You are not alone. Probably because I still play some early 90's games (Daggerfall, Duke Nukem, Dark Forces) it helps put the shit we have today in perspective. It's not possible for me to pick flaws out of that trailer, as it has completely blown me away.k-ossuburb said:As excited I am for this, I also can't wait for Yahtzee to tear it a new one. I love it when he tears into games I enjoy because it makes it a hell of a lot funnier than something I don't give two craps about.
The gameplay should be enjoyable for me, I liked ES IV so even if I'm already familiar with how everything works I think I'll still love it.
The graphics and art style are fantastic, I just hope dialogue is just as impressive.
Also, side note: am I alone in being damn impressed with the state of technology these days? I grew up the the Master System and the Mega Drive as a kid, back then I thought Earthworm Jim was impressive, but jeeze, I wouldn't be surprised that in the next one or two generations we'll be seeing graphical intensity on par with most big-budget movies.
Also, another side note: I'd like to see Bethesda take on an RPG like Elder Scrolls and Fallout in space, I think the could pull off something as impressive-looking as Avatar if they tried, at least it might silence those people who are depressed that they don't live on Pandora.
Hence the MORE magic.someonehairy-ish said:You missed the bit where he splurged fire across a room and set fire to everyone in one go?Onyx Oblivion said:Needs more magic.
I know I won't be stabbing a dragon with a sword.
I think it's pretty safe to assume it's not Latin, unless Bethesda have suddenly gotten really lazy. Plus I think they only use latin to create elvish languages like Aylied or Dwemeric. There's a book in Oblivion that talks about Nordic magic breath and suchlike, but I can't remember the details. I'll have to search around on the UESP Wiki for it.Krantos said:This ( http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=2 ) is the best article I could find on it, but Howard actually talks about it in several video interviews and GI did an interview with the sound director and he discussed it too. It's different from Nordic and it's definitely not Aylied. This is the language the Nords use for Thu'um, but it's a separate language.TheRightToArmBears said:Won't it be Nordic? There are quite a few languages in Tamriel (and Mundus in general, but I don't think they've given us anything from non Tamrielic ones). If it sounds Latin-esque it's probably Aylied.Krantos said:Anyway, Bethseda actually created a whole language for the game. All the singing in the trailers we've seen is in that language. Supposedly it was a big task because they wanted to make sure it was consistent. All the Shouts will all be in Dragon as well, and they actually translate to something relative to what they do.
For example a shout to blast back your enemy roughly translates to "Divine Wind of something"
It's not really related to latin either. At least from I've seen it isn't. I think people are confusing it for latin simply because 9 times out of 10 when you hear that kind of singing it's Latin. Or gibberish.
Actually sounds more Scandinavian to me, which I suppose is appropriate.
Uh buddy this is what the world of TES is suppose to look like. If you pay attention to how the characters move you will notice that it's all gameplay; maybe with the exception of when Dragonborn blocks the dragon's fire and then uses a dragon shout. lol hey if I wanted to see anime I would just go to Japan seeing as everyone there are a little loony. Alright... I'm gonna stop before I look like a brainless fanboy.Eldan said:Meh... more standard generic Fantasyland, just shinier. Nothing that looks really pretty (as opposed to polished but standard) either. If I want to see snowy mountains and pine forests, I can go outside.
Also, no way that was all ingame footage. The breathing, the facial expressions and so on in the dragon fight? That's the Oblivion trailers all over again.
Gimme some more Babylonian dwarves and Japano-Egyptian elves, please?
Can I have some of your soul so I can use it to buy some amazing mods and this game as well?Frank_Sinatra_ said:O.O
My God that was amazing.
The visuals.
The Gameplay.
THE MUSIC!
I'm taking my soul back and selling it to Bethesda!
What exactly does anything I said have to do with Anime? No, the Elder Scrolls world should not just be Pseudo-European. The Dwemer culture, especially in it's art style was a very clearly inspired by fertile crescent cultures. The Dunmer in Morrowind showed similar influences in their architectural style and society, but there were clear eastern asian influences as well.Burningsok said:Uh buddy this is what the world of TES is suppose to look like. If you pay attention to how the characters move you will notice that it's all gameplay; maybe with the exception of when Dragonborn blocks the dragon's fire and then uses a dragon shout. lol hey if I wanted to see anime I would just go to Japan seeing as everyone there are a little loony. Alright... I'm gonna stop before I look like a brainless fanboy.Eldan said:Meh... more standard generic Fantasyland, just shinier. Nothing that looks really pretty (as opposed to polished but standard) either. If I want to see snowy mountains and pine forests, I can go outside.
Also, no way that was all ingame footage. The breathing, the facial expressions and so on in the dragon fight? That's the Oblivion trailers all over again.
Gimme some more Babylonian dwarves and Japano-Egyptian elves, please?
