Favorite Dishonored Build and why.

Assassinofkings

New member
Dec 23, 2012
2
0
0
Just curious what everyone's favorite build is so perhaps I can use it and try some different approaches to the game. My favorites currently are
Level 2 Dark Vision
Level 2 Blink (of course)
Level 2 Agility
Level 1 Shadowkill (Such a luxury)
Level 2 Possession

I've never tried Devouring Swarm or Windblast. I am currently doing a play-through where I replace Possession with Bend Time.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
I dunno, I found that there are two kinds of skills in Dishonored - meh and overpowered. I already did two playthroughs trying all of them, so I'm kind of burned out otherwise I would have done gone for the "Mostly flesh and steel" achievement. here is a breakdown:

Blink 2 - that's actually more balanced, it tends towards overpowered but it's also meh.
Dark Vision 1 - OP. A legit wallhack plus it shows you the cone of vision of NPCs. Their vision is, like, really bad, knowing how better to avoid it is sort of an overkill.
Dark Vision 2 - wa-a-a-ay more OP. Engage uber easy mode.
Devouring Swarm I - meh. It can distract guards, I suppose. Or you can use other abilities, plus the environment, plus your skills. Sort of redundant. Or you can kill people...that that you can't, you know, stab them or shoot them in the head. Gets rid of corpses, too. If you really need to get rid of corpses that badly, either Shadowkill would be more effective, or you're going to high chaos anyway, so you won't care. Finally, you can use the rats for possession. Yeah... about that - there are enough rats, really, unless you need some in a pinch...in which case you don't need rats.
Devouring Swarm II - the above but it costs 4 more runes.
Possession I there have been about 0 occasions when I've needed to possess something. It's an OK skill but ot as necessary. High manacost made me not use it as much.
Possession II - from meh to OP. Possess somebody, walk him to a secluded place, exit and stab/choke them. Done. At the party, I killed everybody using that tactic. I even had the bone charm that let me drink water to regain mana, so I just possessed them and led them to the toled, then dispatched them and filled my mana.
Bend Time I - meh. Helps you attack, I suppose. Also may help with avoiding attention. Whatever, it doesn't help that much.
Bend Time II - again, from meh to OP. why would you fear fights, when you can just snap your fingers and everybody dies. Or you snap your fingers and disappear. Also, you're virtually undetectable and immune to all security. Easy mode - engage
Windblast I - sort of OK. You can break down doors, as if that was ever needed - you can just go and get the key, too. Or use a rat, if you're into that. Knoocking down foes is OK but that assumes you regularly take on groups of people. It's not like it's hard to evade them. Or sneak by and kills them. Heck, Blink can be used to dispatch groups of foes.
Windblast II - more meh, at least in my experience enemies sometimes survived the impact. Also (not level 2 related but in general) the windblast has very weird way of knocking people around - I was standing behind two people who were facing a cliff, and try as I might I couldn't fling both of them in it. They were about 50 centimetres away from each other, well the edge was about a couple of metres away however, it should have been possible.
Vitality I - big deal or "big deal". Depends if you get in fights a lot or not. OK, it's more like "big deal" or OK-ish. It's 1 rune so it's excused to not really be that impressive.
Vitality II now that, should have been a rune as well. The regeneration is the same regeneration as with mana - when you take damage, there is a tiny sliver of health that would come back if you don't take more damage. That's all. Potions are plentiful, fights and damage are easy to avoid, and the amount of health you'll save up from the regeneration is not significant.
Blood Thirsty I - actually, the only skill I never tried. Both my playthroughs I did stealthy characters - one did stealth massacres (kill everybody trying to not be seen) the other one was a pacifist ghost.
Blood Thirsty II - see above, although I'm thinking it's meh - it only makes fights marginally simpler, you can dispatch foes with Blink anyway.
Agility I - the double jump is awkward but it helps with blinking on high ledges. Not sure, but I think Blink 2 should be able to take you anywhere anyway.
Agility II - I never noticed the difference.
Shadow Kill I - if you want to cheese the game...
Shadow Kill II - if you need that, you don't care for bodies, so you don't need it. Sheesh, a skill that makes itself redundant, how 'bout that.
 

