Fantasy Adventure interest thread. Also, GM needed (see inside)

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ThreeWords

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Ok, I had an idea, but I can't run it myself, cos I'm busy with Masada. So what I thought I'd do is open it up to another GM, and maybe stay on as co-GM.

This story is designed to be an epic tale of fantasy daring. The age is that of heroes, and the land is an unspecified place where the greatest of men forge the world around them.

One of these men, Varden, has found a short-cut to glory and power; he has summoned up the giants, and bid them raise him a citadel beyond the means of men, a fortress from which none of his rivals could touch him. The giants accepted the challenge, but asked one thing; that Varden be in their debt, and when they next came to him, he yield them a payment fit for such a great gift. Warden accepted, sure in the knowledge that his power over other men would give him the means to reward the giants how they willed.

To his credit, Varden ruled well. Once his rivals were cast down, he ruled well where he could, though his mind was oft on higher things, and within his kingdom there arose evildoers, who profited from their lords upward gaze. Nonetheless, Varden did not deserve what fate had for him, for when the giants returned, they asked for one, simple thing, and they would not be persuaded; they wanted Varden's only child, the beautiful Esmeralda.

Every legend has a beautiful maiden, who very glance is enough to melt hearts, and whose grace is beyond even the words of poet. Esmeralda was Varden's pride and joy, even above his kingdom, and he could not bare to be parted from her. He offered the giants his kingdoms, but they wanted only her, for they too were enraptured by her beauty. Varden argued and wheedled, dissembling and procrastinating, searching for something to offer the giants that would sway them from their desire.

And so he held them for seven years, for the giants are patient things, so close they are to the rocks and stones. But while he was holed up in his vast fortress, a new power had arisen; am man known as Atavist had risen, forcing his way into the realms of both Varden and the giants. His advance was powered by a simple thing; an ancient artefact, thought lost or even merely story that he had found in the depths of his lair beneath the mountains. Varden felt only fear, but he giants, aged as they are like the very bones of the world, knew more, and they desired this thing that fuelled Atavist's conquest. Indeed, even as they feared its power, they desired it even more than they desired Esmeralda.

In this, Varden saw his chance; he summoned his greatest heroes, and gave them a simple task; fetch this thing of power, whatever it may be, and bring it to me, that I may placate the giants.

This is the players quest; to hunt a man possessed of enough power to make even the giants wary, and take his magic from him, by any means necessary

Name: Obvious, though being a great hero you are likely to have a title
Age: Not too young, but not too old
Appearance: Describe yourself. Detail is nice
Weapon: What do you wield? Is it magic? What does it do?
Bio: Short biography, you know the drill
Notable action: Every hero features in legends; what stories are told of you?

This has been written quickly, and will hopefully benefit form the input of the GM. In the meantime, please comment on what you think this could use.
If you would like to be a GM, please mention so on the thread; though bear in mind I want to be able to trust whoever I give this over to

With regard to classes there aren't any; you're all heroes who are all awesome to the point of being superhuman. The main problem is that the guy you're trying to catch will be even more awesome.

For example, you will be expected to effortlessly maul legions of mooks, survive magical assaults and have buildings fall on you to little effect. Unfortunately Atavist will be the sort of guy who shrugs of clouds of arrows, massive fireballs, theoretically fatal impalings and small mountains.
 

ThreeWords

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Xero Scythe said:
Interesting, but I'm a bit wary...
Wary?

Sir Strange Of The House Lycan said:
could I be necromancer?
If so,I'm interested.
I had imagined this to have magic being powerful but unspecified, with many people having magic objects but only a few understanding magic itself.

However, the GM will have space to differ from my ideas
 

ThreeWords

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Agent51 said:
I call Fighter/Tank/Meatshield.
There aren't really any classes; you're all heroes who are all awesome to the point of being superhuman. The main problem is that the guy you're trying to catch will be even more awesome.

For example, you will be expected to effortlessly maul legions of mooks, survive magical assaults and have buildings fall on you to little effect. Unfortunately Atavist will be the sort of guy who shrugs of clouds of arrows, massive fireballs, theoretically fatal impalings and small mountains.
 

