You heard right. We know most games have happy endings, but there are many with bad, sad, or just straight up depressing ends. What's your favorite? Does not matter if the game is old or new.
Here are some of mine.
Radiant Silvergun & Ikaruga. You'd never expect a SHMUP to have a good story of all places. What's even better is that Ikaruga is a sequel to Silvergun. I did not know when first playing Ikaruga. Luckily, I found out thanks to the internet back in 2002. In Radiant Silvergun, the Earth is more or less fucked, even animal life is destroyed. In a fit of rage quit, the final boss, called the Stonelike being, sends you back to 100,000 BC and blows itself up trying take you with him. The two main characters survive thanks to their robot buddy cloning them (but with no memories of being from the future) and the robot goes dead before any of them wake up. They become the Adam & Eve, and the story implies that they're stuck in a Stable Time Loop and this happened many times before. Ikaruga's ending is in a timeline where both player characters (different people this time) are able to stop the Stonelike being by both sacrificing themselves. Treasure may use little dialogue in most of their games, but it's very effective and makes you think when you're having your ass kicked.
Killer7 - "Harman, the world won't change. All it does is turn." - Kun Lan.
Still Suda51's best work in terms of story and twists. Teenage me could not comprehend this at the time, and still blows my mind.
Ninja Warriors Arcade & SNES/SWITCH/PS4 - Who knew that after killing a dictator by self-destructing your robot ninjas that it would lead to a worse dictatorial government than the last guy. Taito tried to make us kids think, but majority of us took some of these lessons for granted. You would not expect an ending like that from an arcade beat-em up from 1987, nor an SNES game from 1994. He who fights monsters indeed. The revolution will not be civilized.
Here are some of mine.
Radiant Silvergun & Ikaruga. You'd never expect a SHMUP to have a good story of all places. What's even better is that Ikaruga is a sequel to Silvergun. I did not know when first playing Ikaruga. Luckily, I found out thanks to the internet back in 2002. In Radiant Silvergun, the Earth is more or less fucked, even animal life is destroyed. In a fit of rage quit, the final boss, called the Stonelike being, sends you back to 100,000 BC and blows itself up trying take you with him. The two main characters survive thanks to their robot buddy cloning them (but with no memories of being from the future) and the robot goes dead before any of them wake up. They become the Adam & Eve, and the story implies that they're stuck in a Stable Time Loop and this happened many times before. Ikaruga's ending is in a timeline where both player characters (different people this time) are able to stop the Stonelike being by both sacrificing themselves. Treasure may use little dialogue in most of their games, but it's very effective and makes you think when you're having your ass kicked.
Killer7 - "Harman, the world won't change. All it does is turn." - Kun Lan.
Still Suda51's best work in terms of story and twists. Teenage me could not comprehend this at the time, and still blows my mind.
Ninja Warriors Arcade & SNES/SWITCH/PS4 - Who knew that after killing a dictator by self-destructing your robot ninjas that it would lead to a worse dictatorial government than the last guy. Taito tried to make us kids think, but majority of us took some of these lessons for granted. You would not expect an ending like that from an arcade beat-em up from 1987, nor an SNES game from 1994. He who fights monsters indeed. The revolution will not be civilized.