Fighting Games and Early Quitters

Recommended Videos

Mugen Weston

New member
Jan 4, 2011
72
0
0
Thanks to Marvel vs Capcom 3, i've really been getting back into my fighting game collection. So I win some, I lose some, and of course, i get cheated out of some by a convenient disconnection when im on a victory path. This wouldn't annoy me too much every now and then but it builds up when its recurring.

So basically, i'd like to know what you guys think of early quitting in terms of punishment.

Since most fighting games show peoples wins and losses e.t.c, i think there should be a disconnection rate in plain sight (i know some games do, but most don't) so that pre game, other players will know that said people often disconnect.
Also, in terms of the other player, i think it should be an automatic win for them if their opponent disconnects, as it should be seen as the opponent forfeiting. This way they at least get something from it.

So, your views?
 

-Seraph-

New member
May 19, 2008
3,753
0
0
I hate rage quitters as well, I don't care how much I am losing or hating my opponent, I stick till the end and take my beating.

I don't think you should be granted the win because the other person disconnected, because really...you DIDN'T win. That by default nonsense doesn't hold much water with me either.

There should be a way of showing people who disconnects most and what not, but it should only count the ones that are done on purpose. I have had matches where the connection just dropps because the game fucks up on the connection goes dead and those shouldn't count to that sort of thing. The game should count how many times you choose to disconnect (ie: pressing start and selecting "leave game") in the middle of a match and gauge it that way.

I know in Blazblue, if you have a certain number of incomplete games, your name turns red which tells others that the person disconnects a lot for one reason or another.
 

PunkyMcGee

A Clever Title
Apr 5, 2010
811
0
0
Other games have it built in that if you quit it counts as a loss.

The online for MvC3 sucks anyway.
 

Durxom

New member
May 12, 2009
1,965
0
0
Mugen Weston said:
If you didn't know, Capcom went and put something in place for MvC3's online mode, where basically, if you ragequit or disconnect repeatedly, you will unknowingly be moved to another lobby full of other ragequiters. You can get back by not ragequiting for a while, and sure it isn't a surefire way to prevent it, but ya, just letting you that it is there.
 

mattttherman3

New member
Dec 16, 2008
3,105
0
0
In mv3, I couldn't get into ranked matches, but I did make one guy ragequit in freeplay mode by just spamming with deadpool. I only rented that game, fighting games are no longer worth the buy.
 

StriderShinryu

New member
Dec 8, 2009
4,987
0
0
-Seraph- said:
There should be a way of showing people who disconnects most and what not, but it should only count the ones that are done on purpose. I have had matches where the connection just dropps because the game fucks up on the connection goes dead and those shouldn't count to that sort of thing. The game should count how many times you choose to disconnect (ie: pressing start and selecting "leave game") in the middle of a match and gauge it that way.
The problem with doing it that way is that people who do rage quit won't do it by menu selection, they'll just do it by turning off their console, pulling the cord out of their console, hitting the reset button on their modem, etc. A proper rage quit punishing system needs to treat all disconnects the same or else people will find ways around it.

I think the best way to do it is just to start labelling quitters. Either show a disconnects number next to their W/L ranking or at least change their name in some way and keep the exact count private. They could even just be sure to include total games played as a column and leave it up to the imagination why they have 450W and 10L but 500 Games Played. I really don't think anyone is going to avoid playing someone who has 100W/100L and 5 disconnects. At that level, maybe they just have a flaky connection.

Another option would be to just track and display recent activity as far as disconnects go. Don't externally track a total number, but just show that in the last week, for example, they had 20 disconnects. In that case I'm not sure I'd want to play with them as, even if the disconnects are legitimate, there's a decent chance we won't make it through a game.
 

migo

New member
Jun 27, 2010
2,697
0
0
Treating a disconnect as a loss would be the best way about it. Sure, someone might not have a perfect win record, but if you're going up against the right kind of competition, you won't have that anyway.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
If you're good you can tell if the foe just RQ or if they had a legitimate problem.

By my experience, it is most often a game which I know I'm winning right as it starts, the one that is DCd upon.



What you, TC, need to do is develop your sense of humor, your sense of trolling and your sense of pride.


If someone DCs on you, you should laugh that you made them DC, you should think of what you did specifically before they DCd so that you'll remember to do it again if you're facing someone who bugs you, since that's apparently a trolling move and you should be proud that you're so much better than that person that they couldn't stand playing with you even 20 more seconds and opted to restart their system or log on and off from the PSN which should take the same time if not longer.
 

Ghengis John

New member
Dec 16, 2007
2,209
0
0
Mugen Weston said:
Thanks to Marvel vs Capcom 3, i've really been getting back into my fighting game collection. So I win some, I lose some, and of course, i get cheated out of some by a convenient disconnection when im on a victory path. This wouldn't annoy me too much every now and then but it builds up when its recurring.

So basically, I'd like to know what you guys think of early quitting in terms of punishment.
I personally hate it, but it's a fact of life when you're going to be playing matches online. I know a lot of games will display disconnects for your opponent but there's no guaranteeing you won't be up against a dc'er. You gotta realize too that sometimes people really do have connection issues, whether they're winning or losing. I remember I was playing DOA4 online and I dropped out of a match. I got the same guy in my next match and he was talking shit when he started to win the third round. So then he's like "Oh you actually stuck around." So I explained I thought HE had dc'ed and we agreed it was a connection problem.

