Elvis Starburst said:
That was a very basic script and a rather lousy voiceover for the trailer, yikes. Never got a chance to try this though, so it seems interesting. I tried the Crystal Chronicles games on DS though, is this anything like those?
It's very much like those, only a bit tighter on the design, and designed to be replayed a whole lot.
First, no jumping.
Second, no limited spell casting. You have to find the spell orbs/Magicite in each level, but once you find a spell orb, you're set for the whole level.
Third, the air all around you is poison, so you have to carry around a crystal chalice that creates a big circle of protection (in singleplayer a mog carries it for you, in multiplayer, the players have to carry it around).
Finally, the game is set up so that you have to raid 3 dungeons for "Myrr"/Crystal Fuel, and then a year passes. Each dungeon takes 3 years to regen the Myrr, so you have to keep expanding your available dungeons to make quota (although you can raid a dungeon for loot even if it doesn't have any Myrr). And every time you take Myrr from a dungeon, the dungeon gets harder on the next regeneration, and the loot gets better (up until 3 cycles, at which point it resets).
So...It's a bit more freeform and flexible than the DS games, and you will be revisiting old dungeons with new tweaks pretty frequently as you expand how many dungeons you can visit and try to solve the lore of the game so you can figure out how to actually beat the game.
The fact you have to unearth the lore yourself is something I absolutely love.