Fan Japanifies Super Meat Boy in 3D

Burck

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Aug 9, 2009
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I prefer the cute looking meat boy. Good effort though, but seriously now:

There is an utter lack of blue hair going on here. [http://www.youtube.com/watch?v=8KqF9G_DQls]
 

Allan Foe

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Dec 20, 2007
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"Japanifies," eh?

But for Japanese gamers gravelly voiced and overly masculine characters are stereotypes that mostly represent the Western tastes. If it was made in Japan they'd probably have a 12-year-old human(-oid) girl as a protagonist.

And yes, that would be rather disturbing.
 

OldRat

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Dec 9, 2009
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I agree with the people saying the animation was unpolished. It felt stiff, robotic and angular. The jumps aren't "airy" or natural, they're stiff hops that really don't capture any of the game's death-defying leaping. Actually, that's pretty much the whole thing: stiff, angular and simply doesn't flow. Stuff happens, and some of it was intresting, but since everything happens stiffly, one thing at a time without any real flow, it didn't work. Character animation wasn't good either. I'm not sure there even is any half of the time, instead of just zooming the cube around. Some spit and polish would have gone a long way towards making this more than a lackluster project.
Oh, and the nondescript, bland music.

Meatboy is about energy, about the feel of it, about movement. It has a certain athmosphere, which this animation didn't really grasp. Still, though, it was a good effort.