FINALLY new DLC for Warhammer II: Total War, The Curse of the Vampire Coasts!!!

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
https://www.youtube.com/watch?v=UHh1TxryWlw

Basically the Vampire Coasts here is what happens if the crew of the Black Pearl and the Flying Dutchmen in Pirates of the Caribbean were their own faction in Warhammer.

And this trailer had me at 2 particular new units they showed off.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
Oh CA, your DLC for the Warhammer-line just keeps getting more and more interesting. Beastmen was sort of meh, Tomb Kings were great and this seems to be even more outrageous than SETTRA!
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
Gethsemani said:
Oh CA, your DLC for the Warhammer-line just keeps getting more and more interesting. Beastmen was sort of meh, Tomb Kings were great and this seems to be even more outrageous than SETTRA!
In my case I was shocked at the inclusion of certain units for this faction that I thought would never be included in this game at all. And both were made by Forge World.

The Mourngul (The Vampire looking monster that walks on its two arms)

https://www.forgeworld.co.uk/en-CA/Mourngul

And the Necrofex Colossus (the Walking robot made out of shipwrecks)

http://warhammerfantasy.wikia.com/wiki/Necrofex_Colossus

Both came from the Monsterous Arcanum. And if they got in, than perhaps the others in the book will come in as well. Like the Dread Saurian for the Lizardmen!!!

https://www.forgeworld.co.uk/en-CA/Dread-Saurian-20
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
And Settra is not outrageous.

Settra is just arrogantly ambitious.

Well so ambitious its hotter then the sun going supernova.

And so arrogant that he promised to kill the Chaos Gods for daring to ask him to be their servent.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
Samtemdo8 said:
And Settra is not outrageous.

Settra is just arrogantly ambitious.

Well so ambitious its hotter then the sun going supernova.

And so arrogant that he promised to kill the Chaos Gods for daring to ask him to be their servent.
Settra does not serve! That you even dare suggest he is not outrageous is an insult to the King of Kings. I think I might have to do another Settra playthrough just to hear some of his fantastic voice lines. That his Chariot of the Heavens is OP af is just icing on the cake.
 

Elfgore

Your friendly local nihilist
Legacy
Dec 6, 2010
5,655
24
13
It was a nice surprise seeing this when I booted up Steam this morning. I'll admit, I'm a little bummed I'm not getting Ogre Kingdoms. But I'm not one to turn down undead pirates, bus size hermit crabs, ship-wreck golems, and what appears to be the world's largest gun.
 

meiam

Elite Member
Dec 9, 2010
3,765
1,946
118
Elfgore said:
It was a nice surprise seeing this when I booted up Steam this morning. I'll admit, I'm a little bummed I'm not getting Ogre Kingdoms. But I'm not one to turn down undead pirates, bus size hermit crabs, ship-wreck golems, and what appears to be the world's largest gun.
Gotta keep some race for warhammer 3
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
Gethsemani said:
Oh CA, your DLC for the Warhammer-line just keeps getting more and more interesting. Beastmen was sort of meh, Tomb Kings were great and this seems to be even more outrageous than SETTRA!
In case you are haven't seen it and are curious, here is everything known about this DLC so far and what comes with it:

The new features that would be added in the Vampire Coast DLC and its campaign, along with the roster list and the other new features not concerning the Vampire Coasts:

https://www.totalwar.com/blog/total-war-warhammer-ii-curse-of-the-vampire-coast-faq

https://www.totalwar.com/blog/curse-of-the-vampire-coast-roster-reveal

https://www.totalwar.com/blog/total-war-warhammer-ii-the-aye-aye-patch

Highlights:

1. Instead of Naval Battles, we be getting Island Battles where if you have armies in a ship at sea and you clash with another, instead of only Auto Resolve, you can do battle on islands that just happens to dot every single peace of water in the seas. Its meant as a substitute for Naval Battles since that alone would be a whole game's worth of development.

2. A Free DLC comes with a new Legendary Lord for the Dark Elves, Lokhir Fellheart, and him being included is percisly due to the reason that Dark Elf Black Arks will now feature heavily in the Naval/Island battles and Lokhir Fellheart is pretty much the greatest Fleetmaster of Black Arks:

https://store.steampowered.com/app/835671/Total_War_WARHAMMER_II__Lokhir_Fellheart/

3. Updates on the Vampire COUNTS themselves with Heinrich Kemmler getting his own start position and faction and the implementation of "Bloodlines"

4. And the Vampire Coasts also has a Legendary Lord that is a brand new, original charcater made by CA themselves and not from Games Workshop.
 

jademunky

New member
Mar 6, 2012
973
0
0
Hell yes! Pirate Undead!

Really surprised at this announcement. I was sure they would not pick another undead faction after the Tomb Kings (which were too chariot-heavy for my taste) but this seems like something CA were really wanting to do. They even created a brand new lord character.

