Fitness Gaming

Shamus Young

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Fitness Gaming

Instead of incorporating games into exercise, how about incorporating exercise into games?

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Cpt_Oblivious

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xmetatr0nx said:
But, i dont really fancy the though of working out with a machine or even indoors, i dont even like using the weight machines at the gym or the interactive rowing machine that gives you the scenic video of a lake.
I see where you're coming from with that. i couldn't even manage a week at the gym. I felt it was too clinical and didn't like xercising in front of others. None of my friends understand why I didn't like it, I much prefer going for a run in the locla woods and I'd got some bricks and old railway sleepers to sue as weights in my garden.
 

SatansBestBuddy

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For myself, I've been trying to manage my weight using the Rock Band drums, as those can really help you work up a sweat on the meatier songs, and I really enjoy doing it for hours on end, too.

Though, it hasn't worked as well as I'd hoped; my arms and legs are in good shape, but my midsection has devloved into some kinda shapeless blob that is neither fat nor muscle...
 

hamster mk 4

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I once played this arcade soccer game that was powered by an excercise bike. The faster you peddled the faster your avatar would run. You would be suprised how fast or how long you would be willing to peddle to get to the ball first. While the expense of such a set up may be more than the average home user would be willing to front. I think a gym/arcade would be awsome.
 

Iron Mal

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It sounds like a good idea (and is founded upon good logic) but trying to impliment an exercise mode into most games wouldn't end very well for one simple reason.

Video games are not a healthy activity (we have the stereotype for a reason).

Attempting to impliment ideas like your example of stepping on the Wii-fit board for health would work well in some games where you are already standing up and flailing around like a madman (such as Madworld or Guitar Hero) but in more conventional games (like Call of Duty, Halo, Command and Conquer etc.) it would just get in the way of gameplay (imagine if you had to operate the controller/keyboard and mouse with precision and accuracy, keep track of what's on screen, use a headset in a multiplayer game and watch your balance as you are quickly stepping back and forth onto what is essentially a raised piece of the floor with footprints).

You would either give up and go back to a good old fashioned lazy game or you might end up hurting yourself (which, last time I checked, does not make you any healthier).

Like the idea of attempting to make games more educational, it is a noble idea to try to get games to make people healthier but we will invariably hit the roadblock of the games that form the mainstay of what we call games are not physically engaging (just as most games meant for entertainment don't really enrich your mind in any way) while most 'healthy' games come across as being gimmicks or just become bland exercise machines and defeat the point of being a game (you do get the occasional exception that proves the rule, such as Typing of the Dead or Wii Sports).

In short, physical activity and games just don't mix (or at least they don't mix very well), we usually play games to rest from the tiring activities we've had during the day, be they physical, mental or emotional strains. Some people can relax by doing exercises, and that's all good (they can have their own genre just for them) but by the same token there are also a lot of people who don't unwind this way (it's simmilar to the observation that after Halo came out, almost every shooter that was released was a Military shooter about space marines, which is something that not everyone is happy about).
 

Theissen

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How can you you bid the one thing you are sure to live with for your whole life, 24/7 nothing but the best?

I'm not saying one should go out and become the fittest guy in the world, but one should definitely be in OK shape. Anything else is not fair for yourself.

Before and after I've exercised (I run for about 20 minutes three times a week and do push-ups and sit-ups for 10 minutes almost every day), I keep telling myself that this is for my best. I guess I am one of those people who learned to like exercising. And you, Shamus, are correct that one has to learn to like exercising. It's certainly not something that happens in a heartbeat.

Many people also tend to start with a high intensity training because they want to spent the least amount of time exercising and burn as many calories as possible. That's generally a very bad way to start. Start slow and gradually build it up is a way to make sure you are not put down after 1 session.

Fitness and exercise aside, the ideas brought in the article are good. A slight problem might be the niche audience. Think about it: How many seek both exercise and gameplay in their Wii-videogames? If such a game ever is made, which I hope it will be, the exercise crowd won't buy it if its gameplay content is targeted gamers. The gamers won't buy it if the exercise content is targeted the exercise-crowd. But both you and I know that things aren't black and white, and there are probably a big bunch of people in the grey zone.
 

axnxgxixe

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I think that that's a really great idea. I know that one of the "games" in Wii fit involves 10, 20, or 30 minutes of stepping on and off the balance board while allowing you to change the channel and watch tv while you "exercise". If that could be incorporated into actual game play and provide game-play incentive such as health, money, or some other form of compensation, I think that would be a great idea.

