Fallout Shelter Available for iOS: Trailer and Image Gallery - Update

residentout1

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May 21, 2013
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Kahani said:
Lizzy Finnegan said:
keep all the people within said vault productive and happy.
That doesn't sound like Fallout at all. Shouldn't we be performing bizarre psychological experiments on them?
exception rather than the norm.
why is sounds like one you give random guy untold power over other people tell them to keep other people happy and see how long till they become a dictator with a god complex that's kills people for fun. (much like the sims games)
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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Doom972 said:
FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
I really wish that American publishers will realize that outside of the US, Android is used by the vast majority.
If anyone wants to dispute this, here are some numbers [http://www.idc.com/prodserv/smartphone-os-market-share.jsp].
Mobile developers like to spend their resources where there's actual money to be made though. One of the reasons why Android has such a large marketshare worldwide is because of developing nations such as China, where you have lots of people with piss cheap Android phones that aren't up to specs for the latest games, and certainly won't spend much money. Meanwhile in the US, Japan and Australia iOS marketshare is higher than Android, people can afford higher end phones and to actually pay for their apps/games.

To sum it up: Yes, the marketshare for Android is bigger than iOS worldwide. But the majority of that falls outside of the developer's intended market.
 

VincentX3

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Jun 30, 2009
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Well other than the android bitching and whining, how good is the actual game compared to most F2P's?
 

Doom972

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Dec 25, 2008
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NLS said:
Doom972 said:
FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
I really wish that American publishers will realize that outside of the US, Android is used by the vast majority.
If anyone wants to dispute this, here are some numbers [http://www.idc.com/prodserv/smartphone-os-market-share.jsp].
Mobile developers like to spend their resources where there's actual money to be made though. One of the reasons why Android has such a large marketshare worldwide is because of developing nations such as China, where you have lots of people with piss cheap Android phones that aren't up to specs for the latest games, and certainly won't spend much money. Meanwhile in the US, Japan and Australia iOS marketshare is higher than Android, people can afford higher end phones and to actually pay for their apps/games.

To sum it up: Yes, the marketshare for Android is bigger than iOS worldwide. But the majority of that falls outside of the developer's intended market.
Do you have some data to back this up? Can you find any reliable info to back up your claim in regards to Japan and Australia? Also, what about Europe?
 

aaronexus

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Dec 11, 2012
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VincentX3 said:
Well other than the android bitching and whining, how good is the actual game compared to most F2P's?
It's not bad. I've been playing it most of the day and I like it. The special packs (i.e. lunchboxes) that you can buy are also earnable in game, and I've already gotten five or so. Really, so far the only reason I can see for making any purchase at all is if you seriously screw up the early game. Which you will, because the tutorial barely covers the basics and the help menu leaves out quite a bit. Pro-tip: if you intend to connect three rooms into one, don't upgrade one before you've built them all. It's possible that upgrading the other rooms will connect them later, but again, the game doesn't tell you if it does. I just said screw it and razed them all to the ground. Regardless, it's a decent little time management/waster game, especially for free. Just make sure you send somebody out into the wasteland early so you can start equipping your minions with actual weapons.
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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Doom972 said:
NLS said:
Doom972 said:
FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
I really wish that American publishers will realize that outside of the US, Android is used by the vast majority.
If anyone wants to dispute this, here are some numbers [http://www.idc.com/prodserv/smartphone-os-market-share.jsp].
Mobile developers like to spend their resources where there's actual money to be made though. One of the reasons why Android has such a large marketshare worldwide is because of developing nations such as China, where you have lots of people with piss cheap Android phones that aren't up to specs for the latest games, and certainly won't spend much money. Meanwhile in the US, Japan and Australia iOS marketshare is higher than Android, people can afford higher end phones and to actually pay for their apps/games.

