Final Fantasy XV Needs Next-Gen to Run Properly

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Revnak said:
lacktheknack said:
antigodoflife said:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.
Seriously not trying to be antagonistic, but what was special about that?

If you strip back the graphics, we're left with "good timing, good collision detection and fluid movement", which was not only possible on PCs, but on last gen consoles... and the ones before THAT. Heck, one could argue that Street Fighter II had all that, depending on how loose your definition of "fluid movement" is.

Admittedly, things like "grabbing the enemy's polygons" would have taken more work, but it's still not THAT impressive... "Shadow of the Colossus" based an entire game around it.

I'm not seeing where the next-gen requirement is coming from other than looking really quite nice.
Companion AI maybe? You aren't controlling the other guys in these fights. Also seamless open world gameplay with loads of enemies can be difficult to do without glitching it up all over. He does mention that the graphics they were trying to pull off were part of the problem as well.
That'll remain to be seen. It's impossible to judge an AI until you actually play with it.

Although AI is one of the main FPS-reducers in Dwarf Fortress, so I'll leave that open as a possibility.
 

Coreless

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Aug 19, 2011
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Going to be pretty sad and incredibly funny if this was to bomb hard upon release. I highly doubt that will happen but with the super high expectations that fans have for this game might be too much for even this game to deliver.

-Dragmire- said:
...I kinda want to know the price tag for this production. It's gotta be huge.
I would love to know the details as well, I hope they are at least documenting the journey in some way because it would make for a hell of a development story.
 

CrazyBlaze

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j-e-f-f-e-r-s said:
And yet JRPGs like Lost Odyssey, Ni No Kuni, White Knight Chronicles, Valkyria Chronicles, etc were possible on current-gen hardware, and JRPGs like Xenoblade Chronicles, Pandora Tower and The Last Story were possible on the fucking Wii.

Hey, Nomura, you know what Xenoblade had? An open-world. You know what the Last Story had? Towns. You know what Final Fantasy games on much more powerful hardware lacked this generation? Both. Don't give me this 'only possible on next-gen' bullshit when recent Final Fantasy games have yet to match the standard set on games running on previous generation hardware.

The problem, I suspect, is that Squenix simply announced the game too damn early, before they'd ever got any proper work done on it. It's a habit they've had for a while: announce a game as soon as it gets greenlit. I very much doubt VXIII/XV has been in serious development for more than a couple of years, if that. I imagine the real reason for the delay after announcement was the majority of the internal team getting moved to try and help out on the clusterfuck that was Final Fantasy XIV. They've had to rebuild the entire game from scratch, and I'm sure they had to reasssign teams in order to do so.
They also didn't look as good as this one. Plus most of them had combat in a separate area, this one doesn't. Its fighting takes place on the same map. Also going by the article it sounds like they wanted a world that didn't have loading screens, and looks as good as it does. After watching the gameplay trailer I have to say that the gameplay looks like something that you would see in a trailer, not to mention the characters aren't totally static. After a battle one of the character is jumping for joy and hanging off another as the rest of the party does their own little thing. I know characters in the past have had victory poses and such but I don't think I've seen it like this before where it looks so natural. I don't entirely disagree with you though. There are many workarounds that they could have done for this generation. The final product may not have been as good as it is looking but it still could have been very good.

lacktheknack said:
antigodoflife said:
God damn it, you PC fanboys are getting on my last nerve.

http://www.youtube.com/watch?feature=player_detailpage&v=60nWEuj2wAI#t=103s
Honestly, I don't think this is even possible on even a PC back in 2006.
Seriously not trying to be antagonistic, but what was special about that?

If you strip back the graphics, we're left with "good timing, good collision detection and fluid movement", which was not only possible on PCs, but on last gen consoles... and the ones before THAT. Heck, one could argue that Street Fighter II had all that, depending on how loose your definition of "fluid movement" is.

Admittedly, things like "grabbing the enemy's polygons" would have taken more work, but it's still not THAT impressive... "Shadow of the Colossus" based an entire game around it.

I'm not seeing where the next-gen requirement is coming from other than looking really quite nice.
Well if what I'm getting from the article is right, they wanted a world with as little loading screen as possible. Also these battles look pretty large scale, both horizontally and vertical. And not just like five or ten feet in the air, all the way up and around that castle, and if everything you see from up there can be visited at the same with no loading screens then colour me impressed. I agree that there is a lot of stuff that could have been done this gen but maybe not as nicely and put together as they can do on the next gen consoles. I mean I don't know because I'm no computer expert but that is just my thinking.
 