KronosTalon

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May 30, 2010
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Name:Zyphe the Crusader
Age:34
Appearance:


Wears full plate armor. Although rarely seen his eyes are green and hair is long and brown. Stands 6' 6" tall,weighs 260 pounds.
Weapon:
A gigantic maul(like the picture but without spikes)Given to him by his father, a devout Paladin who died at the hands of evil. Roughly 6 feet long, is very awkward to some, but feels right at home in this large mans hands. Uses the power of the light to strike down his foes.
Bio:Zyphe was always a man of the church, ever since childhood. He studied endlessly on how to be like his father, a Paladin, A protector of the weak and defender against evil. His father was very proud and when he became a man he and his father worked together to cut down the evil that lurked almost everywhere. They were some of the best at what they did, But were both very kind men to those they revered as friends. But one day Zyphe and his father were placed in the middle of a legion of undead, and his father and him were only barely able to fight them off. Zyphe survived, his father was not so lucky. He died protecting his son, and Zyphe has never forgiven himself for that. He was still young when it happened, and not as powerful as his father was. But now he is older, wiser and stronger, and seeks evil anywhere it can be found.
Notable Action: When he was younger he and his father were surrounded by 300 undead warriors. He and his father were barely able to fend them off, But fend them off they did. For a full day the undead was unrelenting, charging at Zyphe and his father. They cut them down unmercilessly, beating them back over and over again. They finally came upon the leader, A large demon. It had snuck up on Zyphe and his father had seen it at the last second. He jumped in front of the massive spear heading towards Zyphes chest, impaling himself on the blade. His father pulled himself on the blade until he reached the demon, held up a hand, and bashed in it's skull with his maul. The demon was destroyed, but Zyphe was devastated. He went to his fathers side but there was nothing to be done, only an experienced healer would be able to help him. He died soon after.The enemy was dead, and had taken his father. He swore revenge on all things evil, and would die to protect the innocent.
Hope its okay, tell me if you need anything changed.
 
Aug 12, 2009
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Name: Droxel The Steel Man

Age: 50,though as a soul transported into a large metal husk,Age doesn't effect Droxel much.

Appearance: Droxel is about 8 ft.,but was about 4'5 when he was alive.As the metal shell he has transferred his soul into,he looks like and incredibly bulky knight in a seamless suit of plate armor.His helmet highly resembles that of a 13th century crusader helm[footnote]http://threeriver.org/marshal/images/armor_illusG.jpg[/footnote].one of his hands is bulky,and suited for punching things hard enough to shatter their very being.His right hand is a giant claymore grafted onto a metal stump.it is wide and wickedly sharp.Both can be exchanged for normal-ish hands.Is very top heavy and chest is the shape of a 3-d,upturned trapezium.,with various symbols over it.

Weapon: apart from the aforementioned hand claymore and heavy hand,Droxel has a shoulder mounted Mini ballista and a third hand called the upper hand,which is a long tube with little metal shards in it,which can be fired by using reserved mana to it,the amount of and shards and their sharpness and ability to pass through people makes this gun devastating,but is rarely used as it is powered by reserved mana (Magical energy that Droxel sucked out of his body when he was alive.)

Bio: Droxel was always the subject of bullying,he was diminutive and weak,and didn't play well with others.As it stood,he was an tiny idjit who didn't like people very much.His anger and hate bubbled inside him,waiting for it's chance to escape and tear down the foundations of the world and destroy the children who laughed at him.When his magic talent surfaced he tried to control the urge to destroy everybody he hated.One day he failed,and destroyed his house and several others in a magical explosion that occurred after his older brother started taunting him again.Racked with guilt,he ran from the place of his birth and set up shop in a tower thta he found abandoned,no doubt one The fallen Villains old places,it was cleaned of stuff that was valuable,apart from a couple books on sigils and golem building.He spent his time studying these two books,desperate to transfer his soul into a golem's body and return to civilization,to fight for good.after 25 years of studying,Droxel finally finished his Golem body,as well as the attached sigils.The last thing to do was kill himself and transfer his soul into the golem.To do the,he did you thing: Bring the golem to life and tell it to kill him.After this,he spent a couple days fighting with the life force o0f the golem,before moving out into the world to help the innocent,slay a few villains and maybe a dragon.

