Freebie Info - Rebel Galaxy [ENDED]

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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No slightly passive aggressive snark this time. I'm tired and wanna sleep. Today, for you:

[HEADING=2]Rebel Galaxy [https://www.epicgames.com/store/en-US/product/rebel-galaxy/home][/HEADING]

Rebel Galaxy will be free at Epic Games Store until June 27th. As always, you can get the game through the link above, or straight from the Epic Games launcher. Either way, the game will be added directly to your Epic Games library.

Rebel Galaxy is a game of action-packed combat, exploration, discovery, trade, and ?negotiation? with the outlandish denizens at the edge of the known universe.

You?ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer in this swashbuckling space adventure.

Have a look if interested and enjoy.


The next Epic Games Store giveaway will be Last Day of June starting June 27th.
 

meiam

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Dec 9, 2010
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It's a cool game but it's very arcade-y for a space game, you're confine to a single plane (you can't fly up or down) and there's only limited free roaming, instead the game is much more focus on having a single player campaign experience. Also combat is pretty simple and the ship customization is also somewhat basic.
 

jademunky

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Mar 6, 2012
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As a fanboy of Wing Commander: Privateer, I highly recommend.

If you want something even vaguely similar to what space combat might realistically look like one day, run away. Run far away as this is not going to even pretend to give that to you. This recommendation assumes you want to be firing giant laser broadsides on a flat 2-D plane in space while rockin music plays whenever you enter combat or hyperspace (which you can totally use with reckless abandon almost anytime you want while being completely safe and immune to flying through a moon, for example).

Space is full of stuff that, while repetitive, give you plenty of things to do and motivation to do them. Every system, inexplicably, has pirate bases, rival factions nonstop at war with each other and yet also somehow a ready supply of civilians who wander around in unescorted transports always in immediate need of your protection.

Large amount of increasingly large and heavily armed and armoured ships with a variety of guns to choose from that keep you thinking "just 3 or 4 more missions (which I can totally do all in one single outing) and I can buy the next one!"

The story itself is just awful as are the characters.
 

Fieldy409_v1legacy

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Oct 9, 2008
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God the games music is great. It's like a really good rock country playlist. I also dig the 2d thing, its in space but with the broadside guns its more like a naval or pirate ship game, where a big goal is to try and get your side facing them without their side facing yours and blast the shit out of them. But you also have to watch out for missiles and have a small invincibility shield button to counter that.
 
Jan 27, 2011
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I totally recommend the hell out of this game, especially for the price of free.

I've spent the greater part of the last decade looking for fun space games, and have yet to find the perfect one that gives me exactly the experience I'm craving.

Rebel Galaxy, while being restricted to the 2D plane, has come the closest to giving me what I want.

The world feels alive and full of things to do, and makes you feel part of its messy junk-punk space world. The combat (while not the glorious 3D dogfighting I enjoy), is fun and servicable. The soundtrack is loaded with head-bopping wild west sounding rock. And to cap it all off, it allows you to seamlessly mix in your own music as well, giving you the best of both worlds.

9/10, would ram my capital ship through a space-cop blockade to deliver a full load of trade goods again!

After the wonderful experience I had with this game, I am over the top hyped for the prequel they're working on, because it looks like it has everything I loved about the first game, PLUS 3D space combat.

jademunky said:
The story itself is just awful as are the characters.
Speak for yourself, I loved it.

Yeah, it's nothing thought provoking, and you don't get to do all that much with the people you meet, but it has this consistently lovable rogue-ish feel to it that charms the hell out of me.
 

EvilRoy

The face I make when I see unguarded pie.
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Jan 9, 2011
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I've been playing it a bit here and honestly its good, but it really makes me miss elite dangerous or maybe even no mans sky. I hate being constrained to a single plane, and the combat feels very stripped down. I like the idea of autocannons - definitely something generally lacking in space fighters, but it feels ridiculous to be using broadside cannons. Those existed because boats and cannons had limited maneuverability to actually track and aim targets, but its a spaceship in 3D (ostensibly) space. Not everything has to be a dogfight, but if you put me in a ship the size and shape of a dogfighter then that's what I'm going to want to do. If you want me to broadside then I need to be in a ship big enough with a bad enough turn radius to justify the wide spread of a long line of stationary weapons. This might be mitigated later on if I get into that kind of bigass ship, but for now it just feels kind of contrived for a junker to be outfitted with naval battle weapons.