So wait, RPG's should look like FF?? Ummm this is medieval fantasy bud. If you tried to make the land of Skyrim or Cyrodill more *alien like* it wouldn't be The Elder Scrolls. A story was already written for this series and trying to change it up now would just throw the entire story and world outta wack. Complaining about the color palette??... *laughs hysterically* FF... how fucking boring. (the recent ones at least.)Novs said:Morrowinds oddity is what make the game good. The world of tamriel should be an alien place.Ragsnstitches said:I don't see the issue with the colour palette in this game. It seems as though each region will have its own distinct flavour. Morrowind was an Oddity and not something that encompasses Elder Scrolls. The world of Tamriel isn't some alien place and if I was to be frank, I'd say Morrowind sticks out like a sore thumb. As for a colourful work of art as you seem to think it is, you may have forgotten that most the land of morrowind is a charred wasteland. Oblivion had a hugely varied colour palette to the point of obscenity. It seems skyrim is toning back the colour palette as it was far too cartoon like in Oblivion.Novs said:Morrowind had good art direction. More colour than oblivion, but also alot of strange and otherwordly things, and a nice handcrafted world giving it some sort of soul.Brotherofwill said:I agree that Morrowing and especially Oblivion where lacking in the concept art and art direction department, but this looks pretty good so far. The nordic focus, full of runes and inscriptions, as well as the environments and all the like look good to me. I mean I'm not blown away, but it's a vast improvement over Oblivion. The yellow-red forest alone is already better than anything Oblivion achieved in terms of scenery.Novs said:HEY GUISE HASNT ANYONE NOTICED THAT THEIR COLOUR PALETTE CONSISTS OF BROWN,GREY AND GREEN? AGAIN.
Seriously bethseda l2art.
Why?
Because weve all seen those shitty generic grey,brown, and green fantasy landscapes with forests castles and knights. How fucking boring.
Oblivion did not have colour variety. It was green everywhere, with grey towns, and brown parts.
And lol Oblivion isnt cartoon like at all. WoW is cartoon like, Fable is cartoon like, and oblivion is nowhere near those 2 games.
Oblivion art direction is amateur and generic.
I was using anime as an example for your argument about going outside if you wanted to see snow and trees.Eldan said:What exactly does anything I said have to do with Anime? No, the Elder Scrolls world should not just be Pseudo-European. The Dwemer culture, especially in it's art style was a very clearly inspired by fertile crescent cultures. The Dunmer in Morrowind showed similar influences in their architectural style and society, but there were clear eastern asian influences as well.Burningsok said:Uh buddy this is what the world of TES is suppose to look like. If you pay attention to how the characters move you will notice that it's all gameplay; maybe with the exception of when Dragonborn blocks the dragon's fire and then uses a dragon shout. lol hey if I wanted to see anime I would just go to Japan seeing as everyone there are a little loony. Alright... I'm gonna stop before I look like a brainless fanboy.Eldan said:Meh... more standard generic Fantasyland, just shinier. Nothing that looks really pretty (as opposed to polished but standard) either. If I want to see snowy mountains and pine forests, I can go outside.
Also, no way that was all ingame footage. The breathing, the facial expressions and so on in the dragon fight? That's the Oblivion trailers all over again.
Gimme some more Babylonian dwarves and Japano-Egyptian elves, please?
Cyrodiil was originally concieved as tropical jungle, with the Empire as Roman-inspired, not medieval. Traces of the entire period were clearly there in earlier games, with fantasy races being inspired by different client kingdoms and parts of the Roman Empire.
I think it is sad that they dump this entire rich cultural diversity they could draw from and instead focus more and more on simplified ideas of medieval Europe.
OMG, they better make a mod for that.-Zen- said:I take it the yell at 1:08 was supposed to be one of the fabled Dragon Shouts?
I was hoping for something a little more like this.
Oh well, at least it's still cool.
My problem with that was that Oblivion didn't have much to explore. Level scaling meant that there was never much danger for your character, as every monster was appropriate and there was not much interesting treasure to find, only randomly generated stuff. Few, if any, of the dungeons had any flavour to them. No sense of history. No unique traits.Burningsok said:So wait, RPG's should look like FF?? Ummm this is medieval fantasy bud. If you tried to make the land of Skyrim or Cyrodill more *alien like* it wouldn't be The Elder Scrolls. A story was already written for this series and trying to change it up now would just throw the entire story and world outta wack. Complaining about the color palette??... *laughs hysterically* FF... how fucking boring. (the recent ones at least.)Novs said:Morrowinds oddity is what make the game good. The world of tamriel should be an alien place.Ragsnstitches said:I don't see the issue with the colour palette in this game. It seems as though each region will have its own distinct flavour. Morrowind was an Oddity and not something that encompasses Elder Scrolls. The world of Tamriel isn't some alien place and if I was to be frank, I'd say Morrowind sticks out like a sore thumb. As for a colourful work of art as you seem to think it is, you may have forgotten that most the land of morrowind is a charred wasteland. Oblivion had a hugely varied colour palette to the point of obscenity. It seems skyrim is toning back the colour palette as it was far too cartoon like in Oblivion.Novs said:Morrowind had good art direction. More colour than oblivion, but also alot of strange and otherwordly things, and a nice handcrafted world giving it some sort of soul.Brotherofwill said:I agree that Morrowing and especially Oblivion where lacking in the concept art and art direction department, but this looks pretty good so far. The nordic focus, full of runes and inscriptions, as well as the environments and all the like look good to me. I mean I'm not blown away, but it's a vast improvement over Oblivion. The yellow-red forest alone is already better than anything Oblivion achieved in terms of scenery.Novs said:HEY GUISE HASNT ANYONE NOTICED THAT THEIR COLOUR PALETTE CONSISTS OF BROWN,GREY AND GREEN? AGAIN.
