Ragsnstitches said:
Realitycrash said:
Yes, it looks good, but so does most trailers. I was disappointed that they STILL haven't gotten rid of that annoying first-person fighting mode where you click to slash with your sword, about as unimmersive as it gets. Magic is still just your hands and a ball rushing forth. Geh.
...Probably going to end up buying it anyway, like the sucker I am.
*Click to shoot a gun *Click to attack there *Click to ZOMGWTFBBQ... It's the norm really. I'm just saying.
Also, if you watched the trailer you would see there is also an AOE flame magic attack that is cast around the player. But beyond that the devs said there will "bolt attacks" that travel further, "Stream attacks" that have a wider arc of effect and cause steady damage (but shorter range), and "charged attacks" that magnify any of the above. I do believe they also said that the different elements will have different affects on a target (like flame causing damage over time and frost causing paralysis or damaging certain attributes)
I know it's the norm, especially in FPS, so why does it have to be like that in RPG? In FPS it feels more natural, you looking down the barrel of your gun, searching for a target..But in D&D-themed RPGS...Geh, I just can't get the feel of it. It's so stiff and bland. You swing your weapon in..How many ways? Two, like in Morrowind? (Didn't play Oblivion, so can't reference that).
I wish we had sword-fight combos, or something with atleast a bit more flow. My dream would be The Witcher meets Arkham Asylym. In B:AA, fighting was the simplest thing, but DAMN did it feel awesome, and YOU felt awesome too.