To sum it up: Yes, the marketshare for Android is bigger than iOS worldwide. But the majority of that falls outside of the developer's intended market.
Do you have some data to back this up? Can you find any reliable info to back up your claim in regards to Japan and Australia? Also, what about Europe?
https://gigaom.com/2015/02/04/android-and-ios-are-nearly-tied-for-u-s-smartphone-market-share/
The source for those numbers has changed slightly in favor of Android since December. As for Europe, the Android marketshare seems to follow countries that were hit by the EU financial crisis.
Still, iOS users are the biggest spenders when it comes to apps/games.
http://techland.time.com/2013/04/16/ios-vs-android/
And then there's hardware segmentation, there are thousands of different Android devices, covering everything from low to mid and high end specs, which is great for customer economy and choice. iOS devices though are mostly high end at release and not the cheapest, so iOS customers tend to actually have money to spend.

And that's all this boils down to, developers want paying customers with as little hardware variation as possible.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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Ugicywapih said:
While I use android myself, the game's coming, sooner or later, and honestly, the argument about android's superior market share is kind of moot anyway since, as a freemium game, this will accrue income based on the number of "whales" in the target audience, rather than its overall size. I don't really know much about the mobile market structure and certainly not enough to make any educated guesses, but I wouldn't be particularily surprised if releasing for apple would end up being more profitable, especially given higher diversity in android devices (and thus, higher chance of compatibility issues leading to higher development costs, especially in QA, not that Bethesda has ever made any apparent QA efforts).
The strange thing is, we're creating an app at work at the moment, and releasing to android (and in fact, coding to android) is way, way easier than iOS, like so much easier that the first draft of our app will be android only, and then we'll worry about getting the iOS version sorted because it's so much more work.
Albeit we are just a small team of barely-professionals, so maybe a large company can cut through much of the Apple red tape easier, but it's still actually a harder platform to code and release for in my experience!

Must be a money issue with Apple users paying more, as others have said.
 

Doom972

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Dec 25, 2008
2,312
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NLS said:
Doom972 said:
NLS said:
Doom972 said:
FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
I really wish that American publishers will realize that outside of the US, Android is used by the vast majority.
If anyone wants to dispute this, here are some numbers [http://www.idc.com/prodserv/smartphone-os-market-share.jsp].
Mobile developers like to spend their resources where there's actual money to be made though. One of the reasons why Android has such a large marketshare worldwide is because of developing nations such as China, where you have lots of people with piss cheap Android phones that aren't up to specs for the latest games, and certainly won't spend much money. Meanwhile in the US, Japan and Australia iOS marketshare is higher than Android, people can afford higher end phones and to actually pay for their apps/games.

To sum it up: Yes, the marketshare for Android is bigger than iOS worldwide. But the majority of that falls outside of the developer's intended market.
Do you have some data to back this up? Can you find any reliable info to back up your claim in regards to Japan and Australia? Also, what about Europe?
https://gigaom.com/2015/02/04/android-and-ios-are-nearly-tied-for-u-s-smartphone-market-share/
The source for those numbers has changed slightly in favor of Android since December. As for Europe, the Android marketshare seems to follow countries that were hit by the EU financial crisis.
Still, iOS users are the biggest spenders when it comes to apps/games.
http://techland.time.com/2013/04/16/ios-vs-android/
And then there's hardware segmentation, there are thousands of different Android devices, covering everything from low to mid and high end specs, which is great for customer economy and choice. iOS devices though are mostly high end at release and not the cheapest, so iOS customers tend to actually have money to spend.

And that's all this boils down to, developers want paying customers with as little hardware variation as possible.
The data you posted shows that Android is used by the vast majority everywhere but the US and Japan. Australia's market is almost 60% Android users. Germany is doing well financially and its market is 75% Android users, so I'm not sure where that claim came from.

With that in mind, it does seem that you're right about iOS users spending more money on apps, so it's hard to tell if a better market share means better profits.

Regardless of profit - if the Fallout fanbase distribution is normal in regards to global market share of smartphone ownership, then it means that the vast majority of Fallout fans won't get to play this game if an Android version won't get released.
 

CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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Diablo1099 said:
Can someone confirm the mircotransaction model in this game? Is it like buying card packs in Hearthstone or is there a different model?
It's lunchboxes. Each contains 4 random items, resources, money or characters.

EDIT: Lunchboxes can be acquired by getting game achievements too.