- Apr 21, 2012
Alright, I get what you're saying.mecegirl said:Yes, characters should be designed to look like they belong doing what they do. But in the case of badly designed female characters and its connection to sexism, its often that they are designed to show off that they are a girl/woman above all else. That can either come in the form of sexulization, or in just random overt girlyness. The images I posted I would put in the bracket of random overt girlyness.ZeDilton said:How do they go together?nomotog said:Bad design and isms tend to go together. Good design requires thought care and consideration. The different isms in the world are how we avoid TCC.ZeDilton said:I'd chalk that up to bad character design, period.mecegirl said:Ok so sorta related to what people are talking about in this thread. I am in the middle of replaying 13 because I just wanted something easy to play though. I never really looked at it before but the random female Psicom soldiers are dressed weird. I guess its because they wanted us to know they were female but just having them listed as Huntress would be enough. All the other Psicom enemies are fully covered and the Huntresses are the only ones who arn't. I wouldn't say the outfit is sexual. Its just weird. I guess they thought just having a model dressed the same but with a different body shape wouldn't be enough?
Its nothing to complain about but its something that I've noticed from time to time with randomly generated female combatants. The designers don't seem to have the confidence that the players would know a character is female by silhouette alone. So they over do the designs.
Characters should simply be designed to look like they belong doing what they do.
Not sure why a lot of devs seem to shy away from that.
I think I'm just too damn numb to think farther than "eh, that looks bad. They should've...".
I don't really see isms in design choices. Just.. bad, boring choices.
But yeah, I get your angle.