Final Fantasy VIII Now on Steam

Sarah LeBoeuf

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Final Fantasy VIII Now on Steam



The PC release of FFVIII comes complete with achievements, the Chocobo World minigame, and a sense of confusion over the ending.

Get out your Triple Triad deck, because Final Fantasy VIII is now available on Steam. Originally released for the first PlayStation in 1999, FFVIII saw a PC release the following year. Now gamers can once again experience the epic saga of soldiers, sorceresses, Guardian Forces, and really cool facial scars for $11.99. Sorry, Mac users--it's PC only.

For the uninitiated, FFVIII introduces Squall, a teenage student at a military school, as well as some of his classmates and teachers. Before long, Squall and company are promoted to elite mercenaries and wrapped up in a battle against several powerful sorceresses and an ultra-competitive sociopath. The main game is great and all, but the real gem is Triple Triad, the in-game card game that will have you obsessively battling strangers hoping to find rare cards. The Queen of Cards quest may consume you, but it'll be worth it to get that Chubby Chocobo card.

The Steam version of FFVIII comes with achievements, the Chocobo World minigame that originated on Japan's PocketStation accessory, and a Magic Booster. On top of having a classic RPG made easily accessible, you'll also have a reason to revive that 14-year-old argument over FFVII's Materia vs. FFVIII's draw system with your Final Fantasy-loving friends. Of course, anyone who thinks the draw system is better should be cut out of your life entirely.

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Lunar Templar

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:p the Junction system was the good part of FF8s systems, but the draw system, meh ... Espers where better then both.

As for the game existing on Steam, neat, I guess. I'm a bit Indifferent to it since the plot starts to nose dive after disk 1. Now they just need to reason GOOD PS1 era RPGs on the PC, like Parasite Eve >.> or hell, not an RPG but show Enihander some love.
 

FinalDream

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I loved this game! I've still got my boxed PC copy sitting right next to the PS one.
 

BanicRhys

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Rargh, on the one hand I already have the PS1 and PSN versions.

On the other hand, a well made difficulty mod (and maybe a mod that removes all of those bullshit Triple Triad rules) could breathe new life into the game like it did for FF7.
 

deth2munkies

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Snap buy. This was my favorite 3D Final Fantasy. Add Chrono Cross and I can finally delete my PS1 emulator.
 

JediMB

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Okay, I guess I know what I want for Christmas now.

Although I have no idea when I'm supposed to find the time to play either this or VII again.
 

Matt K

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Since both FF7 and FF8 were relased on the PC back in the day, not a huge surprise (but a surprise none the less). Now if they actually ported some of their older games to the PC I'd be very surprised.
 

Covarr

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May 29, 2009
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Even though they listened to fans and fixed the music in FF7... they fucked up again for FF8. This music is the same crappy MIDI sounds we got in 2000.

P.S. Thanks

EDIT EDIT EDIT: As far as I can tell, this is using the SGT files from the original PC version. These are basically midis, but with a built-in soundfont. It's better than straight MIDI, but not the original PlayStation music.
 

Rad Party God

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That was fast, I thought Square would take it's time for FFVIII after FFVII on Steam. I hope they iron out the faults of FFVII, mainly the attrocious save system with mandatory "cloud saves" that didn't worked that well half the time.

On the other hand, if this turns out as bad as FFVII on Steam, I guess emulation would still be the better choice.
 

Covarr

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008Zulu said:
Is it the exact same game from 2000, or does it boast improved graphics and sound?
It's mostly the same. They brought back the Chocobo World minigame, which was conspicuously absent in 2000, and the game runs natively at higher resolutions (though no widescreen; you'll have black bars, but sharper models). The backgrounds haven't been redone, so they'll look pixellated.

Basically, same thing as FF7 on Steam.

P.S. Thanks
 

Ophiuchus

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Mar 31, 2008
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Looks like I'll be adding this to the three PS1 copies and the PSN version that I already own. Because why the fuck not.