I know it might sound naive but at least some of your dc's are going to be non-intentional. That said severe punishments would really suck for those people. Lightening up about it and learning to laugh is a great first step.

Dreiko said:
What you, TC, need to do is develop your sense of humor, your sense of trolling and your sense of pride.


If someone DCs on you, you should laugh that you made them DC, you should think of what you did specifically before they DCd so that you'll remember to do it again if you're facing someone who bugs you, since that's apparently a trolling move and you should be proud that you're so much better than that person that they couldn't stand playing with you even 20 more seconds and opted to restart their system or log on and off from the PSN which should take the same time if not longer.
This guy's suggestion is a good one. But I would expect nothing less from a man with a Guts avatar.
 

Mugen Weston

New member
Jan 4, 2011
72
0
0
hahaha i think i've given myself a bad impression with my post on how angry i actually am. When someone DCs me, its more of a disappointed sigh than a blood rage.

But yeah, i suppose quitters are just something that has to be put up with in the online world, however, i think i'll be laughing next time it happens after what Dreiko said...

So from now on, if anyone disconnects from me, its because my skills were so good that their internet connection died of fear :D
 

Stammer

New member
Apr 16, 2008
1,725
0
0
Yeah, most games will put each disconnect on an individual's permanent record and will also give the match to the person who didn't disconnect. And I think that's fair.

There was one time that I actually felt really bad though. I was playing Red Alert 3 and it was a fairly neck-and-neck game, but my opponent eventually got the upper-hand and was about to defeat me. And right when a person would typically force-disconnect, my internet died! Augh I felt so bad. I literally logged back in as soon as I could and messaged my opponent that I was really sorry and requested a rematch. He beat me again, but at least this time my internet didn't die. And thankfully he understood that I wasn't just being a disconnecting loser.
 

SsilverR

New member
Feb 26, 2009
2,012
0
0
I hate rage quitters ... if they disconnected fair enough .. but i think that as a punishment, rage quitters have to have their profile card stamped with a "Q" for Quitter .. so before the fight even starts you can choose to duck that fool before he makes you waste your efforts because you and he/she both know that the only way that fight will continue is if they're winning.

OR..

the quit button isn't an option, the only way to quit is to shut down your system completely and if you do then you get a strike ... 3 strikes and you're banned from online play on that game for a 48 hours or something.

I'd agree to either of those terms ... the only people who'll really complain about a system like that are rage quitters themselves
 

Lord Beautiful

New member
Aug 13, 2008
5,939
0
0
I hate the idea of rage quitting, and fortunately for me, I've only encountered one rage quitter, and man was that encounter hysterical.

In Marvel vs Capcom 3, I fought this one player down to his last fighter while keeping my fighters' health up (he wasn't particularly good, the spamming prick), and when his last fighter hit the stage, I just fucking unloaded on him. I was laughing so hard at his rage quit during my simultaneous three-man hyper that I couldn't bring myself to care that I missed a victory. At least he gets to fight other rage quitters.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
TestECull said:
I don't think there should be anything about it. Why should someone be forced to continue to play when they're clearly not having fun?


How 'bout this: Someone quits you just drop that match from all rankings. Nobody's score goes anywhere. Because not all rage quits are actually rage quits, sometimes someone's internet conks out.
Because fun is irrelavant to competition.

Fun is something that you may or may not have. Videogames such as this are not made for fun, they're made to be compelling and engaging through their mechanics. It is this that you do when you play them.

If you're playing it to purely have fun and do not have at least an academic concern about the in-game happenings such as to enable you to see the worth in even the least enjoyable settings, sadly you're playing the wrong genre and an FPS made just for you should be your perfect match.


Nobody forces you to go online but if you choose to do so you are bound by rules of common courtesy. It is plainly rude to quit if you're not having fun, you're actually playing with another human, not the AI and this is a competitive fighting game.
 

Penguinness

New member
May 25, 2010
984
0
0
It depends on the game at hand, but generally ragequitting should result in a loss for them and a win for you, even disconnecting. Some people play for just fun (and tend not to be able to fathom why people like to play competitively), so it shouldn't matter to them if they get a loss or not for ragequitting or disconnecting. Someone who plays competitively would be annoyed by getting a loss by disconnecting, but they'd also be annoyed by not being able to get a win because people keep quitting. Then people who are after fun can play and quit, and the people who are after competitive fun can play too.

1v1s tend to be straightforward for this kind of argument. If you quit/disconnect then you should lose, simple as that. Halo Reach is too long to explain and the arguments probably still rage on. It sorta comes down to entitlement to fun for 1 guy, and the fun for the greater good. My stand on it is that quitting is fine as long as you aren't in a situation like Halo Reach where you are stopping others from having a good time, and agree with implemented systems that will punish you for not being able to finish a game, such as getting a loss for most games, and a timeout function for halo.
 

Halo Fanboy

New member
Nov 2, 2008
1,118
0
0
It isn't rude to quit. You should be glad if a subpar player quits on you. The only time you shouldn't quit is if a team is depending on you.

Quitting should be treated as a loss. It should only be punished when you are hurting your team. If people are disconnecting as a way to avoid the game system counting it as a loss then that's an issue with the game not the player, the player should feel free to quit at anytime if he's not hurting his team.
 

northeast rower

New member
Dec 14, 2010
684
0
0
I play MvC3 with my friends a lot and have got at least half of them to rage quit using Taskmaster, Wesker, and Deadpool. It seems as if more than anything in the game what matters is range and speed.