Honestly, I was expecting Araby since the map doesn't even yet have a playable human faction.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
jademunky said:
Hell yes! Pirate Undead!

Really surprised at this announcement. I was sure they would not pick another undead faction after the Tomb Kings (which were too chariot-heavy for my taste) but this seems like something CA were really wanting to do. They even created a brand new lord character.

Honestly, I was expecting Araby since the map doesn't even yet have a playable human faction.
Right now Araby is at a 50/50 split chance imo.

On the one hand I can see them not being added at all, what with the actual land of Araby occupied by too many hostile factions and a feature of Bretonnia that if Araby is included it would remove this feature that Bretonnia has.

But on the other hand I read about a info leak that revealed the DLC plan and pattern for Total War Warhammer and they all used these code names like "Blue" or something. And one of the Code Names is "Carpet" clearly meaning Araby since they have a unit of guys riding on Flying carpets, and the reason this is a possible is because the prior code names were consistantly accurate to what DLC they were.

And the mere fact that CA has been making these side factions that were not official GW made Armies like Norsca and now Vampire Coasts, the latter having an entirely original character made up by CA themselves. So at this point I feel whatever was stopping them from making Araby, and other minor factions like Kislev and Dogs of War are gone now.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,177
118
Country
Australia
Gender
Male
Looks awesome. Silly, and over the top, but awesome.

Also, it's a bit rich IMO to have the Games Workshop logo over a setting that they nuked. :(
 

meiam

Elite Member
Dec 9, 2010
3,765
1,946
118
Island battle sounds like a great compromise for naval fight, honestly I don't think CA should spend resource on naval battle which will never be as interesting as land one anyway (if they have spare resource they should be spending those toward making more interesting siege battle imo).
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
Hawki said:
Looks awesome. Silly, and over the top, but awesome.

Also, it's a bit rich IMO to have the Games Workshop logo over a setting that they nuked. :(
I still feel a reboot/relaunch is on the horizon.

They could just say that Age of Sigmar is a what-if scenario and still sell it.
 

Samtemdo8_v1legacy

New member
Aug 2, 2015
7,915
0
0
Meiam said:
Island battle sounds like a great compromise for naval fight, honestly I don't think CA should spend resource on naval battle which will never be as interesting as land one anyway (if they have spare resource they should be spending those toward making more interesting siege battle imo).
But the sad thing is, Warhammer Naval Battles ARE INTERESTING then regular real world naval battles.

How's Castles being pulled by giant sea dragons, floating towers, and vessel full of hook cranes sound like? Along with the inclusion of Sea Monsters like the Aformentioned Sea Dragons, Giant Sharks and Squids, and the Black Leviathen.

Just the idea of such Man o War Naval Battles in a Total War game.....ohhhhh
 

jademunky

New member
Mar 6, 2012
973
0
0
Samtemdo8 said:
And the mere fact that CA has been making these side factions that were not official GW made Armies like Norsca and now Vampire Coasts, the latter having an entirely original character made up by CA themselves. So at this point I feel whatever was stopping them from making Araby, and other minor factions like Kislev and Dogs of War are gone now.
Kislev is something I have wanted to play for so long that I kinda just wonder why they have not added it. Bear-cavelry and frost magic mixed with infinite options for an anti-norsca mini campaign (hey I liked the mini-campaigns, even though nobody else did).
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
Samtemdo8 said:
In case you are haven't seen it and are curious, here is everything known about this DLC so far and what comes with it:
I have a friend who's feeding me this information day by day at this point and it all looks like it might come out as the best DLC for the Warhammer games yet, which is saying something considering that Tomb Kings, Norsca and Wood Elves were all stellar. I am personally quite stocked to play Aranessa, but Noctilus and his Davy Jones deal is also pretty intriguing.

Samtemdo8 said:
I still feel a reboot/relaunch is on the horizon.

They could just say that Age of Sigmar is a what-if scenario and still sell it.
It isn't, sadly. The reason they nuked Warhammer Fantasy Battles is because they were having trademarking issues. Since Elves, Dwarves, Orcs etc. are considered fantasy staples Games Workshop could not trademark them and thus lost a ton of potential profits in exclusivity and trademark deals. The same thing happened to some extent with 40, where the Imperial Guard and Space Marines had to change their names so they could be trademarked. The hassle with changing the name of pretty much everything in FB was probably more then changing a few names in 40k though, so instead they turned to AoS, where every single name can be (and is) trademarked.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,177
118
Country
Australia
Gender
Male
Gethsemani said:
It isn't, sadly. The reason they nuked Warhammer Fantasy Battles is because they were having trademarking issues. Since Elves, Dwarves, Orcs etc. are considered fantasy staples Games Workshop could not trademark them and thus lost a ton of potential profits in exclusivity and trademark deals. The same thing happened to some extent with 40, where the Imperial Guard and Space Marines had to change their names so they could be trademarked. The hassle with changing the name of pretty much everything in FB was probably more then changing a few names in 40k though, so instead they turned to AoS, where every single name can be (and is) trademarked.
While that's all true, my understanding is that it's only one half of the issue.