I maybe like this game a little bit.
 

Glaice

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Ok cool, can you add FF9 now? I loved that one.

It's nice to see Final Fantasy games on Steam, any chance to add FF4 and FF6?
 

DaViller

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I loved this game back in the day but i never got to see the ending.

Also am I the only person on the planet who actually likes squall?

I realy liked him and was surprised to see that everyone thinks hes an emo douche once i got internet. I remember him being anti social but still thought he was cool, aside from his kinda girly face.

Loved a conversation he had with his teacher in the beginning. She kinda opens her heart to him while he just stands there going like " aha...yeah...cool". Then she gets pissed and confronts him about and he just says "Go talk to a wall" and leaves. Laughed my ass of at that.
 

Agayek

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Sarah LeBoeuf said:
For the uninitiated, FFVIII introduces Squall, a teenage student at a military school, as well as some of his classmates and teachers. Before long, Squall and company are promoted to elite mercenaries and wrapped up in a battle against several powerful sorceresses and an ultra-competitive sociopath.
Don't you mean the dream of a dying man? [http://squallsdead.com/]
 

FalloutJack

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Nov 20, 2008
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This may sound like a very silly question, especially to the pro-FF8 people in the thread, but I have to ask it:

Ummm...why?
 

RJ 17

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FalloutJack said:
This may sound like a very silly question, especially to the pro-FF8 people in the thread, but I have to ask it:

Ummm...why?
GOOOOOOOOOOOD question!

Seriously...who the hell would want to subject themselves to that atrocious, completely BS card game again? Who the hell would want to spend hours upon hours drawing spells for junctioning again? Or, for that matter, farming up the items needed to convert them into magic spells? FFVIII was terrible in story, character, gameplay, and mechanics. Truly, at least in my book, this was The Beginning of The End for the franchise for me. FFIX was so bad I didn't even bother playing past the first disc, and after beating 10 I officially washed my hands of the entire franchise.

From everything I've heard, I really haven't been missing much since then.
 

Sarah LeBoeuf

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RJ 17 said:
FalloutJack said:
This may sound like a very silly question, especially to the pro-FF8 people in the thread, but I have to ask it:

Ummm...why?
GOOOOOOOOOOOD question!

Seriously...who the hell would want to subject themselves to that atrocious, completely BS card game again? Who the hell would want to spend hours upon hours drawing spells for junctioning again? Or, for that matter, farming up the items needed to convert them into magic spells? FFVIII was terrible in story, character, gameplay, and mechanics. Truly, at least in my book, this was The Beginning of The End for the franchise for me. FFIX was so bad I didn't even bother playing past the first disc, and after beating 10 I officially washed my hands of the entire franchise.

From everything I've heard, I really haven't been missing much since then.
Yes... who would dare want to deal with having to draw magic from enemies?!
Just like who would ever want to play a game where stat growth only happened under certain conditions, potentially gimping characters.
Or having to deal with a certain number of 'slots' that spells could fit into, as well as modifiers for said slots.
Or having to use an item enough to learn specific skills from it.
Or deal with a board that hosted everything from equipment requirements to limit breaks.
Or having characters who can perform any roles at any times, as long as they are leveled enough for it.
Or dealing with characters that have wildly different and unique special traits, from requiring gadgets to memorizing street fighter like command prompts for their abilities.


You ask why, and I ask why not? Personally I've enjoyed all the Final Fantasy games that have come out so far, including 13 and 13-2. People always complain about this and this about the series, or how it should stay the same, yet that has never been what the games have done. Nearly every numeric entry has shifted the mechanics of the game in some noticeable, and important, manner. None have ever really played the same as the other, even if the way combat was carried out stayed the same for a good portion of the series.

