Final Fantasy XIV shut down.

Solo-Wing

Wanna have a bad time?
Dec 15, 2010
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http://www.joystiq.com/2012/11/11/final-fantasy-xiv-shut-down-reborn-in-this-end-of-an-era-trai/

So apparently FFXIV has been shut down and is being rebuilt in an attempt to make it better and draw in more people.

I personally do not think it will work. At all. The reason FFXIV failed is cause it uses Subscription fees. Nobody wants to shell out money for a MMO that is not well heard of and does not guarantee as much extensive content as say WOW does.

I myself would have played it if all I had to do was pay once to get into it then no more fees, OR Free to play with Micro Transactions.

Anyways Thoughts?
 

Kopikatsu

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May 27, 2010
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Yeaaah, sub models are a dying breed. Not sure why more developers aren't realizing it, like Secret World. 'We have no idea why our $60 + $15/mo game didn't do well!' Also this:

 

krazykidd

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Mar 22, 2008
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Solo-Wing said:
http://www.joystiq.com/2012/11/11/final-fantasy-xiv-shut-down-reborn-in-this-end-of-an-era-trai/

So apparently FFXIV has been shut down and is being rebuilt in an attempt to make it better and draw in more people.

I personally do not think it will work. At all. The reason FFXIV failed is cause it uses Subscription fees. Nobody wants to shell out money for a MMO that is not well heard of and does not guarantee as much extensive content as say WOW does.

I myself would have played it if all I had to do was pay once to get into it then no more fees, OR Free to play with Micro Transactions.

Anyways Thoughts?
You do know the game was free to play for like a whole year right? I went from pay to play , to free to play , back to pay to play . Just saying . But no it won't work . They should just make it free to play ( again ) and let it die .

Capcha: date of experation.
 

Epona

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Jun 24, 2011
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Solo-Wing said:
http://www.joystiq.com/2012/11/11/final-fantasy-xiv-shut-down-reborn-in-this-end-of-an-era-trai/

So apparently FFXIV has been shut down and is being rebuilt in an attempt to make it better and draw in more people.

I personally do not think it will work. At all. The reason FFXIV failed is cause it uses Subscription fees. Nobody wants to shell out money for a MMO that is not well heard of and does not guarantee as much extensive content as say WOW does.

I myself would have played it if all I had to do was pay once to get into it then no more fees, OR Free to play with Micro Transactions.

Anyways Thoughts?
No, the reason the game failed was because it was a mess a launch. Plenty of people are still paying them a subscription fee for Final Fantasy XI.
 

kyogen

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Feb 22, 2011
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I agree with Joystiq's article. The game went out in style. I'm looking forward to trying out 2.0. I don't know how long I'll stick with it, but I'll give it a shot.
 

OrpheusTelos

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Mar 24, 2012
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Considering they went to the trouble of addressing the failures of the initial product, apologized, and spent the last two years rebuilding the game practically from scratch...

...and considering that it's Final freaking Fantasy, I think it'll be fine.
 

Ryotknife

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Oct 15, 2011
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I played FF14 during its open beta (like two weeks before it hit shelves). It was just...horrendous. There were some cool things (like you can just switch classes or level up via crafting), but honestly the game felt like it needed another YEAR before it was ready.

So yea, P2P wasnt why FF14 flopped. And i really wanted to like FF14, but dear lord it was painful, PAINFUL, to play.

Still, kudos to square for sticking with it though.
 

EmperorSubcutaneous

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Dec 22, 2010
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I have written out a list of reasons, pieced together over years of following its development, for why I believe FFXIV was such a massive failure. I will post them here just in case anyone finds it interesting.

