Johnny Novgorod said:
bluegate said:
After opening all gates in Cathedral Ward, Eileen will spawn outside the Cathedral, talk to her and a mini boss will spawn in the area where you fought Gascoigne.
Is it worth it at all to purchase the badge that opens the gates leading to the plaza? I know you can drop in and open it from behind later in the game, but I don't know how much later or if any part of Eileen's quest is time sensitive. Right now I'm at Old Yharnam.
Eileen's quest isn't time sensitive, it is event trigger sensitive.
If I remember correctly;
- You must talk to her in the first area of the game before opening all gates in Cathedral Ward ( you did this ).
- The next step in her quest unlocks after opening all gates in Cathedral Ward
- You must talk to her and help her defeat the mini boss
before interacting with the altar after Vicar Amelia
( Be sure to talk to her after helping her, she'll give you an emote or something )
- Then after some point in the story, she'll be in front of the cathedral, where you fought Vicar Amelia, for her final quest step
If you can spare the blood echoes, go ahead and buy the item that allows you to open the gate "prematurely".
Otherwise, the path of progression goes like so;
- From Cathedral Ward travel to Old Yharnam
- Defeat the boss in Old Yharnam
- Return to Cathedral Ward and now the locked door next to the lamp will have opened
- Take this new path and you'll eventually, with a bit of luck, end up behind the locked gate where you got the wooden shield in Cathedral Ward, allowing you to finally open all gates.
hanselthecaretaker said:
Having said that, it?s not to make the dungeons sound bad per se; they have some great bosses and there?s loads of treasure. However they definitely embody the SoulsBorne formula and distill it down to its very essence, which is at times both delightful and maddening.
Additional tip for Chalice Dungeons;
- Don't bother with the Hintertomb Dungeons, nothing but pain and death awaits you here
- All dungeon floors have the same basic layout;
-- A room where you enter the floor, either by lamp or by elevator
-- A small corridor*
-- A small room with that floor's main lamp
-- The actual main dungeon for this floor where you'll find a locked "boss" gate and a giant switch to open said gate
-- After the "boss" gate you'll find another small corridor*
-- The actual boss arena
-* Sometimes you'll find doors in these corridors, these lead to smaller dungeons where you can often find chests with items
- If you find the dungeons a slog, simply run through the "main dungeon", flip the switch and then run to the boss gates; basically making the dungeons into a boss rush.
- There are 4 flavors of dungeons; Pthumeru, Hintertomb, Loran and Isz.
- There are 2 types of dungeons;
-- "Story" Dungeons with predetermined layouts, enemies and loot. Clear these to unlock deeper dungeon depths.
-- Root Dungeons. These have randomized layouts, enemies and loot. These are used only for farming.
- Every dungeon you open comes with an identifier code,
write these down because;
If you have already opened up a certain dungeon, you can later re-open it without paying tribute items by using the game's password search ( or whatever it was called ) function.
Meaning, you can farm certain dungeons indefinitely without paying for it.
This also applies to Root dungeons. For example, if you have paid to open up a Pthumeru Root Chalice dungeon, you can search for any Pthumeru Root Chalice dungeon code and open them without having to pay tribute items.