Anyway, decent article, although you could mention that MTGO is going to be a large moneysink because the product costs just as much as the tangible version, though the price for singles is much lower.* If a creature returned to play with unearth would leave play for any reason, it's removed from the game instead -- unless the spell or ability that's causing the creature to leave play is actually trying to remove it from the game! In that case, it succeeds at removing it from the game. If it later returns the creature card to play (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to play as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
Awesome stuff! I was rather expecting a bevy of only-partially-correct answers, to be honest. I'm glad to see you both immediately got it!deth2munkies said:^ Beat me to it, here's the ruling for confirmation:
Anyway, decent article, although you could mention that MTGO is going to be a large moneysink because the product costs just as much as the tangible version, though the price for singles is much lower.* If a creature returned to play with unearth would leave play for any reason, it's removed from the game instead -- unless the spell or ability that's causing the creature to leave play is actually trying to remove it from the game! In that case, it succeeds at removing it from the game. If it later returns the creature card to play (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to play as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
Oooooo... I did not know that. Good to know... Very good to know...Encaen said:Similarly, if you cast Redirect on a Go for the Throat controlled by your opponent, you can target a Hexproof creature they control, since they are still the controller of Go for the Throat thus making their Hexproof creature a legal target.
A buddy and I were playing on-line once against computer opponents, and we were a "Correct assigning of blockers" away from winning. But there was so much on the field that it was hard to correctly assign blockers and the like, and there's apparently a hidden timer... we lost because of that BS.CounterAttack said:Hmm... on the subject of Duels 2012, I've kinda grown bored of constantly beating the AI opponents, and I never like going online since it doesn't give you any time to play instants in your opponents' turns.
I know, right? I much prefer playing against human opponents face-to-face rather than online. Duels 2012 can give you some challenging options, especially when you play as the Archenemy, but online play is just mediocre.Draconalis said:-snip-
Ancient Depths, totally. I can't even imagine how many games I've played with that deck at this point, but there's nothing quite like hard casting a Legendary Eldrazi!CounterAttack said:Hmm... on the subject of Duels 2012, I've kinda grown bored of constantly beating the AI opponents, and I never like going online since it doesn't give you any time to play instants in your opponents' turns. My decks of choice are Machinations (Tezzeret) and Beknighted (one of the Deck Packs). Upgraded, of course, since why wouldn't you?
Yeah, I've run into quite a few problems over the life of the game, but in general it's done better than expected at handling the various situations I've seen thrown at it. Blocking with a field full of creatures is definitely something that I hope they address if they decide to come out with another version, though.Draconalis said:A buddy and I were playing on-line once against computer opponents, and we were a "Correct assigning of blockers" away from winning. But there was so much on the field that it was hard to correctly assign blockers and the like, and there's apparently a hidden timer... we lost because of that BS.
I'm not a fan.
I've heard of Cockatrice, but never actually used it myself. I tend to just use Tappedout.net for deck building and playtesting, since they've got a pretty robust playtest feature on site, and it's hassle free to use between different computers.Fleetfiend said:I definitely prefer paper magic, but I use a program called Cockatrice when I want to test out decks prior to investing in them, or when I just don't have anyone to play with.
I also know some people who test decks by taking cards that they would otherwise not use, and tape or sharpie the name of another card on the front, so they effectively become those card for the sake of playing. Seems like more trouble than it's worth, if you ask me. xD
Not to mention a kicked Rite of Replication (or whatever it's called) pretty much ruins anyone's day.Encaen said:Ancient Depths, totally. I can't even imagine how many games I've played with that deck at this point, but there's nothing quite like hard casting a Legendary Eldrazi!
The sharpie idea can save you a lot of headaches, especially if you're trying to build a rather expensive deck and you want to see how cards actually interact, especially if you're going to try to play a deck outside your norm.Fleetfiend said:I definitely prefer paper magic, but I use a program called Cockatrice when I want to test out decks prior to investing in them, or when I just don't have anyone to play with.
I also know some people who test decks by taking cards that they would otherwise not use, and tape or sharpie the name of another card on the front, so they effectively become those card for the sake of playing. Seems like more trouble than it's worth, if you ask me. xD
Yeah, and I definitely see why people do it, but like I said I'll probably stick with Cockatrice for testing. It is also partially because I hate to see cards desecrated like that, even crappy ones. xDvxicepickxv said:The sharpie idea can save you a lot of headaches, especially if you're trying to build a rather expensive deck and you want to see how cards actually interact, especially if you're going to try to play a deck outside your norm.
I love the "sharpie method"!! It has been an invaluable way to get ready for upcoming tournaments and play test my deck against current top decks in the format that do not exists in my playgroup's meta. It really helps me refine my sideboardvxicepickxv said:The sharpie idea can save you a lot of headaches, especially if you're trying to build a rather expensive deck and you want to see how cards actually interact, especially if you're going to try to play a deck outside your norm.Fleetfiend said:I definitely prefer paper magic, but I use a program called Cockatrice when I want to test out decks prior to investing in them, or when I just don't have anyone to play with.
I also know some people who test decks by taking cards that they would otherwise not use, and tape or sharpie the name of another card on the front, so they effectively become those card for the sake of playing. Seems like more trouble than it's worth, if you ask me. xD
I'm not a fan of Ancient Depths myself, especially since things like Aether Mutation can be immensely irritating. I've played against that deck too often to like it. Gimme artifact creatures or indestructible double-striking Knights any day.Encaen said:Ancient Depths, totally. I can't even imagine how many games I've played with that deck at this point, but there's nothing quite like hard casting a Legendary Eldrazi!
I'm a bit late with this, but I feel I should put this up for people anyway.Encaen said:Awesome stuff! I was rather expecting a bevy of only-partially-correct answers, to be honest. I'm glad to see you both immediately got it!deth2munkies said:^ Beat me to it, here's the ruling for confirmation:
Anyway, decent article, although you could mention that MTGO is going to be a large moneysink because the product costs just as much as the tangible version, though the price for singles is much lower.* If a creature returned to play with unearth would leave play for any reason, it's removed from the game instead -- unless the spell or ability that's causing the creature to leave play is actually trying to remove it from the game! In that case, it succeeds at removing it from the game. If it later returns the creature card to play (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to play as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
As to MTGO, yeah, that's primarily why I've stuck to playing the Planeswalker format, you get a decent selection of cards, still have some fun building decks, and doesn't have nearly the buy-in that Standard does. Though I was pleasantly surprised to see just how much cheaper the singles are on MTGO.