The biggest issue I'd say FF8 had, and agree with, is just how convoluted the junction mechanic was in general. It required leveling Guardians so you could unlock junctions for this or that, gather a large enough number of a particular spell to make sure the relevant bonus was significant enough, while also fighting to keep said spell in enough of a stock so as to not detract from the bonus while also not losing out on the use of the spell.
There was, though, no need to "Convert" items into spells. That is something I'll quickly disagree with. In my experiences with the game, there was never a need to convert items into spells, it just served as a convenience in the rare chances I needed more than what I could typically get out of a battle for said spell. Even then, you could always just draw-cast the spell instead of using your own stock, whenever an enemy had said spell in their list.

Besides, this is obviously nothing more than a re-release of the PC port of the game done years ago. Steam has been on a real kicker pushing for older titles, and that includes Final Fantasy. No real extra work was done besides adding achievements via Steam. If anything, I'd love to ask why Square continues to need to keep the MIDI-based soundtracks in place, when there's no reason they couldn't use the original, actual soundtrack from the PS1 release.
On a bright side to this, at the very least, is the inclusion of the mini-game that everyone else lost the chance to play thanks to the necessary VMU accessory never seeing a release outside of Japan.
 

Sarah LeBoeuf

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never played it but i might pick it up eventually, it was trippy it arrived without much fanfare.. OMG speedball 2 has been remade !!! one of the single best games for the amiga :D
 

RevRaptor

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Agayek said:
Sarah LeBoeuf said:
For the uninitiated, FFVIII introduces Squall, a teenage student at a military school, as well as some of his classmates and teachers. Before long, Squall and company are promoted to elite mercenaries and wrapped up in a battle against several powerful sorceresses and an ultra-competitive sociopath.
Don't you mean the dream of a dying man? [http://squallsdead.com/]
Yea but the whole Squall is dead argument only works if you are not smart enough to figure out what is actually going on.
It's all timey wimey wibbly wobbly. Just Imagine Rinoa is Doctor Who and it should all slot into place :)
 

BrownGaijin

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Sorry Jim, you love your Transformers, I'll love my Final Fantasy VIII.

Also, ALL HAIL THE DRAW SYSTEM!
 

Kyrian007

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Yeah, the Draw system clearly wins in my book. It's the first feature in a FF that I can point to that actually is designed to keep grind down to a bare minimum. "Oh but you have to sit there and draw, and draw, and draw to get the spells." Yes, but you can potentially fill out full racks of each spell in ONE FIGHT. No more wandering around the forest hoping and waiting for random encounters... just see new enemy, he's got a spell I don't have, now I haz all the spellz like 2 minutes later. Enemy doesn't have a new spell, or is a type I've already fought... kill it and move on. FF8 is the least grindy FF game made. Materia? You remember how long you have to wander around praying for a random encounter to level EACH SINGLE PIECE of Materia to a decent level. It took hundreds of random encounters for each single one. Hundreds of fights to do the same thing I could do in ONE fight in FF8. I pick 8, I've got other crap to do today.
 

RikuoAmero

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Twenty seven comments in and no-one's mentioned that this is probably Spoony's worst nightmare come to life?
 

piinyouri

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RJ 17 said:
FalloutJack said:
This may sound like a very silly question, especially to the pro-FF8 people in the thread, but I have to ask it:

Ummm...why?
GOOOOOOOOOOOD question!

Seriously...who the hell would want to subject themselves to that atrocious, completely BS card game again? Who the hell would want to spend hours upon hours drawing spells for junctioning again? Or, for that matter, farming up the items needed to convert them into magic spells? FFVIII was terrible in story, character, gameplay, and mechanics. Truly, at least in my book, this was The Beginning of The End for the franchise for me. FFIX was so bad I didn't even bother playing past the first disc, and after beating 10 I officially washed my hands of the entire franchise.

From everything I've heard, I really haven't been missing much since then.
The card game in 8 was excellent though. :V
Until you inadvertently start spreading some seriously heinous rules around and completely kill the fun of it.

That aside, everyone likes something. This game has and has always had it's fans.
They are the ones who want it.
 

