Doom972 said:
NLS said:
Doom972 said:
FogHornG36 said:
WHAT ABOUT ANDROID!? *sadface*
I really wish that American publishers will realize that outside of the US, Android is used by the vast majority.
If anyone wants to dispute this, here are some numbers [http://www.idc.com/prodserv/smartphone-os-market-share.jsp].
Mobile developers like to spend their resources where there's actual money to be made though. One of the reasons why Android has such a large marketshare worldwide is because of developing nations such as China, where you have lots of people with piss cheap Android phones that aren't up to specs for the latest games, and certainly won't spend much money. Meanwhile in the US, Japan and Australia iOS marketshare is higher than Android, people can afford higher end phones and to actually pay for their apps/games.
To sum it up: Yes, the marketshare for Android is bigger than iOS worldwide. But the majority of that falls outside of the developer's intended market.
Do you have some data to back this up? Can you find any reliable info to back up your claim in regards to Japan and Australia? Also, what about Europe?
https://gigaom.com/2015/02/04/android-and-ios-are-nearly-tied-for-u-s-smartphone-market-share/
The source for those numbers has changed slightly in favor of Android since December. As for Europe, the Android marketshare seems to follow countries that were hit by the EU financial crisis.
Still, iOS users are the biggest spenders when it comes to apps/games.
http://techland.time.com/2013/04/16/ios-vs-android/
And then there's hardware segmentation, there are thousands of different Android devices, covering everything from low to mid and high end specs, which is great for customer economy and choice. iOS devices though are mostly high end at release and not the cheapest, so iOS customers tend to actually have money to spend.
And that's all this boils down to, developers want paying customers with as little hardware variation as possible.