Makabriel said:
You're showing your age there
Is it that obvious? XD
immortalfrieza said:
Turn based games are going the way of the dodo for the same reason horse and carriages did once cars became cheap enough and stable enough to be practical, because it's obsolete. Action RPGs are able to do everything turned based RPGs can do, including tactical play in many of them, plus far more that Turned based games could never do, or at most badly mimic. The only reason Turned Based games still exist is a combination of developers catering to nostalgia and because it's still easier for developers to make Turned based games than it is for them to make Action RPGs. As it becomes easier and easier to make Action RPGs Turned based games will be gradually phased out until they are all but nonexistent.
You do realise that turn-based RPGs and action RPGs are two completely different things right?
Just because one exists doesn't mean the other shouldn't. That'd be like complaining 3rd person shooters exist because there are first person shooters.
There are plenty of action RPGs out there. Good ones too.
By turning FF into a full on action title, you're basically removing what would have been it's unique selling point. Now it's just another action RPG in a sea of action RPGs (who have probably done it better than FF15 ends up doing it, let's be honest).
Baresark said:
I honestly think FFXII had the best battle system in the series (so far) if I'm to be honest, and the license board was far superior to any version of that before or after.
Now, FF12 is probably my least favourite of the series but that's more for the lackluster story and characters than anything. I actually really ended up liking the Gambit system. It was immensely satisfying once you'd got your Gambits set up just right and your party members were able to just deal with every situation thrown at them without you having to micro-manage them.
Oh, you're poisoned? Ashe casts Esuna.
Oh, your health is low? Penelo casts Cura.
Oh, you're dead? Basch throws a Phoenix Down.
I'm also going to come out and admit that I liked the FF13 trilogy. Yes, all 3 of them.
I really loved the Paradigm system, and again it was the satisfaction of creating the perfect set of Paradigms and seamlessly switching between them to completely wreck house.
I also got super in to Lightning Returns combat. Switching between Garbs so you never ran out of stamina was, again, incredibly satisfying. As was blocking perfectly to stagger the enemy.
JCAll said:
Turn-based RPGS are rarer these days for the same reason survival horror games are rarer these days. Some executives somewhere decided the genre was dead and stopped making the games, leaving the fans to migrate to smaller studios for their fix. Only the old series like Pokemon and Dragon Quest are still released by the big studios.
I know causality doesn't equal causation, but does anyone else think that the quite obviously turn-based FF6 - FF10 are considered fan favourites for a reason?
I mean, it's only really from FF12 onwards that people's belief in the series has waned right? /conspiracy
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I don't hate action RPGs. Not at all.
I just don't think that every RPG has to be one.
What's that saying? If everyone is special, no one is?