GabeZhul

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BanicRhys said:
Rargh, on the one hand I already have the PS1 and PSN versions.

On the other hand, a well made difficulty mod (and maybe a mod that removes all of those bullshit Triple Triad rules) could breathe new life into the game like it did for FF7.
Protip: The one who spread those bullshit Triple Triad rules was you. Yes, YOU!

There is actually an extremely simple way to make avoid spreading the worst rules:
But first a tip of efficiency:
-Play in Balamb.
-When you encounter the Queen of Cards for the first time, make sure you engage her multiple times, as in Challenge -> Choose Yes -> See the Rules on the first page -> If the Trade Rule is not ALL then hit cancel and repeat from the beginning until you get it -> Stop pestering her.
-After this point ALL becomes part of the Balamb Ruleset.

Now, moving on to how to not spread those nasty Rules like "Random" and such:
-Challenge someone to a children's card game [http://static.fjcdn.com/pictures/Children_1d496d_1335368.jpg].
-They tell you by what regional Rules they want to play (Timber, Galbadia, etc.).
-Hit cancel and challenge them again.
-Repeat this a few times and they should stop asking for their local ruleset and start using Balamb Rules instead.
-Choose yes.
-Congratulations, you just replaced the local Rules with your very own Balamb Rules (Which at this point should be only Open and All), meaning you never have to worry about those pesky local Rules in that region anymore.
-Rinse and repeat in all other regions when you get there for maximum profit!
(Disclaimer: Sometimes it takes quite a while for the NPCs to drop their own rules, as I remember having to ask Ellone 50+ times, but it works and it's worth it, so don't get discouraged.)

That's all folks, lecture is over. :p
 

BanicRhys

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GabeZhul said:
Protip: The one who spread those bullshit Triple Triad rules was you. Yes, YOU!

There is actually an extremely simple way to make avoid spreading the worst rules:
But first a tip of efficiency:
-Play in Balamb.
-When you encounter the Queen of Cards for the first time, make sure you engage her multiple times, as in Challenge -> Choose Yes -> See the Rules on the first page -> If the Trade Rule is not ALL then hit cancel and repeat from the beginning until you get it -> Stop pestering her.
-After this point ALL becomes part of the Balamb Ruleset.

Now, moving on to how to not spread those nasty Rules like "Random" and such:
-Challenge someone to a children's card game [http://static.fjcdn.com/pictures/Children_1d496d_1335368.jpg].
-They tell you by what regional Rules they want to play (Timber, Galbadia, etc.).
-Hit cancel and challenge them again.
-Repeat this a few times and they should stop asking for their local ruleset and ask for a game in Balamb Rules.
-Choose yes.
-Congratulations, you just replaced the local Rules with your very own Balamb Rules (Which at this point should be only Open and All), meaning you never have to worry about those pesky local Rules in that region anymore.
-Rinse and repeat in all other regions when you get there for maximum profit!
(Disclaimer: Sometimes it takes quite a while for the NPCs to drop their own rules, as I remember having to ask Ellone 50+ times, but it works and it's worth it, so don't get discouraged.)

That's all folks, lecture is over. :p
I had to go through that whole song and dance during all of my other play throughs, modding it would be so much easier.
 

bificommander

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RikuoAmero said:
Twenty seven comments in and no-one's mentioned that this is probably Spoony's worst nightmare come to life?
As of his FF XIII review: Not anymore it's not.

I played this on the PC. Up to then, the three games I'd sunken a lot of time into were Red Alert, Jane's US Navy fighters and GTA (the first one). And I was blown away by the awesome cutscenes. The other games I'd played had some end-of-mission cut scenes that sorta explained the story, but I barely remembered it once it had finished. To play a game where the story and characters were really a part of the game, and not something you could easily ignore while playing, was a new experience for me.

