Five Nights at Freddies, the best designed indie horror game of recent memory?

Not G. Ivingname

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I will admit right now, I have not played this game. I only watched a single video about it, and not even the whole thing.

I was far too terrified to play it. Yet, I could tell, it was such an ingenius bit of design and concept. You cannot run, you cannot hide, you cannot move from a single spot, you can only hope to throw up a door and hope you don't run out of power...

The story: You are a very, VERY stupid person who has decided to take the job of a night guard at Chuck E Cheese from Hell Freddy's, a fun place for kids and adults alike. You get a call, from another guard. He informs you, everything is going to be FINE, there is nothing to worry about.



Also they will stuff you into a suit if they see you, because being "out of costume" after hours is against the rules.

Your job is simple. You watch the cameras, as the animatronics suddenly move from one room to another. Also there are two blind spots right outside your guard room, but instead you have some very useful lights you can use to check those blind spots. Your security room is equipped with very strong metal doors that you can throw up if they get too close. Also, better keep using your camera to checking "Pirate Cove," or something is going to get rather angry at you...

However, using the lights, the camera, or even the doors takes your limited power. It already is ticking down slowly, but using anything increases the power drain, particularly if you use the doors. If you run out of power, the doors come open (you wouldn't want to be trapped in that room if their was a power outage, do you?) and your basically all kinds of fucked.

This is were the brilliance of this game really shines. Unlike many of "Amensia" style indie horror games, were you can stuff yourself into a dark place and hide from the horrors, your character cannot move. This works against every notion of "fight or flight" a person has, since you can really do neither.

The uncanny costumed freaks always stay still when your watching them on a camera (and a lot of the time they are staring DIRECTLY at your camera), most of the time they will move to a different room when you looking at something else (although sometimes a camera will go dark, as the costume moves to/from that room). Due to how little power you have, it becomes a tricky balancing act, as you try too keep track of everyone's movements, try to keep the thing in Pirate Cove in Pirates Cove, and trying to just stay alive, all while using as little power as possible.

That is why I think this game is such a master course in horror design, and why I will NEVER PLAY IT SO LONG AS I SHALL LIVE.

Edit: You can now buy it off Steam! :D
 

RelexCryo

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Not G. Ivingname said:


Also they will stuff you into a suit if they see you, because being "out of costume" after hours is against the rules.
Why not just show up to work dressed like an animatronic animal? Themepark mascots wear clothes like that.

Also, Pirate Cove Pete, the fox, can move while you are looking at him.
 

Zhukov

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Dec 29, 2009
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Eh, it's pretty cool I guess. Definitely a good example of what can be done with a tiny budget.

Bit too goofy for me to consider it effective horror though. Certainly not in the same league as Amnesia.

Although there's no denying the effect of switching on your door light and seeing one of those fuckers looking in at you.
 

lacktheknack

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Jan 19, 2009
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I watched Raedwulfgamer's two vids on it.

Literally the SCARIEST DAMN THING.

I'll never play it, but holy crap, it's probably the best and most innovative thing to happen to the horror genre in years.
 

PsychicTaco115

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I think the use of such a familiar setting really helps the game; it's a real place you've probably been to as a kid

I'm not sure what's scarier: Having the phone guy not know what's going on or having him fully aware of it and speaking so nonchalantly about it

Spooky *^*

That's why I watch others play it :D
 

Mirroga

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Played the demo. Loved it! I think I'm gonna buy the full game soon.

What sells it for me is its a simple game that anybody can pick up and play, even non-gamers. What sells the horror for me is the paranoia, dread, isolation, and the fact that the scenario can be done in the real world.

I consider it as the only horror game I actually liked in both immersion and gameplay. I would really love to suggest this game to fans of horror, gamers and non-gamers.


EDIT: To Topic Maker, correct the game title. It's Five Nights at Freddy's.

Also here's a short video of the gameplay just so people can get the idea.
 

RaikuFA

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Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.
 

Mirroga

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RaikuFA said:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.
I'm kind of curious now. Has there been a horror medium wherein if the characters did the smartest and best actions from beginning to end, will there still be a story?

Also it's quite noteworthy about this game since a lot of people are already making theories or speculations about said plotholes. They need a security guard at night, not because they want to keep people out, but to keep those animatronics in. You're basically human bait so they won't go out. As for dress up as one. I got none. The only thing I've thought about is they might still attack you if you don't look like one of the 4 mascots.
 

DeimosMasque

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RaikuFA said:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.
The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.
 

Mirroga

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Kamui-Moshiri said:
The game is creepy, and it has some interesting ideas, but I think 'Best designed indie horror game in recent memory' might be a bit of an oversell. It does look to be a step above the usual survival horror crap we've been drowning it lately, but I think it's more than a little early to assume it'll take Amnesia's crown.
I agree. In my books, there will never ever be such a thing as best. Same reason there's no perfect game. You can never ever only like 1 of each thing/game/movie/etc. That's why I would consider it as ONE of the best designed, like Amnesia.
 

Sarah Kerrigan

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I'm too freaked out to play it (I have a fear of costumed mascots like this; I barely can watch playthroughs. Normally have it open on another tab) But I think it's well designed. it's simple enough that you can get freaked out but not enough to where you can't do anything. I think alot of horror games should learn from that.
 

