First Impressions - Final Fantasy Tactics A2: Grimoire of the Restrictions

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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http://i15.photobucket.com/albums/a395/NewClassic/Forum%20Stuff/final-fantasy-tactics-a2-the-sealed.jpg

Before this gets too involved, I'll admit I had a bias for this game. I picked up Final Fantasy Tactics for the Playstation, and that was my first romping foray into Turn-Based Strategy games. As a rule of thumb, any game that reminds me of the depth you'll find in FFT is pretty much guaranteed to be one I will like. The original Tactics Advance game was not only a portable dream come true... It was also a let down.That said, let's move onto the actual review.

http://analogmedium.com/blog/2007/09/ffta1.jpg
Final Fantasy Tactics A2: The Grimoire of the Rift is a turn-based strategy game created by Square Enix for the Nintendo DS handheld platform. It's also the spiritual sequel to Final Fantasy Tactics Advance for the Game Boy Advance.

Gameplay-wise, the game hasn't changed much from it's prequel. The game revolves around job-based characters fighting on a map of varying heights and terrain types. Like any turn-based strategy, placement, unit type, and equipment has a lot to do with how well off you are during battle. Because you control your units and their abilities, the game leads a lot more in the way of customization than you would find in other titles, like Fire Emblem or Hoshigami. As well as that, height and terrain types will slow or speed your units' movement, or affect how far they can loose their arrows or fling their spells. As a whole, the game is highly strategically inclined, with a lot of factors playing into how the battle comes about.

The problem with the jobs is that they often feel arbitrary as their skills and abilities are dependent on the equipment, with the equipment controlling which abilities any given job can use. This is a painful restriction to a job's progress which will limit your available strategies by limiting your available abilities. This adds a bit of depth to the gameplay by making units more specialized, but loses out when an ability that was previously available is no longer just because the next set of equipment decided that it was worth losing Skill A to have better attack or defense.

As well as the limiting nature of equipment and abilities, the game also re-introduces the Judge. The judge is a large and armor-clad individual who maintains the rules of combat. Which means that he will restrict certain abilities, elements, or equipment. One battle may outlaw swords, or prevent magic. The game rewards you when you complete the battle without breaking any laws, and only slightly penalizes you when you break a law. This series of checks-and-balances for the laws is a welcome breath of fresh air compared to FFTA, but still feels like an arbitrary addition just to squeeze a little more restriction onto the game's engine. Because of this, it almost feels like the game wants you to have to think about the little things as well as the big ones, but comes off as trying a little too hard.

http://www.ndszone.com/wp-content/uploads/games/Final-Fantasy-Tactics-A2-DS-01.jpg
Once you get past the little nitpicks, and balancing your abilities in the equipment, the actual battles are where the fun parts begin. The combat itself is rewarding and carries itself very well with the system. Everything has a certain balance to it, and no one unit or enemy feels too strong nor too useless. The engine is also very intelligent, and will reward you for clever thinking and tactics.

Graphically speaking, the game knows the word style. Without strong graphical power or high-specs, the game still manages to look good with what it has. The colors are bright and stylish while still clear and telling. Units look good, menus are big enough to read without strain, and the game provides you with all the information you need. The only problem is it can sometimes do too much. With lots of information being displayed, the screen can become still crystal clear, but displeasingly cluttered.

As well as that, it can also be just a little too flowery at times. Even simple attacks can come with long animations and dynamic effects. While these are fun to watch, it slows the pace of the game and will squeeze at least an extra five minutes of wasted time out of even the shortest battle. While telling, the menus make you look for your information. A simple "15 dmg at 97%" would do, but they give you a large arrow and big outlined HIT at the center of the screen with the percentage change and damage occupying a smaller font just below. After you train your eyes to look for it, you can learn to look past the arrow and HIT, will slow the game down between hitting "Attack" and actually going through the desired ability. When you add this to several superfluously long animations during combat, the battles feel like they're dragging on endlessly longer than they need to be.

Once outside battle, you will be navigating a lot of menus, making a lot of decisions, and spending a lot of time tweaking every aspect of a character. While this is a lot of fun from a management and customization perspective, it takes a lot of time. This is a game that will sit down and demand a lot of attention during any given point in play, from menu surfing to battle.

http://medialib.computerandvideogames.com/screens/screenshot_189019_thumb300.jpg
The game is really a lot more goofy than it should be. The bright colors, almost childishness of the protagonist, and absurdity of some of the quests and situations really detract from what could be a much more fittingly-serious title. These jokes and occasional bizarreness really set it apart from the more mature-themed titles like Fire Emblem or the original Final Fantasy Tactics. That's not to say it doesn't do it's story-telling as well, but it certainly could do more with itself.