1. Square Enix aren't very open with their fans and they don't seem to believe in incorporating player/fan feedback [fact]. (This seems to have changed somewhat within the past couple years.)
2. They are also very conservative and business-like in structure, concerned more about maximizing profit than taking risks [fact]. (This also may or may not have changed, since they decided to throw an enormous team at FFXIV in an attempt to fix it--some say there are 700 people working on it--which was a huge gamble.)
3. They admitted to having very little experience with playing MMOs besides FFXI [fact], and so they had a poor idea of how the genre has evolved [extrapolation].
4. They apparently didn't have a very good idea of what western players wanted [extrapolation], due to their saying stuff like "westerners don't like getting physical objects with their collector's editions" [fact] (which may have come from the fact that western players of XI complained about having to buy physical objects in order to get in-game objects, but that was unrelated to collector's editions).
5. The original director, Nobuaki Komoto, was not experienced with directing an entire MMO from scratch--only expansions (Chains of Promathia, Treasures of Aht Urhgan, and possibly Wings of the Goddess) [fact].
6. The team was broken up into mini-groups, each of which worked on something different [fact], and communication between the teams seemed poor [extrapolation]. For example, the original producer, Hiromichi Tanaka, would make an announcement like "every NPC will be voiced!" only to later correct himself and say "actually, only a few of them will be voiced" [fact]. Seems like pretty clear evidence of poor communication [extrapolation].
7. They seemed to be inspired by Monster Hunter [speculation], which was extremely popular in Japan at the time but not so popular in the west [fact]. It was also an unusual choice of inspiration which most players weren't prepared for, unlike FFXI's main inspiration, EverQuest, which MMO players were already plenty familiar with [fact].
8. They made the decision early on to use a terrible engine which couldn't render lighting and shadows very well or load many players at a time, or really do anything worthwhile [fact].
9. Some of their goals were incompatible with reality, and so they couldn't live up to most of the promises they made [fact]. For example, they wanted to make seamless transitions between zones [fact], but their terrible engine and limited development time [extrapolation] meant that instead they had to make enormous zones that consisted entirely of copy-pasted scenery [fact].
10. FFXI launched in Japan in a pretty terrible state, but by the time it reached the US a year later it was fairly polished [fact]. They seemed to believe that they could pull the same stunt again [extrapolation].
11. The game was pushed out the door long before it was ready, meaning they had no time to incorporate most of the feedback they received from the alpha and beta [fact]. We can't know what was going on behind the scenes, but we do know that Yoichi Wada is a terrible person who only cares about money, and an idiot who seems to think that people will buy anything with the "Final Fantasy" name attached to it [fact, lol].

Another red flag: Nobuo Uematsu said that much of the music he wrote for XIV was stuff he'd written for previous games but was never able to use (evidence of both poor communication and lack of development time).

Additionally, there is a conspiracy theory floating around that much of the development was outsourced to China, due to the presence of apparently Chinese names in the credits. How this may have affected the game's quality is unknown, but Japanese players in particular seem to believe it's a pretty bad sign.

So how have things changed since their decision to remake XIV? Basically, greater transparency and willingness to listen to player feedback (as evidenced by frequent developer posts on the forum and Yoshida's "Letters from the Producer" posts and videos), statements from Yoshida that he has looked to WoW for inspiration, the aforementioned enormous development team, and a brand new engine which has already proven that it can, at the very least, render environment shadows (unlike the old engine).

On the more speculative side there's the fact that they seem to be willing to do whatever it takes to make this game what it should be. Then there are the specific promises they have made about the game, many of which can be found linked at the bottom of this page [http://lodestone.finalfantasyxiv.com/pl/teaser/index.html].

Whether they'll succeed or not remains to be seen. I, personally, don't trust them to live up to their promises, since Square Enix has yet to earn my trust; consequently, I'm taking a "wait and see" approach. I am also a convert to GW2's B2P + friendly cash shop system, and am disappointed that SE is still going with P2P for A Realm Reborn. Also, most of the promises they've made sound like they're planting XIV firmly in the WoW generation and not incorporating newer things like being able to check your mail from anywhere (as just one example).

Regardless, it will be very interesting to see how this all turns out.
 

Lunar Templar

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Sep 20, 2009
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I'd actually be more willing to give it a shoot based SOLELY on the fact they bent over backwards to save the damn thing, which is more then i can say for the two publishers that have/had the games i like/liked
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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I'm more than likely going to give Reborn at least a month. I played XI for a long time (though I never hit the cap, it's a slow game comparatively.) XIV was unbareable to play at launch, so I just washed my hands of it and assumed that Square had lost their minds. All they really had to do was take XI, make it prettier and support more features outside of PS2 level capability, and streamline some aspects without over simplification. Instant money for years. That UI...the stuff of nightmares it was.
 

WaReloaded

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Jan 20, 2011
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If they relaunch the title F2P I'd be more than interested in playing. If they include a micro-transaction system I'd even consider buying certain vanity items, especially if it elevates you to the status of a VIP player, or something like that, similar to how Tribes: Ascend works in that particular regard.
 