Seriously bethseda l2art.
Why?
Because weve all seen those shitty generic grey,brown, and green fantasy landscapes with forests castles and knights. How fucking boring.
Oblivion did not have colour variety. It was green everywhere, with grey towns, and brown parts.
And lol Oblivion isnt cartoon like at all. WoW is cartoon like, Fable is cartoon like, and oblivion is nowhere near those 2 games.
Oblivion art direction is amateur and generic.
*slight change of heart*
BUT WAIT... I will agree with you that Morrowind was beautiful. It ranks as one of my top 3 greatest games ever imo. It's what got me into RPG's. And... I understand having things look alien like; it adds a twist and makes the world interesting in it's own way. Thing is, it's been done a lot as well. WoW, FF, other MMOs, majority of Japanese games. As for Oblivion, I loved it. yeah sure I noticed a major of the land scape was similar, but I could care less. I love the exploring part of it all.
I agree with the level scaling completely. It should go back to what Morrowind was. However, Oblivion never changed the entire world. It's only part of Tamriel. Maybe Morrowind was a hot bed for diversity in culture. Landscape was diverse as well because of Red Mountain and how it was drastically different compared to the rest of the land. Cyrodiil didn't have as much difference in culture probably because of the heavy Imperial influence. idk man. In the end it's all about difference in taste.Eldan said:My problem with that was that Oblivion didn't have much to explore. Level scaling meant that there was never much danger for your character, as every monster was appropriate and there was not much interesting treasure to find, only randomly generated stuff.Burningsok said:So wait, RPG's should look like FF?? Ummm this is medieval fantasy bud. If you tried to make the land of Skyrim or Cyrodill more *alien like* it wouldn't be The Elder Scrolls. A story was already written for this series and trying to change it up now would just throw the entire story and world outta wack. Complaining about the color palette??... *laughs hysterically* FF... how fucking boring. (the recent ones at least.)Novs said:Morrowinds oddity is what make the game good. The world of tamriel should be an alien place.Ragsnstitches said:I don't see the issue with the colour palette in this game. It seems as though each region will have its own distinct flavour. Morrowind was an Oddity and not something that encompasses Elder Scrolls. The world of Tamriel isn't some alien place and if I was to be frank, I'd say Morrowind sticks out like a sore thumb. As for a colourful work of art as you seem to think it is, you may have forgotten that most the land of morrowind is a charred wasteland. Oblivion had a hugely varied colour palette to the point of obscenity. It seems skyrim is toning back the colour palette as it was far too cartoon like in Oblivion.Novs said:Morrowind had good art direction. More colour than oblivion, but also alot of strange and otherwordly things, and a nice handcrafted world giving it some sort of soul.Brotherofwill said:I agree that Morrowing and especially Oblivion where lacking in the concept art and art direction department, but this looks pretty good so far. The nordic focus, full of runes and inscriptions, as well as the environments and all the like look good to me. I mean I'm not blown away, but it's a vast improvement over Oblivion. The yellow-red forest alone is already better than anything Oblivion achieved in terms of scenery.Novs said:HEY GUISE HASNT ANYONE NOTICED THAT THEIR COLOUR PALETTE CONSISTS OF BROWN,GREY AND GREEN? AGAIN.
Seriously bethseda l2art.
Why?
Because weve all seen those shitty generic grey,brown, and green fantasy landscapes with forests castles and knights. How fucking boring.
Oblivion did not have colour variety. It was green everywhere, with grey towns, and brown parts.
And lol Oblivion isnt cartoon like at all. WoW is cartoon like, Fable is cartoon like, and oblivion is nowhere near those 2 games.
Oblivion art direction is amateur and generic.
*slight change of heart*
BUT WAIT... I will agree with you that Morrowind was beautiful. It ranks as one of my top 3 greatest games ever imo. It's what got me into RPG's. And... I understand having things look alien like; it adds a twist and makes the world interesting in it's own way. Thing is, it's been done a lot as well. WoW, FF, other MMOs, majority of Japanese games. As for Oblivion, I loved it. yeah sure I noticed a major of the land scape was similar, but I could care less. I love the exploring part of it all.
Furthermore, I've said it before, and I will say it again: Elder Scrolls aren't supposed to be based on Medieval times. At least, they weren't before Oblivion came out and changed the entire world.