Atmos Duality

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Mar 3, 2010
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You needed next-gen systems? BULLSHIT.
No, what I read went more along the lines of:

"The only way our shitty ass games keep selling is because we cram them toe-to-throat full of CGI bling and 7 year old console hardware just wasn't cutting it anymore. Technically we've always had the option of PC, but we would rather slowly dissolve our testicles in battery acid before even acknowledging those filthy PC heathens' existence."
 

The_Echo

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Sometimes I just want to puke at how negative the Escapist community can be. I mean for fuck's sake, look a this thread.

We don't know what kind of mechanics are going on underneath those pretty visuals. We know fuck-all about this game or how it works.

What I'm gathering is Nomura wants loading screens as minimal as possible, an open world, large-scale battles with stupid amounts of enemies and destructible environments, and as evidenced by the gameplay footage, a system that allows Noctis to swap weapons (and maybe abilities) in the blink of an eye.

It's obviously an ambitious title, and if they needed this next generation to do it, fine by me. I can wait.
Atmos Duality said:
but we would rather slowly dissolve our testicles in battery acid before even acknowledging those filthy PC heathens' existence."
Final Fantasy VII, VIII, XI and XIV. Just saiyan.
 

ckam

Make America Great For Who?
Oct 8, 2008
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Considering that Nomura didn't have much to do with FFXIII besides drawing the character models, I'll give the Kingdom Hearts Team a pass. Just don't disappoint. I mean, this is the only FF game that I've been looking forward to since FFX. Also, just use a PC and get one of those PC controllers to work it out.
 

klaynexas3

My shoes hurt
Dec 30, 2009
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Or you know, we could let Nomura do his own fucking thing, and if the way he envisioned this game being played out(everything looking basically like a pre-rendered cutscene so everything in the whole game is rendered at the same time, instead of having those small gaps between gameplay and cutscenes. Yeah, I don't know, that's what I thought he said) made it take over seven years to make, fine. Seriously, we joke about never seeing HL3, but I doubt anyone would be pissed at Valve by release date. We get the masterpieces that we get because they took their damn sweet time, and if that requires an occasional over-haul to make it the best it can be, do it up Nomura, dump it all away. I'll wait seven years for a masterfully crafted game over getting the same rehashes every year. There's very little middle ground, and considering how long and giant a good JRPG should be, I wouldn't expect any less than years and years and years of work being put into it all. And I damn well expect the occasional revamp of a game. If they restart on something, you can believe the result will be much better, because they had the balls to look at their work and realize it wasn't good enough for the masses.

All in all, take as long as you want Nomura, just don't give us false hope. Meaning I do want it this generation, and the same goes for KH3, so you damn well better be in the actual production stage at least.
 

Saltyk

Sane among the insane.
Sep 12, 2010
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The_Echo said:
Sometimes I just want to puke at how negative the Escapist community can be. I mean for fuck's sake, look a this thread.

We don't know what kind of mechanics are going on underneath those pretty visuals. We know fuck-all about this game or how it works.

What I'm gathering is Nomura wants loading screens as minimal as possible, an open world, large-scale battles with stupid amounts of enemies and destructible environments, and as evidenced by the gameplay footage, a system that allows Noctis to swap weapons (and maybe abilities) in the blink of an eye.

It's obviously an ambitious title, and if they needed this next generation to do it, fine by me. I can wait.
Can't say I disagree. I'm cautiously optimistic for this game, personally. It looks like it could be promising. It's damn beautiful if nothing else. And there do seem to be some interesting things, like the ability to switch weapons on the fly. I'll wait and see if it's worth getting excited.

And I'm not gonna lie. Despite everything, I'll probably end up buying this game.
Damn it, Final Fantasy. I wish I knew how to quit you.
 

crimson sickle2

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Sep 30, 2009
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I sincerely doubt this game couldn't come out on the previous generation with every fiber of my brain. That said, I won't care if it comes out and is incredibly fun and amazing. Just as long as this one doesn't turn into another eight year in development, pet-project, that sucks and feels stale. The aspect that can blow me away the most would be if the characters are somewhat likeable. The concepts sound workable, so here's hoping.
 

Aiddon_v1legacy

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j-e-f-f-e-r-s said:
And yet JRPGs like Lost Odyssey, Ni No Kuni, White Knight Chronicles, Valkyria Chronicles, etc were possible on current-gen hardware, and JRPGs like Xenoblade Chronicles, Pandora Tower and The Last Story were possible on the fucking Wii.

Hey, Nomura, you know what Xenoblade had? An open-world. You know what the Last Story had? Towns. You know what Final Fantasy games on much more powerful hardware lacked this generation? Both. Don't give me this 'only possible on next-gen' bullshit when recent Final Fantasy games have yet to match the standard set on games running on previous generation hardware.