Musically, the game isn't terribly stand-out. The songs blend well to the atmosphere and tone, but really wouldn't fit in any other setting. As well as that, because of the limitations of the DS, an ambitious soundtrack can't really be achieved to the full capability. The sound effects are as cartoony and overt as the graphics, so they aren't terribly realistic, but are still enjoyable. Sometimes, though, the whines and whistles feel like they don't belong with their equivalent actions.

Bottom Line: Long-winded, drawn out, slow, but also fun, clever, and inviting. As a handheld title, it leaves a lot to be desired in the pick-up-and-play department, but still makes a good title to play if you have the patience to invest into it.

Recommendation: Buy it. It's not a title that will ever replace something like Final Fantasy Tactics, but it's a fine game if you can remember to keep it separate from it's predecessors, and is even fun if you can enjoy it for what it is.

Title - http://i15.photobucket.com/albums/a395/NewClassic/Forum%20Stuff/final-fantasy-tactics-a2-the-sealed.jpg
Final Fantasy Tactics Advance screenshot - ttp://analogmedium.com/blog/2007/09/ffta1.jpg
"Busy" Screenshot - http://www.ndszone.com/wp-content/uploads/games/Final-Fantasy-Tactics-A2-DS-01.jpg
"Giant Chicken" Sceenshot - http://medialib.computerandvideogames.com/screens/screenshot_189019_thumb300.jpg
 

Fightgarr

Concept Artist
Dec 3, 2008
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As a huge Final Fantasy Tactics fan who played the first FFTA I can understand the disappointment in the lack of depth. Especially when the world of Ivalice was a fleshed out, political maelstrom and FFTA decided to shit on that by adding in elements of Harry Potter meets Monster Rancher. The gameplay for me was alwas adequate but made up for by the glorious story of the Lion War and yet I feel like this wouldn't be so present in this game.

Off topic: can someone explain something to me? cRPG. I get all the other RPGs (sRPG=Strategy, and then there are western vs. japanese) but I don't understand what cRPG stands for.
 

mjhhiv

New member
Jun 22, 2008
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Fightgarr said:
As a huge Final Fantasy Tactics fan who played the first FFTA I can understand the disappointment in the lack of depth. Especially when the world of Ivalice was a fleshed out, political maelstrom and FFTA decided to shit on that by adding in elements of Harry Potter meets Monster Rancher. The gameplay for me was alwas adequate but made up for by the glorious story of the Lion War and yet I feel like this wouldn't be so present in this game.

Off topic: can someone explain something to me? cRPG. I get all the other RPGs (sRPG=Strategy, and then there are western vs. japanese) but I don't understand what cRPG stands for.
I'm guessing "computer" RPG, but I'm not totally confident in that. Maybe it means "console" RPG?

Anyways, very nice review as usual. Easily one of the most professional looking reviews around.
 

wrightofway

New member
Sep 30, 2008
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Fightgarr said:
Off topic: can someone explain something to me? cRPG. I get all the other RPGs (sRPG=Strategy, and then there are western vs. japanese) but I don't understand what cRPG stands for.
It stands for Console RPG. It is an out-dated way of saying JRPG really. All of the early console RPGs were Japanese and significantly different than their PC counterparts so the distinction was made.
 

HSIAMetalKing

New member
Jan 2, 2008
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NewClassic said:
As well as that, because of the limitations of the DS, an ambitious soundtrack can't really be achieved to the full capability.
I dunno about that-- the DS hardware isn't as limited as you might think it is. Games like The World Ends With You have managed to package "ambitious" soundtracks that are, arguably, better than those that are played on current-gen livingroom consoles.

You seem to be quite fond of the phrase "as well as that", using it several times throughout the review. Maybe it's a regional phrase that I simply haven't been exposed to, but whenever I came across it it sounded very awkward. I would also suggest that you add a little more variation to your transitions. Each time you change subjects you begin the paragraph with "gameplay-wise" or "graphically-speaking" or similar, something that I see many reviewers here do. This makes the review read like it was written using a formula. You might try writing your reviews this way in draft-form, then editing them to create a smoother transition between subjects rather than leaving them so obvious and abrupt.

You also tend to get a little wordy when describing things that aren't all that important (the Judges, "Nintendo DS handheld platform", terrain, etc.). When a person reads a review what they typically want is information, and filling the article with fluff only serves to make it that much more difficult to get it.

I haven't played FFTA2 myself, though I was a big fan of the first Advance title. Is it true that the game does not have a multiplayer mode? A friend and I were pretty excited about it until we heard that.
 

_Serendipity_

New member
Jun 15, 2008
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Huh, that was a really good review. I may get FFTA2 (wow, that's an incredibly long acronym...), when I have a bit more cash. I got bored half way through the original though, is the game different enough not to bore me again?