Some problems do arrise- you don't want to make the bonuses too powerful and inhibit gameplay- a balance needs to be found. I'm sure that some people will find this gimmicky and complain that it detracts from gameplay, and a whole other problem arrises from struggles with coordination, but it is definitely a good idea.

I like it, but at the same time, have you ever played a game standing? It just isn't as enjoyable as sitting down. To date, I think the only game I've ever played standing up was smash brothers melee/brawl, and that only happened because 5 people were crammed around the tv in a tiny dorm room.

Overall, the idea has definite merit. Very good article!
 

randommaster

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Iron Mal said:
In short, physical activity and games just don't mix (or at least they don't mix very well), we usually play games to rest from the tiring activities we've had during the day, be they physical, mental or emotional strains. Some people can relax by doing exercises, and that's all good (they can have their own genre just for them) but by the same token there are also a lot of people who don't unwind this way (it's simmilar to the observation that after Halo came out, almost every shooter that was released was a Military shooter about space marines, which is something that not everyone is happy about).
Physical activity doesn't mis well with a traditional controler, but the Wii remote/nunchuk allows people to move around while still being able to control the game well. Punch Out for the Wii is a good example of this, where you use your arms to throw punches, but use the control stick for more precise movements.

Also, DDR is a really good way to excersise while playing a game.
 

Nutcase

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I understand the article, but disagree with it almost all the way.

- No, you don't have to like exercise for it to produce results. What you do, physically, is what produces results. If you care enough about the results, like the results enough, you will do the work. And if you don't care about the results, you don't have a problem to fix in the first place. This "having to develop motivation" thing is just an excuse, piling artificial obstacles in front of work that would be quite simple if you made an actual effort to do it.

- If there is something you genuinely want to achieve, then of course you start by researching how that thing is effectively done. With fitness, you don't have to do more than a few hours of reading to get the basics. Using those few hours to flail around with Wii Fits and treadmills gets you nowhere.

- The article completely ignores the most important part of the equation in trying to lose weight. At its core, being overweight is an imbalance of energy input and energy output. For various reasons, concentrating on increasing the energy output is almost guaranteed to fail, whereas you will definitely (barring rare medical conditions) lose weight when you drop the input to a suitable level, even if you don't exercise at all.

- The article positions low-intensity exercise as superior to intense exercise. Not true. For a person seeking overall fitness and wellness at minimum effort and time spent, doing either for the reason of burning calories up front is stupid (see last point; moderate calorie intake instead of futilely trying to "burn" them), but intensive exercise should be included in practically any general fitness program for other purposes.

- Granted, the suggested Wii Fit / game integration would effectively produce low-intensity exercise at no time cost. This could be a nice extra to a healthy lifestyle, but how many people would treat it as that? How many would instead consider it a sacrifice at the altar of the fitness gods, as filling some unknown "fitness quota" - just like so many people treat the entirety of a gym - and never take charge and decide how fit they want to be?
 

samsonguy920

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Best game to implement using more body activity? World of Warcraft. Just the running between towns and instances would burn tons of calories.
 

Jumplion

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Emperorpeng said:
DDR

/thread

...whoa, I was just about to think up about what I would type up for this topic, and then this came up.

Kudos to you man, I love DDR, you deserve a cookie. Sugar or Chocolate Chip?

As for the article, I mostly agree however I think that these health games fill more of a niche in the market and won't ever actually be fully incorporated. As Iron Mal said, for other niche games (MadWorld) it could make the game more viceral (I can only imagine what it would be like to flail your arms around, grab somebody, rip their neck out all while running up and down the WiiFit Board would be like...) but for most conventional games it would detract from the game itself as many people play games to relax a bit or something similar. Playing Bejeweled while running up and down the WiiFit Board to get extra points wouldn't be very fun if you think about it.
 

bjj hero

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There have been games that improve your fitness for thousands of years. They're called sports.

You don't have to go to the gym to get fit, just find something physical you enjoy. I hate the gym but love doing BJJ/kickboxing/MMA. I get fit to improve my martial arts. To improve my performance Ive even started doing a few gym sessions. Thats motivation.

Its like learning to read. Adult learners, who for what ever reason are illiterate, don't take classes and learn to read for the sake of reading. They do it because they want to be able to use news papers/magazines/streetsigns/football manager sims/comics/TV guides/whatever. Thats motivation.

I honestly believe wii fit is a gimmick. I'm sure its better than doing nothing if you have a sedentary life style but including "fit mode" as an option will probably be ignored by this group anyway.
 

