Anyone that has been watching the industry closely knows that one of the biggest problems we have is the control publishers have gained over their developers. Telling them what games to make, and in what orderly time, rejecting innovation by keeping things safe, and treating its talent as being expendable.
This has really put a damper on everything, and even though some might argue the talents of former IW members being overrated, one thing you can't deny is what they've done has really made an impression that might, well, might change things.
Reading the dozen or so articles on Kotaku, one paragraph that I really enjoying was a member of IW having this to say about Activision since the fiasco, "They're scared shitless." "They never saw this coming. They can't believe what's going on. At first they gave us some bullshit about moving up payments of all the money they owe us to sooner increments. That was when [designer] Todd [Alderman] and [engineer] Frank [Gigliotti] left. But with the announcement of Respawn and all the people leaving, they just got there heads in their hands."
Now, of course I might be a little too optimistic to think this, but usually when changes occur, they begin like as they have here. The importance of a good publishing team is to keep the developers on target and on track, but considering the industry today, they've become way too powerful and of course greedy.
This has really put a damper on everything, and even though some might argue the talents of former IW members being overrated, one thing you can't deny is what they've done has really made an impression that might, well, might change things.
Reading the dozen or so articles on Kotaku, one paragraph that I really enjoying was a member of IW having this to say about Activision since the fiasco, "They're scared shitless." "They never saw this coming. They can't believe what's going on. At first they gave us some bullshit about moving up payments of all the money they owe us to sooner increments. That was when [designer] Todd [Alderman] and [engineer] Frank [Gigliotti] left. But with the announcement of Respawn and all the people leaving, they just got there heads in their hands."
Now, of course I might be a little too optimistic to think this, but usually when changes occur, they begin like as they have here. The importance of a good publishing team is to keep the developers on target and on track, but considering the industry today, they've become way too powerful and of course greedy.