Far Cry 3 Goes Back to the Jungle

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Far Cry 3 Goes Back to the Jungle

Far Cry 3 will feature the same wide-open, tropical gameplay as its predecessors, this time featuring a young man searching for his kidnapped girlfriend on an island wracked by violence.

The Far Cry 2 [http://www.amazon.com/Far-Cry-Pc/dp/B0000A1VER/ref=sr_1_1?s=videogames&ie=UTF8&qid=1329247267&sr=1-1] maintained very similar gameplay elements - open-ended level design, options for stealth approaches, a thick jungle setting - while being otherwise completely unrelated to the original game. Far Cry 3 will apparently take the same approach, dropping you in a tropical jungle to go head-to-head with a horde of heavily-armed goons.

This time around you'll be packing heat as Jason Brody, a man scouring a tropical island in search of his kidnapped girlfriend. Making things worse, many of the island's pistol-packing inhabitants, friend and foe alike, appear to be going nuts, and in fact sanity will be an important element of the game, perhaps playing a role similar to that of malaria in Far Cry 2.

"When we really felt like we captured it was when we got Vaas," Producer Dan Hay said in the latest issue of Edge, referring to a "sociopath" NPC who sounds like he'll play a prominent role in the game. "That's when the word 'insanity' really crystallized for us." Despite that delve into themes of madness, Hay added, Far Cry 3 will still be "a shooter first."

Each scenario will be approachable stealthily, with guns blazing or "creatively," which may refer to actions like strapping explosives into a vehicle and then rolling it into an enemy camp - a tactic likely familiar to most Far Cry 2 veterans. Unlike the "political cynicism" of that game, however, Far Cry 3 will be more personal, "charting one man's spiral into violence, and quite possibly madness."

Ubisoft has also released a near-useless teaser trailer, which is really more of a teaser for the teaser trailer that's coming in a couple of days. It's something to look at, I suppose, or at the very least listen to, but I really hope Ubi comes across with something better on Thursday.

Far Cry 3 [http://www.amazon.com/Far-Cry-3-Playstation/dp/B0050SXX88/ref=sr_1_1?s=videogames&ie=UTF8&qid=1329247778&sr=1-1] is expected to come out later this year for the Xbox 360, PlayStation 3 and PC.

Source: Gaming Everything [http://gamingeverything.com/15192/tons-of-new-far-cry-3-details/]


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Apr 28, 2008
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I kind of like Far Cry 2's whole political thing. Made an otherwise so-so game stand out to me. Wish more games had big enough balls to make a statement of some sort. Not all games of course, just would be nice if more games tried something other than "kill bad people".
 

Andronicus

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Mar 25, 2009
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This is something anyone who was paying attention midway through 2011 should already know by now.


Also, isn't that song on Wipeout HD?
 

fix-the-spade

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Feb 25, 2008
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Where are the monkeys? I WANT MY MUTANT MONKEYS!!!

More to the point, does this means that they've just thrown Far Cry 2's unresolved plot in the bin? That's nice of them, normally a series has to get cancelled for it's unfinished to plot to hang forever in limbo, this way we get another game and the total confusion of unrelated franchise mining.

Brilliant!
 

Itsthefuzz

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Apr 1, 2010
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I honestly enjoyed FC1 but the sandbox-y world of FC2 was no good for me. Not my cup of tea I guess... so I probably won't be getting this game. So sad, too, because the main villain intrigued me. I'll probably just watch a lets play then!
 

Woodsey

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Irridium said:
I kind of like Far Cry 2's whole political thing. Made an otherwise so-so game stand out to me. Wish more games had big enough balls to make a statement of some sort. Not all games of course, just would be nice if more games tried something other than "kill bad people".
I'm still not sure whether that game's a borderline-genius metaphor (in its implementation), or if it really is just a game hampered by an amalgamation of fixable but extremely irritating mechanics.

I certainly felt as if I was going mad in a war-torn nation on the arse end of nowhere.

fix-the-spade said:
Where are the monkeys? I WANT MY MUTANT MONKEYS!!!

More to the point, does this means that they've just thrown Far Cry 2's unresolved plot in the bin? That's nice of them, normally a series has to get cancelled for it's unfinished to plot to hang forever in limbo, this way we get another game and the total confusion of unrelated franchise mining.

Brilliant!
The plot was wrapped up. I can sort of see why you think it wasn't, but it was.

OT: Ubisoft are just putting dubstep into every fucking trailer now, are they? It actually works in the AC ones; no need for it to be in that pathetic teaser.

Still, marketing-idiots aside, it sounds like they're at least trying to go for something a little intelligent. I am looking forward to this, but whether I buy it or not will depend upon how much of a criminal they consider me (a paying customer) to be.
 

