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It's a pretty good game but it has some stability issues so far, it's crashed three times since I started playing it. I love management games, and the in-app purchases aren't that overbearing, at least not yet. It's nicely detailed, not just a grindy little shovelware game. I can imagine sinking some hours into it.
 

kuolonen

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First time I actually get a vague sense of interest in a big developers mobile game, and it is a bloody apple exclusive. Fricken' figures.
 

Strazdas

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May 28, 2011
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FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
But noone cares about 90% of the market as long as special apple snowflakes are being catered to!
 

Doom972

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FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
I really wish that American publishers will realize that outside of the US, Android is used by the vast majority.
If anyone wants to dispute this, here are some numbers [http://www.idc.com/prodserv/smartphone-os-market-share.jsp].
 

NotEvenOnce

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Jun 28, 2012
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FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
It's coming in a little while. The delay to publish to Play Store is greater and it'll be around soon enough.
 

Ugicywapih

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While I use android myself, the game's coming, sooner or later, and honestly, the argument about android's superior market share is kind of moot anyway since, as a freemium game, this will accrue income based on the number of "whales" in the target audience, rather than its overall size. I don't really know much about the mobile market structure and certainly not enough to make any educated guesses, but I wouldn't be particularily surprised if releasing for apple would end up being more profitable, especially given higher diversity in android devices (and thus, higher chance of compatibility issues leading to higher development costs, especially in QA, not that Bethesda has ever made any apparent QA efforts).
 

FogHornG36

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LetsNotPlease said:
FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
It's coming in a little while. The delay to publish to Play Store is greater and it'll be around soon enough.
never mind, you are correct

Edit* https://twitter.com/DCDeacon/status/610294314288021504
 

Diablo1099_v1legacy

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Dec 12, 2009
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Can someone confirm the mircotransaction model in this game? Is it like buying card packs in Hearthstone or is there a different model?
 

Cowabungaa

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Feb 10, 2008
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If this is a full-fledged game, like a proper one and not some Dungeon Keeper-esque mobile nonsense then okay. If not it can screw right off.
Kenjitsuka said:
No simultaneous Android release = epic fail... :(
Well, you gotta remember; Android is a ***** to develop for. Not because Android is Android, but because Android devices vary a lot more in terms of hardware. Friend of mine is a developer who worked on some small mobile titles, and that was always the reason why his games either took longer to come out on Android or didn't come out at all.
 

Kahani

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Lizzy Finnegan said:
keep all the people within said vault productive and happy.
That doesn't sound like Fallout at all. Shouldn't we be performing bizarre psychological experiments on them?

As for it being Apple exclusive, sadly that's just where the money is. Apple has a much lower rate of piracy, customers who are generally willing to pay more, and it's less work to develop for in the first place (since as noted above, there's much less variability in both the hardware and software). As someone who has never owned a single Apple device I'd love for Android to get at least equal treatment, but given the economic factors that's always going to be the exception rather than the norm.
 

Alfador_VII

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Nov 2, 2009
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Well as an Apple owner I'm lucky (?) enough to have access it.

Played it about half an hour, it didn't grab my interest. Yes, it looks like Fallout, and sounds like Fallout, but it plays like any of a million generic mobile games. :(