Remember, Valve had already established Half Life as a fantastic game prior to the console multiplayer boom. And Half Life 2 also came out before Call of Duty 4 turned FPS development into the circus it is now. Successful on its own merits.Eruanno said:Of course FPS'es need multiplayer! Just like Half-Life 2!... actually, wait a second...
Also, this.vrbtny said:Hehe, get the British on the multiplayer.
We'll show those Infinity Ward and Treyarch Blokes a thing or too.
Portal? Halflife series? Star Wars: Republic Commando? Bioshock/System Shock (2)? Deus Ex?Logan Westbrook said:Other genres and types of games can get away with having just a single-player game, says Crytek's Nathan Camarillo, but FPS games can't.
Typo! Should be "that *came* down to a game's genre."Camarillo didn't think that every game needed multiplayer, but said that a lot of that game down to a game's genre.
Actually, Portal 2 was going to have competitive multiplayer, but it didn't work properly and was axed in favor of co-op maps. The Half-Life series has a multiplayer mode, as did Republic Commando.Amnestic said:Portal? Halflife series? Star Wars: Republic Commando? Bioshock/System Shock (2)? Deus Ex?Logan Westbrook said:Other genres and types of games can get away with having just a single-player game, says Crytek's Nathan Camarillo, but FPS games can't.
I assume Portal 2 will lack multiplayer too.
On the reverse side, TF2 lacks any real singleplayer.
Because crytek are a bunch of sellouts trying to ride on cod's hype trail. Go watch the released multiplayer footage, the only way this is related to the previous game is by the name.Autofaux said:The original didn't feel like "Call of duty with nano suits", why would this one?
Ultima Underworld. Single-player. First FPS I played (before Wolfenstein 3D even). Fun as hell.Xzi said:Think about the first FPS you genuinely had a ton of fun playing. Was it single-player only? Doubtful.
From what I saw, and to start there is not a lot on display, it resembles the speed of play from Call of Duty. But I saw holograms and suit powers, which makes is feel more like Halo. And the SCAR had a massive amount of recoil, which also made it feel like Halo.Asehujiko said:Because crytek are a bunch of sellouts trying to ride on cod's hype trail. Go watch the released multiplayer footage, the only way this is related to the previous game is by the name.Autofaux said:The original didn't feel like "Call of duty with nano suits", why would this one?
Translation: either make something awesome and innovative with a deep and stimulating story, diverse range of interesting characters set in a colourful and imaginative world, or just make some derivative piece of crap and hope people like the multiplayer lots. Yep, sounds about right.Logan Westbrook said:For a shooter, he said, multiplayer was a must, unless a developer was making something really unique, and even then, only in the right conditions.
That seems to be the more realistic reasoning behind this.The_root_of_all_evil said:Real reason: A.I. is HARD!
So far all I've seen of the Crysis 2 multiplayer indicates that its just "Call of Duty: Crysis Edition". The suit seems to just be this game's gimmick to loosely differentiate it. Yes it is being developed by Free Radical, which does intrigue me, but unless you show me something that doesn't look like a re-skinned Call of Duty, I'm not interested in the multiplayer.Logan Westbrook said:Crysis 2, he said, would offer gamers a multiplayer experience that they hadn't had before, as it blended elements from military and sci-fi shooters and put it all in an urban environment. The nanosuits that the players wore - with their muscle and speed enhancing capabilities - offered a great deal of maneuverability, as well as the ability to cloak at will. These abilities helped to differentiate the game from its rivals, he said, as well as offering a lot of different ways to play.
I think this is pretty much the subtext of his statement.Andronicus said:Translation: either make something awesome and innovative with a deep and stimulating story, diverse range of interesting characters set in a colourful and imaginative world, or just make some derivative piece of crap and hope people like the multiplayer lots. Yep, sounds about right.Logan Westbrook said:For a shooter, he said, multiplayer was a must, unless a developer was making something really unique, and even then, only in the right conditions.
Not needed. This new installment actually uses LESS system resources, which I find incredible.Abedeus said:Also, only 2 months to travel in time forward, buy those 64-cored CPUs and come back for Crysis 2.