Notable action: Helped rebuild the area that he described when his magic overloaded and forced the local crime lords that had seized it and turned it into a slum.Killed a dragon and saved a town (really nothing more than an overgrown drake,but still a great accomplishment).Tore an evil wizards lair down brick by brick and threw him off the top of tower before hand.
Note:Droxel is not invincible,he can be destroyed via crushing or smashing or bashing,or by removing his head from it's secure place and removing the crystal that stores his soul inside.
 

Dectomax

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I would GM this, but I would ask you to provide background for it, obviously you have envisioned the world, therefore you need to create the lore, the mystic and the many other aspects of the universe.

So as it stands, I'm VERY interested, but would require more to work with. Unless you wanted to put our heads together and have a detailed think and bounce some ideas?
 

Chaos Incarnate

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Jan 31, 2010
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Name: Imaro "The Pupeteer"
Age: 22
Appearance: Imaro has dark brown hair, is 6" 2' and is rather thin, he wears a red hooded cloak with runic symbols along the wrists of it, he wears black cloth pants and wrapped feet, Ashael is 5" 2', long blonde hair and wears an orange dress
Bio: Abandoned by his parents after receving a foretelling that their child held great power and would become an abomination someday, regardless Imaro was happy person but strange events always followed him, it wasn't until his 19th birthday he discovered his own powers, he called them life threads, life threads were his ability to extend his own magical energy from his body and use them to move things like a puppeteer, though the threads alone canning do anything they must attach to something. In his travels he met a beautiful bard named Ashael, within weeks they had married and began to travel the world, unfortunately disaster struck when they were ambushed by a clan of demonic wolves, quickly killing them, their leader struck and instantly killed Ashael, in a rage Imaro split the very earth the demon wolf stood on and sent it spiraling into a deep chasm. Reaching his dead wife, Imaro realized he was unable to let her go and with his right hand he attached life threads into her and with his other hand he attached them to his soul. To his amazement Ashael awoke, though neither living nor dead both forever entwined and sharing one soul.
Weapon: Imaro's weapons are his " Life Threads" as he calls them, pure magical energy he can extend from his body and latch onto objects or people and manipulate, Imaro's right hand's threads are always attached to Ashrael as if he ever separated he should die or he would, using his right hand he can manipulate her during battle were she uses an oversized scythe.
Heroic Feat: While fighting a Kraken Imaro attached his life threads to it tentacles and used them to tear it's own body apart.
 

QCX

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Aug 9, 2010
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I'm just gonna do you a favor and re-word some of your original script as it just reads terrible atm. I hope its ok. I will submit a character sheet asap.

This story is designed to be an epic tale of fantasy daring.

The age of heroes, the land where legends walk, where the greatest of men forge the world around them.

One of these men, Varden, has found a short-cut to glory and power; he has summoned up the giants that stir the underworlds. They rose up and formed him a citadel beyond the means of men, a fortress from which none of his rivals could penetrate. The giants accepted the challenge, but asked one thing; that Varden be in their debt, and when next they came to him, he yield them a payment fit for such a great gift. Varden accepted, sure in the knowledge that his power over the world men would give him the means to reward the giants their payment.
To his credit, Varden was a ruler of grandeur and ruled with an iron fist. Once his rivals were cast down, he reveled in victory. His mind was oft on higher thoughts and within his kingdom that sat idle there arose Chaos and Villainy. Men who profited from their lords upward gaze and stern arrogance.

Varden did not deserve what fate had for him, for when the giants returned, they asked for one, simple thing, and they would not be persuaded; they wanted Varden's only child, the beautiful Esmeralda. She was the fruit of his loins and heir to his thrown as the only child of the king.

Every legend has a beautiful maiden, who very glance is enough to melt hearts, and whose grace is beyond even the words of poet. Esmeralda was Varden's pride and joy, even above his kingdom, and he could not bare to be parted from her. He offered the giants his kingdoms, but they wanted only her, for they too were enraptured by her beauty. Varden argued and wheedled, dissembling and procrastinating, searching for something to offer the giants that would sway them from their desire.