I am impressed by the quality of the voicing and modelling of aliens and their respective languages. Stuff looks good, and animations for characters and ships seem to be fairly solid. I never found the 'out of the ship' parts of No Man to be particularly awesome (how many weird smelling geckos do you need to talk to in one game) so its nice that we just have a menu system like Dangerous.
 

meiam

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Dec 9, 2010
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EvilRoy said:
I've been playing it a bit here and honestly its good, but it really makes me miss elite dangerous or maybe even no mans sky. I hate being constrained to a single plane, and the combat feels very stripped down. I like the idea of autocannons - definitely something generally lacking in space fighters, but it feels ridiculous to be using broadside cannons. Those existed because boats and cannons had limited maneuverability to actually track and aim targets, but its a spaceship in 3D (ostensibly) space. Not everything has to be a dogfight, but if you put me in a ship the size and shape of a dogfighter then that's what I'm going to want to do. If you want me to broadside then I need to be in a ship big enough with a bad enough turn radius to justify the wide spread of a long line of stationary weapons. This might be mitigated later on if I get into that kind of bigass ship, but for now it just feels kind of contrived for a junker to be outfitted with naval battle weapons.

I am impressed by the quality of the voicing and modelling of aliens and their respective languages. Stuff looks good, and animations for characters and ships seem to be fairly solid. I never found the 'out of the ship' parts of No Man to be particularly awesome (how many weird smelling geckos do you need to talk to in one game) so its nice that we just have a menu system like Dangerous.
They are working on a sequel that will be fully 3D

https://youtu.be/jS5PR5locpU?t=35
 

jademunky

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Mar 6, 2012
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aegix drakan said:
Speak for yourself, I loved it.

Yeah, it's nothing thought provoking, and you don't get to do all that much with the people you meet, but it has this consistently lovable rogue-ish feel to it that charms the hell out of me.
*slight necro*

After mulling what you said and giving it a retry, yeah for what they had to work with, characters are pretty ok. The alien NPCs are all these funny star-wars-cantina stereotypes who have this great......smarminess to them. Like they are all planning to sell you out to the highest bidder as soon as your deal is finished (and most do).
 

jademunky

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Mar 6, 2012
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Meiam said:
They are working on a sequel that will be fully 3D

https://youtu.be/jS5PR5locpU?t=35
Oh wow, that is exactly what I want in a space-shooter. Hope they have the staff to create content for a fully 3-D world. Although most of the content would presumably still be found on a mostly 2-D solar system just because that's how orbits generally work. (or is it? Are there solar systems whose planets orbit on an angle wildly different from other planets within?)
 

meiam

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Dec 9, 2010
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jademunky said:
Meiam said:
They are working on a sequel that will be fully 3D

https://youtu.be/jS5PR5locpU?t=35
Oh wow, that is exactly what I want in a space-shooter. Hope they have the staff to create content for a fully 3-D world. Although most of the content would presumably still be found on a mostly 2-D solar system just because that's how orbits generally work. (or is it? Are there solar systems whose planets orbit on an angle wildly different from other planets within?)
You can have planet with very different orbit if the planet was captured long after the dust around a star as agglomerated into planets, but those are unstable and, iirc, will eventually have the same orbit as the other planet or be ejected out. Either way they're extremely rare
 

jademunky

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Mar 6, 2012
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Meiam said:
jademunky said:
Meiam said:
They are working on a sequel that will be fully 3D

https://youtu.be/jS5PR5locpU?t=35
Oh wow, that is exactly what I want in a space-shooter. Hope they have the staff to create content for a fully 3-D world. Although most of the content would presumably still be found on a mostly 2-D solar system just because that's how orbits generally work. (or is it? Are there solar systems whose planets orbit on an angle wildly different from other planets within?)
You can have planet with very different orbit if the planet was captured long after the dust around a star as agglomerated into planets, but those are unstable and, iirc, will eventually have the same orbit as the other planet or be ejected out. Either way they're extremely rare
Thanks, that is kinda what I suspected but never could be arsed to look up on my own.

The more you know.