I will admit right now, I have not played this game. I only watched a single video about it, and not even the whole thing.
I was far too terrified to play it. Yet, I could tell, it was such an ingenius bit of design and concept. You cannot run, you cannot hide, you cannot move from a single spot, you can only hope to throw up a door and hope you don't run out of power...
The story: You are a very, VERY stupid person who has decided to take the job of a night guard atChuck E Cheese from Hell Freddy's, a fun place for kids and adults alike. You get a call, from another guard. He informs you, everything is going to be FINE, there is nothing to worry about.
Also they will stuff you into a suit if they see you, because being "out of costume" after hours is against the rules.
Your job is simple. You watch the cameras, as the animatronics suddenly move from one room to another. Also there are two blind spots right outside your guard room, but instead you have some very useful lights you can use to check those blind spots. Your security room is equipped with very strong metal doors that you can throw up if they get too close. Also, better keep using your camera to checking "Pirate Cove," or something is going to get rather angry at you...
However, using the lights, the camera, or even the doors takes your limited power. It already is ticking down slowly, but using anything increases the power drain, particularly if you use the doors. If you run out of power, the doors come open (you wouldn't want to be trapped in that room if their was a power outage, do you?) and your basically all kinds of fucked.
This is were the brilliance of this game really shines. Unlike many of "Amensia" style indie horror games, were you can stuff yourself into a dark place and hide from the horrors, your character cannot move. This works against every notion of "fight or flight" a person has, since you can really do neither.
The uncanny costumed freaks always stay still when your watching them on a camera (and a lot of the time they are staring DIRECTLY at your camera), most of the time they will move to a different room when you looking at something else (although sometimes a camera will go dark, as the costume moves to/from that room). Due to how little power you have, it becomes a tricky balancing act, as you try too keep track of everyone's movements, try to keep the thing in Pirate Cove in Pirates Cove, and trying to just stay alive, all while using as little power as possible.
That is why I think this game is such a master course in horror design, and why I will NEVER PLAY IT SO LONG AS I SHALL LIVE.
Edit: You can now buy it off Steam!
I was far too terrified to play it. Yet, I could tell, it was such an ingenius bit of design and concept. You cannot run, you cannot hide, you cannot move from a single spot, you can only hope to throw up a door and hope you don't run out of power...
The story: You are a very, VERY stupid person who has decided to take the job of a night guard at

Also they will stuff you into a suit if they see you, because being "out of costume" after hours is against the rules.
Your job is simple. You watch the cameras, as the animatronics suddenly move from one room to another. Also there are two blind spots right outside your guard room, but instead you have some very useful lights you can use to check those blind spots. Your security room is equipped with very strong metal doors that you can throw up if they get too close. Also, better keep using your camera to checking "Pirate Cove," or something is going to get rather angry at you...
However, using the lights, the camera, or even the doors takes your limited power. It already is ticking down slowly, but using anything increases the power drain, particularly if you use the doors. If you run out of power, the doors come open (you wouldn't want to be trapped in that room if their was a power outage, do you?) and your basically all kinds of fucked.
This is were the brilliance of this game really shines. Unlike many of "Amensia" style indie horror games, were you can stuff yourself into a dark place and hide from the horrors, your character cannot move. This works against every notion of "fight or flight" a person has, since you can really do neither.
The uncanny costumed freaks always stay still when your watching them on a camera (and a lot of the time they are staring DIRECTLY at your camera), most of the time they will move to a different room when you looking at something else (although sometimes a camera will go dark, as the costume moves to/from that room). Due to how little power you have, it becomes a tricky balancing act, as you try too keep track of everyone's movements, try to keep the thing in Pirate Cove in Pirates Cove, and trying to just stay alive, all while using as little power as possible.
That is why I think this game is such a master course in horror design, and why I will NEVER PLAY IT SO LONG AS I SHALL LIVE.
Edit: You can now buy it off Steam!