I won't pretend I wasn't dissapointed by the ending, and looking back the game has its flaws. I also remember getting stuck a long time, because I had no idea where that other SEED ship was hiding out on the world map, and starting the game over from scratch once I reach the final boss, my party was always got a 1 hit-KO from Griever's Shockwave Pulsar. I went through a lot of trouble to get Rinoa's "make the whole party invulnerable" limit break, only to find out that I no longer needed it, because the second time I knew what I was doing, and my characters had enough HP to survive the blast.

I didn't try FF VII until years later, and I just couldn't get into it. The out-of-combat character models were hideous, the audio and FMV encoding on PC were primitive beyond belief (I honestly didn't mind FF VIII's music quality on PC) and everything felt clunky. I did pick it up in a Steam Sale, but I haven't gotten around to trying it again.
 

GabeZhul

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BanicRhys said:
GabeZhul said:
Protip: The one who spread those bullshit Triple Triad rules was you. Yes, YOU!

There is actually an extremely simple way to make avoid spreading the worst rules:
But first a tip of efficiency:
-Play in Balamb.
-When you encounter the Queen of Cards for the first time, make sure you engage her multiple times, as in Challenge -> Choose Yes -> See the Rules on the first page -> If the Trade Rule is not ALL then hit cancel and repeat from the beginning until you get it -> Stop pestering her.
-After this point ALL becomes part of the Balamb Ruleset.

Now, moving on to how to not spread those nasty Rules like "Random" and such:
-Challenge someone to a children's card game [http://static.fjcdn.com/pictures/Children_1d496d_1335368.jpg].
-They tell you by what regional Rules they want to play (Timber, Galbadia, etc.).
-Hit cancel and challenge them again.
-Repeat this a few times and they should stop asking for their local ruleset and ask for a game in Balamb Rules.
-Choose yes.
-Congratulations, you just replaced the local Rules with your very own Balamb Rules (Which at this point should be only Open and All), meaning you never have to worry about those pesky local Rules in that region anymore.
-Rinse and repeat in all other regions when you get there for maximum profit!
(Disclaimer: Sometimes it takes quite a while for the NPCs to drop their own rules, as I remember having to ask Ellone 50+ times, but it works and it's worth it, so don't get discouraged.)

That's all folks, lecture is over. :p
I had to go through that whole song and dance during all of my other play throughs, modding it would be so much easier.
No, actually. If it was easy it would have been modded in already. The reason it is not is because the game runs on an archaic PS1 era engine, made with Japanese developer tools and packaged in a way that was never intended to be unpacked and modified ever again. The best we could hope for would be some texture or character-model enhancements, because you can arguably inject those into the engine without breaking much (see the FF7 mods of this kind), but modifying actual game mechanics and minigames would require the original developer tools, and I am quite sure they don't even exist anymore.

On the other hand I know at least one save editor that can edit regional Rulesets, so if one really wants to avoid all the hassle then he could just set them all to Open + All and be done with it for the rest of the game. P
 

Arqus_Zed

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Ugh, I have a serious love/hate relationship with FF VIII...

On one hand:
- It creates u huge, vibrant world with its own unique identity (like most FF games).
- The story is one of epic proportions.
- There's tons of stuff to do.
- It has some great music (like virtually any game composed by Nobuo Uematsu).
- The Junction system offers a lot of customization - especially the fact that you could assemble your own Command List was great.

On the other hand:
- I don't care about any of the characters.
- The story (while epic) can get from "pretty confusing" to "nonsensical" to "bat-shit crazy".
- It has one of the worst Chocobo mini-games ever (as opposed to FF IX which had the best and most expansive one ever).
- The end game (fourth disc) sucks balls, you can't do anything anymore and if you don't have Tonberry's Call Shop, you screwed.
- Some of the Lost Forevers and side-quest offer so little info that I still don't understand how some people found out about them.
- There are way too many ways to exploit and break the battle system (most notably: Aura + Limit Break).
- The Triple Triad card game breaks the regular game once you get get the Card Mod and finish the CC quest.
- The Junction System (while offering a lot of customization) is too paradoxical. First of, you should know that everything is now "equipment". Your summons? Equipment, without it, you would have no commands, passive abilities or Junction slots. Don't even think of using them in battle, because the animation takes ages and you can't skip it (also, frequent use reduces you SEEd level). Your magic? Equipment, without it, your stats would suck. Don't even think of using it in battle, because it is linked to your stats, so using all that magic you've drawn (or card modded) would make you weaker.