Other issues that I understand are/were:

-Fantasy has been outsold by 40K for awhile now. Which isn't an issue in of itself, but it's a noticable difference.

-I don't know how true this claim is, but apparently part of the reason why Fantasy sales were stagnating was because of how the game operates, where unlike 40K, players usually rely on more massive armies (in terms of no. of miniatures). So, for those already with Fantasy, there's little need for them to keep purchasing for an army after a certain point. But on the flipside, Fantasy is difficult for newbies to get into because you need to spend a fortune to get a viable army. This is in contrast to 40K, where Space Marines for instance tend to be a bit more versatile.

-Similarly, I also heard that Fantasy had balancing issues, that there were just too many armies in the game.

While Games Workshop kind of went a bit copyright mad after the "Spots the Space Marine" debacle, sad reality is that the Fantasy setting just wasn't bringing in the dough. 40K was the breadwinner, the people in Fantasy weren't buying, and new players weren't coming in.

That said, still pissed that they had to end the setting though, and retcon the Storm of Chaos campaign in the process. :(
 

Terminal Blue

Elite Member
Legacy
Feb 18, 2010
3,933
1,804
118
Country
United Kingdom
jademunky said:
Really surprised at this announcement. I was sure they would not pick another undead faction after the Tomb Kings (which were too chariot-heavy for my taste) but this seems like something CA were really wanting to do. They even created a brand new lord character.
Assuming you mean the one in the trailer, Luthor Harkon has been around for a while, and the Vampire Coast even had an army list in Warhammer Chronicles.

http://sgabetto.free.fr/Telechargements/War.CZombiePirates.pdf

I kind of figured they'd eventually get around to doing the Vampire Coast, but it does look really badass and it seems like they've really fleshed everything out from what was originally a very small, weird list idea. I love the giant enemy crab.

But I don't remember hearing about any of the other characters before, so they're probably new.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
Hawki said:
While that's all true, my understanding is that it's only one half of the issue.

Other issues that I understand are/were:

-Fantasy has been outsold by 40K for awhile now. Which isn't an issue in of itself, but it's a noticable difference.

-I don't know how true this claim is, but apparently part of the reason why Fantasy sales were stagnating was because of how the game operates, where unlike 40K, players usually rely on more massive armies (in terms of no. of miniatures). So, for those already with Fantasy, there's little need for them to keep purchasing for an army after a certain point. But on the flipside, Fantasy is difficult for newbies to get into because you need to spend a fortune to get a viable army. This is in contrast to 40K, where Space Marines for instance tend to be a bit more versatile.

-Similarly, I also heard that Fantasy had balancing issues, that there were just too many armies in the game.

While Games Workshop kind of went a bit copyright mad after the "Spots the Space Marine" debacle, sad reality is that the Fantasy setting just wasn't bringing in the dough. 40K was the breadwinner, the people in Fantasy weren't buying, and new players weren't coming in.

That said, still pissed that they had to end the setting though, and retcon the Storm of Chaos campaign in the process. :(
Yeah, I've heard this too. To some extent, I think the balancing issues are sort of exaggerated, because there wasn't that many official armies. The problem was that they split Chaos up into 3 lists (Warriors, Beasts and Daemons) and then proceeded to make Chaos Daemons so utterly broken that nothing could compete (while Beasts of Chaos were unplayable in the other direction). It was to the point where I heard stories about a single 400pts unit wiping out armies of 2000pts on its own. This led to a lot of people just not showing up for official events, since it was either use Daemons or don't bother if you wanted to be competitive. This also exacerbated the point about low player counts, since a lot of people dropped out and cautioned others from joining in.

Another aside that should be mentioned is that FB was also more conservative with introducing new units then 40k. My Empire list was perfectly playable and sort of competitive as far as lists go, up until FB was canned and I made it way back in 2002. Same for my Wood Elf list from 2005. In comparison, my Witch Hunters list from 40k could not be used at all and my Space Marine list was garbage tier, because I simply lacked all the new cool toys that had been introduced in over a decade of new editions. 40k has always aggressively pushed introducing new, more powerful units that you have to buy to stay with the meta of a new edition, FB didn't do this which contributed a lot to the stagnation of veteran players only polishing their lists and adding the occasional unit instead of overhauling them like 40k players regularly do.

evilthecat said:
But I don't remember hearing about any of the other characters before, so they're probably new.
The only new character is Cyclostra. Aranessa Saltspite and Noctilus have both made prior appearances in official GW lore.