hanselthecaretaker said:
Zhukov said:
That video looked better than I was expecting.
Still wish it had a bit more animation polish though. That system combined with the animation chops of Dishonored would be something special.
As for existing games that did first person melee well, I'd say Mirror's Edge Catalyst and the aforementioned Dishonored. Although neither of those systems would fit the goals of Kingdom Come.
Yup, animation is key here, especially when physics-based. It looks like there is very little animation blending going on. They just sort of "spring back" to their default position after getting hit too much.
What moves could be done in Dishonoured, though? It's unfair to expect something like Kingdom Come's more realistic approach to mirror what could be a set of very simple canned animations.
Some of the transitions look a little rough, but that might be a compromise needed to support the complexity they're aiming for.
I'll almost certainly get Kingdom Come as I'm interested in it from a HEMA perspective; games' depictions of armed combat is mostly complete garbage, ditto TV and film. So even though - from the looks of it - KC's system should be even more restrictive (it certainly doesn't represent some ideal for me), the novelty of a proper SP RPG trying to approximate historical systems is probably enough for to hand cash over to give it a go.
As for FP melee combat in general? As has been namechecked already, Riddick:EfBB did it quite well, but I feel in general it's simply not a good fit. TES's first-person melee combat is risible in terms of barely having any mechanics whatsoever, but it's a generic example of how FP melee is mostly focused on a vague sense of inertia, dramatic 'immersion' and contact as opposed to having any applied system depth worth a damn.
Mods can tweak Skyrim's melee combat into something more satisfying, upping the ante with improved AI, altering effective contact range (and angle) between weapon types, and increasing damage to ensure combat is more consequential, but obviously that's not doing anything about the barely-there controls and mechanics, so it's tinkering with the edges.
I'd love to see a TES try Kingdom Come's approach, but I know there's about as much chance of that as there is of Bethesda going back to Morrowind era core design.
edit / also... Isn't this thread in the wrong place? It's in the spamfest write-off than is Gaming Discussion.