The problem, I suspect, is that Squenix simply announced the game too damn early, before they'd ever got any proper work done on it. It's a habit they've had for a while: announce a game as soon as it gets greenlit. I very much doubt VXIII/XV has been in serious development for more than a couple of years, if that. I imagine the real reason for the delay after announcement was the majority of the internal team getting moved to try and help out on the clusterfuck that was Final Fantasy XIV. They've had to rebuild the entire game from scratch, and I'm sure they had to reasssign teams in order to do so.
My guess is that Nomura is just spouting PR script. He was pretty much unable to even touch the game due to his team constantly being yanked away by that clown Toriyama and by the time he COULD get around to it it was pretty much a moot point for it NOT the be a numbered entry especially since the attempted XIII franchise has had a polarizing exception, to say the least. Then again, maybe if they stopped filling the disc with overly frivolous textures they could have done the game merely by sacrificing some graphical fidelity. Seriously, The Last Story and Pandora's Tower were a helluva lot less pretty than FFXIII, but ultimately kept my attention a helluva longer due to being more interesting or more FUN. Square seriously needs to stop with tech porn. It's gotten out of control.
 

Infernai

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Apr 14, 2009
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Ok Square, i get you might....just MIGHT have been restricted by hardware at the time. But, I'm skeptical just about one little teeny weency thing.

*Ahem* Why the fuck didn't you just tell us this was the problem in the first place? I understand you made an alpha build and all but if the problem was that the hardware was to restrictive you could have just come out to the public and said it rather then just have us declare the whole damned thing vaporware and as existant as a third half life game.

Yes we might have been a bit snippy, but i think we would have understood and been patient enough. That, or, just release it on PC.

....So again, why the hell didn't they just say "We can't do what we thought we could with the PS3, sorry guys for getting hopes up. But we'll put it on PC for the mean time and then release it on the next gen." Would have made this whole saga end alot quicker in my opinion.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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I'd like to point out this article:

Linky link

It points out how the obvious western pro-PC view isn't compatable worldwide. Although the PC market is expanding in Japan it is not expanding at anywhere near enough rate as western countries. Squenix has tried to bridge the gap, twice in fact, with FFXI and FFXIV, as the MMO aspect is the only way to try and hook the console dedicated Japanese audience, but to no avail...

So tell me, why would a company disregard their entire primary customer base to appease some jumped up foreigners? They won't... Japanese gamers love consoles, and therefore Japanese developed games will still be primarily availiable on Playstation devices, Nintendo devices and the other handhelds.

Having a PC vs console specs war in this thread is highly irrelevant. It is the marketing and customer base you have to look at.
 

JamesBr

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Nov 4, 2010
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So a software developer decided to make a product for a piece of hardware that doesn't exist yet? And it's the hardware industry's fault? Why? Consoles are expensive enough. At 400-600$ per, I don't feel like replacing it more then every ~6 years. What kind of cycle does he want? They were working on this before the PS3 was even out, how can you complain about the length of a console generation when you're game won't work on the generation that is upcoming?
 

KOMega

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Square Enix did some stupid things.But when I heard that some progress was made on FF XIII Versus I instantly felt myself forgive them.

Quellist said:
Yes i'm an FF Fanboi, no i dont care!
 

Ghonzor

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I've felt nothing but apathy towards Versus as of late. Tetsuya Nomura has done nothing but spout absolute bullshit as to why the game has yet to materialize. An entire generation of consoles has come and gone, with naught but empty promises. I lost faith with Sqaure after XII. And they're been hard pressed to come even close to getting it back.
 

TJC

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Infernai said:
....So again, why the hell didn't they just say "We can't do what we thought we could with the PS3, sorry guys for getting hopes up. But we'll put it on PC for the mean time and then release it on the next gen." Would have made this whole saga end alot quicker in my opinion.
because admitting fault is Nintendo's schtick and they have exclusive rights to that, apparently.

Fanghawk said:
According to Tetsuya Nomura, FFXV can only be a seamless gaming experience on next-gen systems like the PS4 or Xbox One.
Aaaaaand I stopped reading RIGHT there...

If you can make compelling epic tales with pixels over a decade ago that glued me in front of my SDTV then you can make it with what this generation has to offer right now (also PCs). Isn't game design about working around or with the limitations of the hardware and not going all table-flippy and say "Fuck this shit, I'll wait until the tech is able to encapture my TOTALLY AWESOME VISION GUISE!!!!!"?
 

Nami nom noms

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I like you Nomura, but the whole 'We need next-gen to make the game work' not only implies that your company is so face-slappingly retarded that they started making a game in 2006 that couldn't ever possibly work, but is also the same line we've seen with every new generation of consoles.