McMullen

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Andy Chalk said:
Far Cry 2 maintained very similar gameplay elements - open-ended level design, options for stealth approaches, a thick jungle setting - while being otherwise completely unrelated to the original game.
Not really. Before I played it, Far Cry 2 seemed to be the shooter I'd been looking forward to ever since Turok, mostly because it was supposedly a wide open sandbox, rather than a world made of canyons that you walk through the bottom of. What does most of the sandbox of Far Cry 2 end up being? A world made of canyons. *sigh*. What the hell is the point of making a sandbox if you're just going to populate it with networks of linear canyons intersecting at various hubs? There are even levels in Turok that did exactly that, so it can barely be called an open world game.

And stealth? Not really. Silencers and camouflage help, but stealth is not as much of an option as they claimed it was.
 

Woodsey

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McMullen said:
Andy Chalk said:
Far Cry 2 maintained very similar gameplay elements - open-ended level design, options for stealth approaches, a thick jungle setting - while being otherwise completely unrelated to the original game.
Not really. Before I played it, Far Cry 2 seemed to be the shooter I'd been looking forward to ever since Turok, mostly because it was supposedly a wide open sandbox, rather than a world made of canyons that you walk through the bottom of. What does most of the sandbox of Far Cry 2 end up being? A world made of canyons. *sigh*. What the hell is the point of making a sandbox if you're just going to populate it with networks of linear canyons intersecting at various hubs? There are even levels in Turok that did exactly that, so it can barely be called an open world game.

And stealth? Not really. Silencers and camouflage help, but stealth is not as much of an option as they claimed it was.
That drives me insane too, whenever I get the itch to replay it. You can't even get to the top of many of the hills because they're blocked off by invisible walls. Everything becomes flat, and needlessly directed.
 

McMullen

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Woodsey said:
McMullen said:
Andy Chalk said:
Far Cry 2 maintained very similar gameplay elements - open-ended level design, options for stealth approaches, a thick jungle setting - while being otherwise completely unrelated to the original game.
Not really. Before I played it, Far Cry 2 seemed to be the shooter I'd been looking forward to ever since Turok, mostly because it was supposedly a wide open sandbox, rather than a world made of canyons that you walk through the bottom of. What does most of the sandbox of Far Cry 2 end up being? A world made of canyons. *sigh*. What the hell is the point of making a sandbox if you're just going to populate it with networks of linear canyons intersecting at various hubs? There are even levels in Turok that did exactly that, so it can barely be called an open world game.

And stealth? Not really. Silencers and camouflage help, but stealth is not as much of an option as they claimed it was.
That drives me insane too, whenever I get the itch to replay it. You can't even get to the top of many of the hills because they're blocked off by invisible walls. Everything becomes flat, and needlessly directed.
Glad to see I'm not the only one. Thing is, I know they could have done better. Look at Just Cause 2. With apologies to Sequelitis: Now this is a sandbox, OK? This is a FUCKING sandbox. It was much larger than FC2 and felt like a real landscape. I often had the same feeling navigating Panau that I've had while mapping real life terrains. FC2 on the other hand just feels like a more organic version of the same twisty passages, all alike, that we've been exploring since the 80s. If they'd had the balls to make terrain like it was in Panau, I could have looked past all the other flaws, but the reason I was interested in it was because it was supposed to be sandbox, and it wasn't. Screw that.

The thing that made me stop playing it on the spot was the assassination mission where the target is in the one place where people don't attack on sight. I tried to do it like a professional assassin: sneak up behind him and stab him to death, nice and quiet. Nope, can't have that. Whole town insta-aggroes on me. If you make a game, and say it has stealth, but don't provide a way to kill stealthily, you are a liar.
 

Ralen-Sharr

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Feb 12, 2010
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the malaria thing in FC2 drove me nuts. I really hated it and it just constantly broke the flow of the game. I really hope that this sanity thing doesn't do the same. It'd be a shame to have an otherwise good game screwed up because of something stupid.
 

Quiet Stranger

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Ralen-Sharr said:
the malaria thing in FC2 drove me nuts. I really hated it and it just constantly broke the flow of the game. I really hope that this sanity thing doesn't do the same. It'd be a shame to have an otherwise good game screwed up because of something stupid.

I remember I was on a quest to get more malaria pills cause I had run out and then I caught malaria, worse game I ever played, they better not have shit like that in Far Cry 3
 

Oilerfan92

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Far Cry 2 was such an almost impressive bust for me. I could see and completely understand WHAT and WHY they were trying to do what they did. But on almost every account it wasn't fun.