Tallim

New member
Mar 16, 2010
2,054
0
0
I don't really bother with powers much any more. Blink 1 is plenty powerful enough to get you through most levels with little danger.

Everything else is either luxury or just so overpowered that it removes all the challenge.
 

ZehMadScientist

New member
Oct 29, 2010
1,806
0
0
Blink 2 with double jump gets you anywhere you ever wanted to be.

I usually pick the first Shadow Kill because moving bodies is such a hassle.

Bend Time 2 is OP.

These are my essentials, the rest of my runes I spend on Devouring Swarm for the lulz.
 

OniaPL

New member
Nov 9, 2010
1,057
0
0
What builds?

When a game tells me that there is a good ending and a bad ending, I MUST get the good ending, which means I had to go non-lethal. With Non-lethal all you use are Blink and Dark Vision. There are no builds. There is no fun. The game just presents you with gadgets and powers that would probably be fun, but which I can't use.

I didn't find Dishonored very fun.
 

Full

New member
Sep 3, 2012
572
0
0
OniaPL said:
What builds?

When a game tells me that there is a good ending and a bad ending, I MUST get the good ending, which means I had to go non-lethal. With Non-lethal all you use are Blink and Dark Vision. There are no builds. There is no fun. The game just presents you with gadgets and powers that would probably be fun, but which I can't use.

I didn't find Dishonored very fun.


Anyway, my favorite magic build:

Blink 2, because it's Blink 2.
Agility 1. Since this is a magic heavy build, you're going to need the double jump in case you don't have any elixirs left and need to get to that somewhat-hard to reach place.

Bend Time 2 and Possession 2 work wonders together.

Whirlwind Blast at 1. 2 is extremely unnecessary IMO, since it's not a main power I would use. It can also mesh well with Bend Time and Possession. And to me, it's a lot more fun to send life-filled bodies hurling at a wall 5 times then it is to throw a dead guy at it once.

Wall Vision at 2, just to have.

That's all I can remember, but I know once I got that situated GGNoRE
 

SonOfVoorhees

New member
Aug 3, 2011
3,509
0
0
Didn't bother with building a specific character as there is no need to on this game. I just bought whatever power took my fancy once i had them available. The ones i used most was Blink 2, Dark Vision 2, Shadowkill 2 & Agility 2. The rest were either pointless or just a plain waste of mana.
 

Tallim

New member
Mar 16, 2010
2,054
0
0
OniaPL said:
What builds?

When a game tells me that there is a good ending and a bad ending, I MUST get the good ending, which means I had to go non-lethal. With Non-lethal all you use are Blink and Dark Vision. There are no builds. There is no fun. The game just presents you with gadgets and powers that would probably be fun, but which I can't use.

I didn't find Dishonored very fun.
The ultra bad ending actually makes more sense for the story. The good ending sucks completely IMO.

Plus you can kill quite a lot and still get the good ending.
 

2fish

New member
Sep 10, 2008
1,930
0
0
My favorite build as in just for fun. The knife in the shadows, killing at will but never seen by the living. Slow time 1, blink 2, agility 1, dark vision 1 for flavor (but I don't use it often),devouring swarm 1, shadow kill 1.

The base idea is that only your targets can see you, and your targets can be guards. the goal is not to kill everyone, but to add a few new targets based upon what the heart says about the guards, or based upon the guards actions.

Agility 1, blink 2, dark vision 1 are all there to serve the idea of the assassin in the shadows who can get anywhere as he pleases. These are the first powers I get.

Slow time 1 is next as it is an oh fuck moment or just there when I want to reinforce that he does have faster than normal reflexes when he chooses. Usually for the duel or when I want to fire a lot of bolts at one enemy who "deserves" it (other assassins).

Devouring swarm is used to stage accidents so no one knows you were involved.

Last I get shadow kill when my assassin is at his peak of being the knife in the shadows. He no longer has to hide the bodies because when he kills them they become shadow.


If they see you they must die. I usually have to alert my target to my being there by using a knockout dart on anyone I do not want to kill.