And what about your actual equipment? Well, that has been reduced to only being able to change the weapon of your character. And even then you can't actually buy a slew of different weapons with various effects. You just go to a shop, offer up some Gil and a specific set of items you found, then he turns your old weapon in a slightly newer weapon. It barely makes any difference and you need to find Weapon Magazines to know which set of items you need.
 

bificommander

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Agayek said:
Sarah LeBoeuf said:
For the uninitiated, FFVIII introduces Squall, a teenage student at a military school, as well as some of his classmates and teachers. Before long, Squall and company are promoted to elite mercenaries and wrapped up in a battle against several powerful sorceresses and an ultra-competitive sociopath.
Don't you mean the dream of a dying man? [http://squallsdead.com/]
Ah yes, the Squall's Dead theory, a.k.a. the Indoctrination theory V 0.5 . And it's as true for FF VIII as it was for ME3: When your fans latch onto the idea that your game's ending was All Just A Dream because they consider it a more attractive alternative, you've screwed up.
 

loa

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The draw system isn't as screwed up as the monster scaling and stat growth system.
It is beneficial to you if you stay at level 1 for most of the game until you finally get the power that lets you raise your stats on levelup.
If you do that, you're a monster and murder everything with basic attacks.
If you don't, eventually every random encounter can wipe your team and there's no way of going back and fixing that.

I kinda liked how it actively punishes mindless grinding though and that you can actually beat all story bosses at level 1 anyway.
I didn't like how casting magic that isn't heal and revive is -just as in ff7- a giant waste of time once your attacks do 9999 and how summoning gfs somehow gimps your income and I believe your strength too so that is another counter intuitive trap you can fall in to make the game impossible for you.
 

Fasckira

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Soon as I saw this article, I was on Steam, clicked buy before the page had even finished loading.

Unlike FF7, I made sure to buy through Steam. The amount of hassle I had when I bought direct from the site last time was a fucking joke.

But yes, FF8. Love it. I notice that this time around they've dropped the Character Booster and left in a "give 100 magic" thing instead. Good call.
 

Manji187

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Glaice said:
Ok cool, can you add FF9 now? I loved that one.

It's nice to see Final Fantasy games on Steam, any chance to add FF4 and FF6?
As much as I wish for the same thing to happen, it's prolly not gonna happen. FF IX was never ported to the PC. So Squeenix would have to put in some effort, in addition to the resolution upgrades and extra content (achievements and the like). Whether that effort is gonna be covered by a 13 euro (approx 18 dollars) price tag is the question.

But if they do it...man...instant buy.
 

alj

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http://cdn.business2community.com/wp-content/uploads/2013/09/shut-up-and-take-my-money-9299-2560x16001.jpg

Drawing all the magic is a bit meh but the game is amazing !
 

Abomination

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All I remember from this game is a Cowboy attired mercenary sniper choking up before his very first assassination... and every other mercenary around him FEELING BAD AND SYMPATHIZING.

Sometimes the Japanese just can not handle creating believable characters.
 

chozo_hybrid

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Liked the game when it first came out, was young then. Played it a few years back, have disliked it ever since.

Them all growing up together, then forgetting that fact except for one character in the group. Irvine never lost memories, but casually decides not to tell them after their assassination attempt. That broke the game for me.

Still, I can understand why people still like it. I really liked FF9 and some see that as a crime, so there's always differing opinions.
 

Jorpho

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Remember how when FFVII was first re-released, it was exclusive to Square's online service for a while? I can't even remember what it was called anymore. I guess they've given up.