Mistilteinn

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Jul 14, 2012
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Y'know, it hasn't been a secret that they've been developing FFXIV 2.0: A Realm Reborn while at the same time drastically fixing up the 1.0 version until the final event last Saturday. The new director of the game for the last year or so, Yoshi-P, has been more transparent about the game's re-development than probably any game director to come out of Japan (and especially Square-Enix, for that matter). It's really become a community effort by both the developers and fans alike to revive the game, and from what I've heard, most people who hated the game at launch and stuck with it, or came back after Yoshi-P took over, have all said that the game was actually pretty fun towards the end.

The idea that the game failed because it wasn't free-to-play is, sorry for my bluntness, completely incorrect. Hell, as krazy and Smarter said, SE pretty much bent over backwards with apologies and ways of making it up to the fans. And from interviews with Yoshi-P, he's said that a lot of the original development team wasn't happy with the initial product either, but they jumped at the chance to fix things.

Anyway, before I go on an even longer rant, I'm pretty interested to see how 2.0 will be. Seeing some of the last 1.0 content definitely showed off how much the game has improved, and I'm excited to see how the new game is going to be since it isn't shackled by the missteps of the previous version.
 

Aaron Sylvester

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Jul 1, 2012
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I trust Square Enix with an MMO even less than I would trust Bioware with an MMO, and that's saying something.
WoW is pretty much the only MMO that can somewhat "rightfully" demand subscription fees from it's players for the amount of content and polish it offers, but even that is being put to the test more than ever.

Guild Wars 1 and Guild Wars 2 proved you don't need subscription fees to make a crazy good MMO, and I believe the huge popularity explosion of free MOBA's like LoL/DotA have also had a fair impact on the MMO population.
 

Jfswift

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Nov 2, 2009
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I didn't like the last FF MMORPG so I was hesitate to try this one. My specific experiences/ complaints were wonky controls, expensive economy, unreasonable difficulty and a bad experience with a friend. It "looked" like final fantasy but that's where the similarities ended. Also I dont like long ass dungeons that take an afternoon like in WoW. So, no I'm not interested in any MMORPG's anymore (and 15/mo is a bit high although 5-10 seems fair).
 

Issurru

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Jun 13, 2010
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So my question is, are they going to re-release it? As in am I going to have to buy it again? (My guess is yes since it's being totally redone) While that is a slight annoyance I wouldn't be too bothered by it if I could get like a week or two trial seeing as how I bought the CE of it...

I'll keep an eye on this, I didn't mind 14, it was rather clunky and counter-intuitive but I saw a gem underneath that needed some polishing. Hopefully I can get a trail or something *crosses fingers*
 

EmperorSubcutaneous

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Dec 22, 2010
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Tony said:
I think they should just stop making MMO Final Fantasys and get to work on Final Fantasy XV before we see a release date of it by 2016.
It's a different team that works on the MMOs. This doesn't affect XV.
Jfswift said:
I didn't like the last FF MMORPG so I was hesitate to try this one. My specific experiences/ complaints were wonky controls, expensive economy, unreasonable difficulty and a bad experience with a friend. It "looked" like final fantasy but that's where the similarities ended. Also I dont like long ass dungeons that take an afternoon like in WoW. So, no I'm not interested in any MMORPG's anymore (and 15/mo is a bit high although 5-10 seems fair).
FF MMOs are slightly cheaper than others--about $12/month. You probably wouldn't like this one either, though.
Issurru said:
So my question is, are they going to re-release it? As in am I going to have to buy it again? (My guess is yes since it's being totally redone) While that is a slight annoyance I wouldn't be too bothered by it if I could get like a week or two trial seeing as how I bought the CE of it...

I'll keep an eye on this, I didn't mind 14, it was rather clunky and counter-intuitive but I saw a gem underneath that needed some polishing. Hopefully I can get a trail or something *crosses fingers*
Yes, they're going to re-release it, and no, people who bought the previous game will not have to buy it again. Also, all people who bought the game previously will get a month-long free trial. Which we're definitely going to need; anyone who resubscribes without testing it first (or reading reviews, I guess) is way too trusting.
 

Rastien

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Jun 22, 2011
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s69-5 said:
I may play FFXIV 2.0 if it's F2P.
If it's P2P, much like FFXI, I will ignore it completely.

But I do appreciate that they took all the fan criticism and feedback to make a better product (like they did with FFXIII-2).

Why do people hate Square so much? They are about the only devs that actually take the time to liten to fans and make the appropriate changes. They are also one of the only devs (worldwide) to embrace both Eastern and Western philosophies in gaming.
Pretty sure fans want a final fantasy 7 remake with modern graphics and it's a cash cow waiting to be milked and people have been crying out for it for a long time now. Just saying they don't always listen :)