You didn't read what he wrote, did you? His issue wasn't that the game took place in a single room, it's that it was all jump scares and nothing else. There are lots more ways to do horror in a single room (Saw, anyone?) than just creepy monsters going "abloogy woogy woo".LordTerminal said:Wow, you can't be pleased w/ anything, can you Yahtzee? You really think you can't induce horror on someone when they're stuck in one room? Yeah I'm done going to Yahtzee for opinions on any horror that isn't part of AAA gaming.
Well, that's only example where that "after the fact"-thing applies to something you see or hear in the game. The lions share of the lore is told by the phone guy when you survive (mostly in the sequel) and via what you see in the cameras (e.g. the very first mentioning of the 'missing children' incident). The sequel also adds a few "death mini-games" which you see by chance when you did die - but that's also a bit of a different thing.Evonisia said:I think that's a fair argument, and if I'll be honest some of the stuff to do with the story in FNaF is only stuff you can put together from trial and error or if you go back and look at each detail carefully (probably in a YouTube video). That's not usually a problem, but quite a bunch of lore in FNaF can only be deduced after the fact. And the story suffers because of the abysmal horror logic of the premise (as unique as it is), all the interesting lore built on a foundation of failure.
Take this for example, crap as it may be:
A nice theory for the way the Phone Guy gets defeated (I'm on the fence about whether he's dead or not) is that all of the animatronics joined together to break in. You hear Golden Freddy's kill noise, Freddy's signature jingle, Chica's weird groaning sounds, Foxy's door banging and so on. That's cool and all, but you wouldn't even be able to tell without failing at the game so hard. Foxy can be held at bay, Golden Freddy only shows up if you fuck up in a trial and error showcase, Freddy only shows up if you run out of power (until Night 3 or 4, admittedly) and you can barely hear Chica on the final recording by Phone Guy.
It's cool in retrospect, but when you first experience it you could very well assume that the door was being banged by any of the animatronics and only one actually got him.
The answer is indeed no to all three - or at least two of them. "Blocking" is kind of the whole game-mechanic - but you can only do it almost immidiately, while simultaniously dealing with a DIFFERENT thing. In the first game you need to conserve power while USING said power to find out when to close the doors in the first place, which itself also consumes power. The sequel has you regularly go into the cams to wind up a music box - while the only way of defense is to NOT be in the cameras and wear a Helmet which prevents you from winding up the music box or fight off Foxy (which requires the usage of your flashlight which, again, can't be used while wearing the helmet).warmachine said:The anticipation by FNAF would really irritate me for a different reason. If I think something bad is going to happen to me, I ask the following questions. Can I find a way to block it? Can I find a way to destroy or disable it? Can I find a position where I have sufficient warning and a reliable escape route? If the answer to all three is no, the correction action is to realise no consequences are worse than being killed and walk away. I would spend FNAF constantly thinking "Quit the job now, you idiot!"