My thanks to all who have posted supportive comments in response to my brief essay. In seeing some trends I feel it necessary to address a few of these comments. I posted the same on the NPR and Eurogamer website.
I originally titled it "Talibanned" when I submitted it. NPR gave it the more literate title, "Why A Video Game Does Not A Soldier Make". In doing so, some listeners/readers have made the assumption that my focus was simply denouncing a video war game's capacity and intention to train game players to be soldiers. It is, of course, obvious that they cannot, and I did not state that anyone had said that it was their purpose. I reiterate that they can't produce soldiers to bridge the point that they can also not produce Taliban fighters. For readers who were following my message, this particular truth of the game lessens the justification for our military banning it as if it were a threat. For readers who missed the lead story to my opinion piece, I respond to the fact that "Medal of Honor", a video war game based in Afghanistan during our current war there, has been banned from sale on US military bases as well as those of several allied nations. Tim Myers corrected that misunderstanding best in his comment which I repost. Tim Myers wrote: "I don't think Mr. Busch is disputing a claim that video games accurately represent combat, or the life of a soldier. I read his point as being that politicians are misrepresenting what video games do. It is disingenuous - not to mention out of their jurisdiction - for the Pentagon to demand that the makers of Medal of Honor change the names of the enemy from the Taliban to another, fictitious enemy. In my mind, this is tantamount to banning the portrayal of the remains of American servicepersons from being represented to the American public in any form. It is an example of undue government intervention, and a propaganda tool. No rational person believes that playing video games adequately prepares someone for the realities of war. But our government seems to think that they strike close enough to home to censor them. And therein lies the rub."
Tim may as well have written my essay. It might have been clearer. But NPR would have only given him 3 minutes 12 seconds as well, and that is what took away some of my connective tissue. The essay began at 832 words. It is now 545. Exact time is difficult to write for. You gamers understand the issue of time better than most as your game experience is driven by it. I am glad to see so much discussion on this site which friends directed me to. I hope that some of you will express your thoughts on the NPR site with the essay as their audience is likely a little light on serious gamers.
For those of you who understood my point and how much of it I could make in the time I had, my thanks. For those who felt I was unclear, I hope that these additional comments allow you to hear the essay differently. I have my problems with "Medal of Honor", but I find it hard to believe that the military found a way to officially ban it from sale on our bases. I stand by my words. Sorry for the clarification as most of you get it. Thank you all for talking it out. Play carefully. Here is the essay:
http://www.npr.org/templates/story/story.php?storyId=130435221