And so he held them for seven years, for the giants are patient things, so close they are to the rocks and stones that bar them in the underworlds. But while he was holed up in his vast fortress, a new power had arisen; am man known as Atavist had risen, forcing his way into the realms of both Varden and the giants. His advance was powered by a simple thing; an ancient artifact, thought lost or merely story of legends that he had found in the depths of his lair beneath the mountains. Varden felt only fear, but the giants, aged as they are like the very bones of the world, knew more, and they desired this thing that fuelled Atavist's conquest. Indeed, even as they feared its power, they desired it even more than they desired Esmeralda.

In this, Varden saw his chance; he summoned his greatest heroes, and gave them a simple task; fetch this artifact of power, whatever it may be, and bring it to me, that I may placate the giants.

This is the players quest; to hunt a man possessed of enough power to make even the giants wary, and take his magic from him, by any means necessary
 

QCX

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Aug 9, 2010
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Name: Von'harym the Silent.

Age: 26

Appearance:
[http://img179.imageshack.us/i/w0304yj9.jpg/]

Uploaded with ImageShack.us [http://imageshack.us]
Weapon: Von'harym is an rogue by nature and a extremely skilled thief, he mainly uses a singular sword, The Blade of Iris. The blade forged by the god's themselves and was a gift given to the Varden's rivalling kingdom. Von'harym, stole the blade from the kings personal treasure collection by request of king Varden.

The blade is said to be able to cut through steel like a hot knife to butter and is made from an incredibly durable and dense metal, however it is light as a feather, making it a quick and easy to handle sword.

From time to time Von may use his bow and grappling hook as a side arm. Neither are of great name, but still of good quality.


Bio: Von'harym a member of the thieves guild and one of the most notorious thieves within. A young boysterous male with a cleptomanic problem. His obsession with possession is only driven by his desire for fame and fortune.

The only desire thar furthers this, is for women. In some respects he gets a little girl crazy. If a pretty woman was to enter his path, he would peruse her with great intent set on wooing her with his sharp tongue and quick wits. This of course is his vice and a sure sign of arrogance.

Notable action: Hired by King Varden to steal personal belongs of his rival kings, Von'harym is King Vardens goto guy when it comes to dealing with the nefarious doings. Though some would say he is not a true hero, he still hold a heroic note in the kings book and is only being selected for the quest due to this.
 

ThreeWords

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QCX said:
Sorry but there's no magic aloud for players. I don't know if I made it clear before, but magic is rare and unknown, and generally untrusted. Thanks for the corrections though.

KronosTalon said:
Good sheet, but the undead are a problem, as is the light magic. As I said above, magic is rare and suspect, and the players won't have come across it yet


Dectomax said:
I would GM this, but I would ask you to provide background for it, obviously you have envisioned the world, therefore you need to create the lore, the mystic and the many other aspects of the universe.

So as it stands, I'm VERY interested, but would require more to work with. Unless you wanted to put our heads together and have a detailed think and bounce some ideas?
Discuss ideas by PM? I'm not gonna leave you here on your own, but I need someone who will be here and keep the game running in case I disappear and can't post (which happens more than I'd like)
 

Dectomax

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ThreeWords said:
Dectomax said:
I would GM this, but I would ask you to provide background for it, obviously you have envisioned the world, therefore you need to create the lore, the mystic and the many other aspects of the universe.

So as it stands, I'm VERY interested, but would require more to work with. Unless you wanted to put our heads together and have a detailed think and bounce some ideas?
Discuss ideas by PM? I'm not gonna leave you here on your own, but I need someone who will be here and keep the game running in case I disappear and can't post (which happens more than I'd like)
Yeah, I'll have a read through the OP again and see what I can come up with and relay any idea's to you.

I'm more than active, nearly always have multiple tabs, so can check and post as often as I wish.


Gimme a few hours to have a quick think then I'll forward some basic concepts and idea's to you?