Someone Depressing

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It seems very interesting, and I like the designs of the animatronics themselves. I'll make sure to try it out.

Without a doubt, it's much fresher than the average "survival horror" game that major developers vomit out onto our plates, but I don't think it'll compare to other indie projects, like Amnesia or Outlast. It might not even be as good as Yumme Nikki, but I'm sure it'll be a novel experience. At least it passes the Bechdel Test.

Edit: "They used to be allowed to walk around at day time, but during the... "incident" of 1987... It's amazing how the human body can still live without the frontal lobe."

There's only one logical explanation: Freddy's is run by ACME.

In the end: A decent game with a few good ideas, along with being a good example of: creativity, ideas + design > budget and how many DLCs you can get away with. I'm also shit scared of animatronics after an unfortunate accident at a zoo a few years ago, so it strikes me personally.

Holy crap, I just noticed something weird. That tune that the bear plays when you lose power sounded weirdly familiar. Turns out, it's from Carmen, a play I saw when I was 9. The song was about a bullfighter who loved his job because of the fear of being hit and killed by the bull, even though the bull isn't is not malevolent - it's doing what evolution has told it do to.

As for the game's silly tone, it's black comedy, obviously intentionally. When Foxy was rushing me, I closed the door in the nick of time, and bursted into laughter yet wept at the same time. It seems like turning the player into a nervous wreck is the game's number one goal. It succeeded.


There's just something about the idea of a worn down, psychotic fox robot running at top speed through a shitty pizzeria that both frightens me to the bone and makes me laugh at the same time.
 

Ragsnstitches

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I was watching Markipliers lets play. Looks great. I'm currently trying to get myself less stressed in general so this game isn't a purchase for me now. But I love the idea and the execution.

I think you might be overselling the game though. There are plenty of indie horrors that match this game for chills and spooks. But it's definitely the freshest horror game in recent years.
 

RaikuFA

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DeimosMasque said:
RaikuFA said:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.
The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.
From what I've seen, theres a room that has costumes that you can put on. Whats to stop you from grabbing one before your shift and putting it on to protect yourself.

As for bait, why not dummies on strings (to simulate movement) to distract them?
 

EternallyBored

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Jun 17, 2013
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RaikuFA said:
DeimosMasque said:
RaikuFA said:
Question: Why not dress up like one of the mascots? Makes them think you're one of them.

Also, why do you need a security guard at night? Seems like if vandals broke in the T-1000 muppets could take care of themselves.

Then again, like the OP said, your character is very stupid.
The first phone call states that the heads to the mascot costumes have wires, crossbars, etc in it that makes it impossible to have it fit on a human head without killing him. Yeah it's a bit of a cop out but it does make some level of sense.

As for why they need a guard, Mirroga above me said the prevalent theory is that you're bait not a guard. The fourth and fifth night phone call seems to suggest as much as well.
From what I've seen, theres a room that has costumes that you can put on. Whats to stop you from grabbing one before your shift and putting it on to protect yourself.

As for bait, why not dummies on strings (to simulate movement) to distract them?
You have to make some concessions for horror to work in a lot of circumstances, if you overanalyze what people should be doing like 80% of all horror stories kind of start to fall apart.

The backroom your talking about doesn't have costumes in it those are animatronic pieces, the ones that the guard says the other mascots will try to stuff you into if they catch you. When you get a game over you see a freeze frame of the backroom with one of the animatronic animals with eyeballs falling out of it which is presumably supposed to be your character.

The dummies idea is a bit complex and is pretty much moot because if your going to inject that much sense into the setting, then you might as well just be asking why the restaurant doesn't just fix or destroy the stupid things, or at least set the security station up outside the building and seal the entrance with the unbreakable security doors used in the game, or just get a better power system, or set it up so the security doors seal automatically.

Kind of like how a good chunk of horror stories could be solved just by calling the police, you probably shouldn't look too deep into the logical actions behind killer mascots in a kid's restaurant.
 

Something Amyss

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lacktheknack said:
I'll never play it, but holy crap, it's probably the best and most innovative thing to happen to the horror genre in years.
I'm not sure what's innovative about compiling horror clichés and throwing in a slight "Blink" vibe to the whole thing.

Granted, it was funny watching Jim Sterling get caught in a jump scare, but innovative?
 

Laser Priest

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Mar 24, 2011
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Zachary Amaranth said:
lacktheknack said:
I'll never play it, but holy crap, it's probably the best and most innovative thing to happen to the horror genre in years.
I'm not sure what's innovative about compiling horror clichés and throwing in a slight "Blink" vibe to the whole thing.

Granted, it was funny watching Jim Sterling get caught in a jump scare, but innovative?
It's mostly that this game has you stuck in one spot, trying to just keep things from getting to the room you're trapped in.

Maybe I haven't been paying attention, but considering almost every other indie horror game I've seen since Amnesia was a Slender rip-off, this one strikes me as different, if nothing else.
 

Willy Hernandez

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Ummmmmm, It sucks, its literally the 10 dollars version of a screamer youtube video, Why everyone appears to be afraid of clowns or theme park animatronics? Was a carnival style apocalypse that I missed?

(disclaimer, I don´t know the real price of this thing)
 

someonehairy-ish

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Eh, I saw Jim play it and didn't think a whole lot of it. The security guard concept works ok, but the puppets are too goofy overall for me to take it seriously.