[http://photobucket.com/images/dissidia%20final%20fantasy]
Plot:
The story revolves around two gods: Cosmos, the goddess of harmony, and Chaos, the god of discord. Creating a world from pieces of other worlds, they have been locked in eternal conflict, summoning several warriors to battle in a never-ending cycle of death and rebirth until the balance tipped in favor of Chaos. As the war seems to be nearing its end, the ten warriors of Cosmos band together to strike back at Chaos's minions and restore harmony.
The Disagreeable:
You know, sometimes I feel as if life is on repeat as horrifically boring moments in my life cycle around and about, and Dissidia has been added to that list of rather repetitive things.
For one thing, the voices! Good god, my first character was Terra and all she could say were those few nasally lines in the same tone about fifty or nine thousand times. Besides that, the battle system is not so interactive and the game play isn?t a challenge at all. If I hit square a couple of times the battle is already won. I was even more disappointed with the boss fights. They?re ?bosses? for a reason, correct? So why are they so easy? EX Mode is practically fed to you out the rear throughout the entire game, so it makes an easy game even less of a challenge.
Another aspect I didn?t appreciate was the entire rpg standpoint. You might as well call Dissidia a movie, much like the rest of the Final Fantasy franchise. The game never felt very immersive to me, and as for the characters it went along as followed:
Character A: Blah, blah, save the world blah.
Hero: Blah! /angsts /fights /finds inner self! /saves world
Character A: Blah! Blah, blahhh blah.
The Agreeable:
There was no ?making choices? to effect game play, it was just a bunch of movies and after you?ve played through one character, you?ll be disappointed to find that the rest of the characters paths will be rather predictable.
I suppose it isn?t a horrid game. I must say that the music is rather pleasant ranging from the ever loved One Winged Angel, familiar battle themes, and so on. Besides that the battlefields were rather nice looking. While fighting such and such enemy you had free reign over a rather large area ranging from dungeons to castles. The fact that you could smash nearby objects was also rather fun. One thing you can expect from the Final Fantasy franchise is rather lovely graphics with very few defects.
Another plus for the hardcore fans of Final Fantasy would be getting to see rather old characters like the Warrior of Light in a new setting. You also get to see a number of other characters such as Gabranth, Tidus, Cecil, and so on.
Also, the online lobbies which allow you to play with other friends who possess the game I found to be a plus. It?s a fun way to pass the time and perhaps even a nice way to bond over if you aren?t the competitive type. It even let?s you have ghost battles when the players aren?t in rage. At times while on the online lobby, even if you are ghost battling, some rather nifty items will be dropped your way to improve whichever character?s stats you see fit.
Overall:
While Dissidia is nothing I?m star struck over, the game has its merits. The graphics are nice, the music is lovely, and the slight plot twists are acceptable. The online lobby is quite fun if you have friends that have the game as well. The largest complaint I have is how predictable most of the plot is and how easy game play tends to be. As a whole, it?s a fun way to pass the time, but not something I?d write home to my Mother about.
Plot:
The story revolves around two gods: Cosmos, the goddess of harmony, and Chaos, the god of discord. Creating a world from pieces of other worlds, they have been locked in eternal conflict, summoning several warriors to battle in a never-ending cycle of death and rebirth until the balance tipped in favor of Chaos. As the war seems to be nearing its end, the ten warriors of Cosmos band together to strike back at Chaos's minions and restore harmony.
The Disagreeable:
You know, sometimes I feel as if life is on repeat as horrifically boring moments in my life cycle around and about, and Dissidia has been added to that list of rather repetitive things.
For one thing, the voices! Good god, my first character was Terra and all she could say were those few nasally lines in the same tone about fifty or nine thousand times. Besides that, the battle system is not so interactive and the game play isn?t a challenge at all. If I hit square a couple of times the battle is already won. I was even more disappointed with the boss fights. They?re ?bosses? for a reason, correct? So why are they so easy? EX Mode is practically fed to you out the rear throughout the entire game, so it makes an easy game even less of a challenge.
Another aspect I didn?t appreciate was the entire rpg standpoint. You might as well call Dissidia a movie, much like the rest of the Final Fantasy franchise. The game never felt very immersive to me, and as for the characters it went along as followed:
Character A: Blah, blah, save the world blah.
Hero: Blah! /angsts /fights /finds inner self! /saves world
Character A: Blah! Blah, blahhh blah.
The Agreeable:
There was no ?making choices? to effect game play, it was just a bunch of movies and after you?ve played through one character, you?ll be disappointed to find that the rest of the characters paths will be rather predictable.
I suppose it isn?t a horrid game. I must say that the music is rather pleasant ranging from the ever loved One Winged Angel, familiar battle themes, and so on. Besides that the battlefields were rather nice looking. While fighting such and such enemy you had free reign over a rather large area ranging from dungeons to castles. The fact that you could smash nearby objects was also rather fun. One thing you can expect from the Final Fantasy franchise is rather lovely graphics with very few defects.
Another plus for the hardcore fans of Final Fantasy would be getting to see rather old characters like the Warrior of Light in a new setting. You also get to see a number of other characters such as Gabranth, Tidus, Cecil, and so on.
Also, the online lobbies which allow you to play with other friends who possess the game I found to be a plus. It?s a fun way to pass the time and perhaps even a nice way to bond over if you aren?t the competitive type. It even let?s you have ghost battles when the players aren?t in rage. At times while on the online lobby, even if you are ghost battling, some rather nifty items will be dropped your way to improve whichever character?s stats you see fit.
Overall:
While Dissidia is nothing I?m star struck over, the game has its merits. The graphics are nice, the music is lovely, and the slight plot twists are acceptable. The online lobby is quite fun if you have friends that have the game as well. The largest complaint I have is how predictable most of the plot is and how easy game play tends to be. As a whole, it?s a fun way to pass the time, but not something I?d write home to my Mother about.