Chocobo World was included in the original PC release, so it isn't entirely new. I am kind of curious if they bothered sprucing it up at all; it's a pretty pointless thing.

I'm also curious if they bothered enhancing the backgrounds. One of the rare cards requires you to challenge an NPC who isn't even rendered properly and appears as a bunch of random pixellated blobs in the crowd; it's one of the silliest things I've seen in a Final Fantasy game.

Anyway, there are rumors that the PC version of FFIX was completed and stuck in a drawer somewhere; investigations have revealed that its engine isn't all that different from the other PSX Final Fantasy games (or Parasite Eve). That would be pretty nice to see.
 

BoredRolePlayer

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I have a question, I haven't played Final Fantasy 8 in for ever, how do you keep squall from leveling up?
 

Sarah LeBoeuf

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BoredRolePlayer said:
I have a question, I haven't played Final Fantasy 8 in for ever, how do you keep squall from leveling up?
You get the Diabolos GF, have it learn the No Encounter ability, equip said ability. Never fight random encounters again = Never level again. Or you can simply run away from every random encounter, without issuing a single command.
 

BoredRolePlayer

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Kheapathic said:
BoredRolePlayer said:
I have a question, I haven't played Final Fantasy 8 in for ever, how do you keep squall from leveling up?
You get the Diabolos GF, have it learn the No Encounter ability, equip said ability. Never fight random encounters again = Never level again. Or you can simply run away from every random encounter, without issuing a single command.
Makes sense, I haven't used diablo barely at all while playing FF8. Sounds like a fun task to do
 
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I'm only mildly incensed that the PSN version didn't think to include the new features. Then again, how else could Square possibly sell me the same game twice, three times, eight times, twenty ...

Dammit, I love that junction system so much.
 

KOMega

New member
Aug 30, 2010
641
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BoredRolePlayer said:
Kheapathic said:
BoredRolePlayer said:
I have a question, I haven't played Final Fantasy 8 in for ever, how do you keep squall from leveling up?
You get the Diabolos GF, have it learn the No Encounter ability, equip said ability. Never fight random encounters again = Never level again. Or you can simply run away from every random encounter, without issuing a single command.
Makes sense, I haven't used diablo barely at all while playing FF8. Sounds like a fun task to do
Or you could have Quetzalcoatl learn the 'Card' move and kill everything that way.
You still get the potential item drops AND a card (sometimes a rare one randomly), with none of the EXP.

This combined with the 'Card Mod' ability lets you make stuff from the cards. The stuff from the cards can be refined into magics that you could use and get a lot faster than drawing 100x3 every time.

I got 300 Thundaga so early from playing card games too.
 

Sarah LeBoeuf

New member
Apr 28, 2011
2,084
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KOMega said:
BoredRolePlayer said:
Kheapathic said:
BoredRolePlayer said:
I have a question, I haven't played Final Fantasy 8 in for ever, how do you keep squall from leveling up?
You get the Diabolos GF, have it learn the No Encounter ability, equip said ability. Never fight random encounters again = Never level again. Or you can simply run away from every random encounter, without issuing a single command.
Makes sense, I haven't used diablo barely at all while playing FF8. Sounds like a fun task to do
Or you could have Quetzalcoatl learn the 'Card' move and kill everything that way.
You still get the potential item drops AND a card (sometimes a rare one randomly), with none of the EXP.

This combined with the 'Card Mod' ability lets you make stuff from the cards. The stuff from the cards can be refined into magics that you could use and get a lot faster than drawing 100x3 every time.

I got 300 Thundaga so early from playing card games too.
Some enemies can't be carded, mainly non-boss humans. Carding is fine, but certain places like Dollet invasion, a Laguna flashback, and the start of disc 2 are loaded with humanoids. Diabolos is the preferred method since you don't have to fiddle around in random battles. Carding is the method before that and lets you get AP for sure, but unless you need AP for something No Encounter is the best.