Mackinator

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Iron Mal said:
In short, physical activity and games just don't mix (or at least they don't mix very well), we usually play games to rest from the tiring activities we've had during the day, be they physical, mental or emotional strains.
I think someone just doesn't want to exercise, but like he said, there would preferably be two modes available for playing the games so if you don't want to exercise you don't have to. Also, no one can argue that game developers would/nt be able to goto such lengths as to make two modes for the game but, like he said - there would be a huge market for those games including the average gamer who wouldn't mind getting exercise to the casual gamers who absolutely love these things.

I like the idea, I would love to exercise more in games but like you say you need motivation which I lacked until very recently.
 

Iron Mal

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Mackinator said:
Iron Mal said:
In short, physical activity and games just don't mix (or at least they don't mix very well), we usually play games to rest from the tiring activities we've had during the day, be they physical, mental or emotional strains.
I think someone just doesn't want to exercise, but like he said, there would preferably be two modes available for playing the games so if you don't want to exercise you don't have to. Also, no one can argue that game developers would/nt be able to goto such lengths as to make two modes for the game but, like he said - there would be a huge market for those games including the average gamer who wouldn't mind getting exercise to the casual gamers who absolutely love these things.

I like the idea, I would love to exercise more in games but like you say you need motivation which I lacked until very recently.
I make a habit of exercising regularly (and, all things considered, am reasonably healthy) but I will admit that when it comes to playing games I am quite lazy and prefer to just lay down and play a shooter rather than be jumping around everywhere playing the Wii (as fun as that is from time to time, it is something that you will tire of eventually).

The reason I gave for exercise and games not mixing was (again, like I said) the same reason why educational games often failed, they try too hard to fufil their purpose and cease to be fun or a game anymore (play a few maths and science games and you will realise what I'm talking about). The same could apply to exercise games, Wii Fit and Wii sports got the mixture about right (and in my opinion we should realistically leave it there) but attempting to work an exercise mode into other kinds of games would just labour the point, it should be an option, if you want to exercise you should be able to go out and buy an exercise game of your own volition, it shouldn't be something that is weedled into other people's territory whether they like it or not, it just isn't appropriate (giving an option for an exercise mode means that it would still largely be ignored by the people you're trying to persuade to get active, you are still just asking someone if they want to exercise whether it be in a game or in another way, if they weren't going to before then they won't now).

One idea I've heard that might be a step in the right direction would be the use of project Natal, I heard someone suggesting that ,for instance, in a shooting game you want to throw a grenade, normally you press a button, right?

Now you have to make a throwing motion with your arm. It doesn't seem like much (and it isn't) but I believe that simply adding physical elements to what is still largely a sedimentry game would be the best approach, it isn't too dramatic and is still fairly stationary and chair based (which will avoid alienating lazier gamers such as myself) but it still has a certain level of motion and activity involved (in my opinion, exercise is something you should want to do, not something you should be coerced into doing).
 

Nutcase

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Iron Mal said:
One idea I've heard that might be a step in the right direction would be the use of project Natal, I heard someone suggesting that ,for instance, in a shooting game you want to throw a grenade, normally you press a button, right?

Now you have to make a throwing motion with your arm. It doesn't seem like much (and it isn't) but I believe that simply adding physical elements to what is still largely a sedimentry game would be the best approach, it isn't too dramatic and is still fairly stationary and chair based (which will avoid alienating lazier gamers such as myself) but it still has a certain level of motion and activity involved (in my opinion, exercise is something you should want to do, not something you should be coerced into doing).
If it's more fun or controls better that way, great. But it's counterproductive to pretend it has anything to do with fitness at that point.
 

Jackpot

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This website is called the escapist for a reason.

When you exercise, use and abuse music. This is especially easy on ardio machines, where you can just close your eyes and allow the music to wash over you and take you somewhere else. As long as your body is moving the equipment, there is absoluely no problem.

There are no rules in a gym saying you can't fantasise while you work out.

Tips :

For cardio workout, use high tempo music.

For weightlifting, use medium tempo music. (lyrics about srength and masculinity helps (rammstein)

Think of it as dancing in a machine, just express what you hear same way you do when dancing, but your motions are guided into a weight loss machine.

Use song titles and grooves as inspiration; I have been through a space battle on a giant turtle (you will be reincarnated as an imperial attack spaceurtle), ridden with an attacking horde of Moors and concquored Europe, attacked whales, sailed to Iceland (mastodon) and became an energy being (behold the arctopus)

THIS MAY HELP : http://www.zombieworkout.com/the-end-is-near-1608-3108.html

NB : I am currently in france, and on an AZERTY keyboard. Please excuse any mistakes.