You know I had thought he had been fired on the backlash of how terrible vanilla Diablo 3 was, as the game was a host of terrible ideas riding upon a beloved franchise. And Jay Wilson was responsible for that direction. He clearly had a firm, but stupid, vision for how the game should be and didn't take any fan feedback into account right up until release and the game was a right load of ass. From gameplay design decisions that were completely unfriendly to the players, to the shitbag of a story (which isn't entirely his fault but as the director he has say in the changes of those kinds of things). I was honestly glad to see him off the project, which allowed Blizzard to turn Diablo around with not only the console game (Vanilla D3 was way better on consoles than it was on PC), to the expansion pack which continues to be a fantastic experience.
Imagine my horror when I realized that they had simply shuffled Jay over to WoW. Look at the fuckery he has done to WoW. The next expansion might as well be called World of Warcraft: Diablo 4. The world quest system at max level? That's adventure mode. Treasure goblins that might take you to a greed realm when killed? That's diablo. Random legendaries that drop in the world with super powerful build-defining abilities? FUCKING DIABLO!
None of these things belong in WoW. WoW is a different game with a different type of audience (some cross over of course) and Diablo-loot grind mechanics do not belong in Warcraft. Not to mention the reward system in place for the "Adventure mode" World Quest system is completely lack-luster and provides players almost no motivation to even bother with them.
Jay Wilson had to go, and all I can do is hope his "second chance" on WoW, doesn't result in a worse subscriber drop off that Warlords had. I still love WoW and I want it to be great again, and Wilson had no place on that team.
Goodbye dude.
Imagine my horror when I realized that they had simply shuffled Jay over to WoW. Look at the fuckery he has done to WoW. The next expansion might as well be called World of Warcraft: Diablo 4. The world quest system at max level? That's adventure mode. Treasure goblins that might take you to a greed realm when killed? That's diablo. Random legendaries that drop in the world with super powerful build-defining abilities? FUCKING DIABLO!
None of these things belong in WoW. WoW is a different game with a different type of audience (some cross over of course) and Diablo-loot grind mechanics do not belong in Warcraft. Not to mention the reward system in place for the "Adventure mode" World Quest system is completely lack-luster and provides players almost no motivation to even bother with them.
Jay Wilson had to go, and all I can do is hope his "second chance" on WoW, doesn't result in a worse subscriber drop off that Warlords had. I still love WoW and I want it to be great again, and Wilson had no place on that team.
Goodbye dude.