Our current group is composed entirely of neutral and evil characters of varying ethics. The DM decides to staple on a modified version of the Tomb of Horrors, which some might recognize as one of the most infuriatingly trap-infested things ever to grace anything, anywhere. As evil characters, however, we discovered a very simple and efficient way of getting rid of the traps without having to have our rogue roll search and disable device checks every 10 feet.
We left the temple, traveled to the nearest impoverished town with an unusually large population, found the coal mine and offered everyone who could hear us 1 gold apiece to "help us haul untold riches from a nearby dungeon". Because the DM had previously established that this region was so poor that people would be ecstatic if they managed to make one copper piece a week, the townsfolk naturally swarmed to our call like the scarabs to anyone who fell over in "The Mummy". By the end of the day, we had gotten about 50 people, even though more than a hundred had cheered at the opportunity (we decided that any more might be a bit difficult to keep inside a confined space).
Boldly, we returned to face the dungeon with our stalwart hearts and legion of disposable, unwitting slaves. We sent them in first, out melee characters blocking the exit and our mage ready with an illusory wall and mass suggestions if things got out of hand. The peons entered with high hopes, only to have the first four fall into a spike trap pit half way through the first corridor. The men behind them continued forth, apparently unaware that they were using those who were recently leading the charge as impaled stepping stones across the spike pits, a la "Wild 9". It wasn't until the second group of four vanished into a razor-filled abyss ten feet down the hall that the horde as a whole paused. Some turned to us in fear and betrayed shock as news of what had happened echoed from ahead.
"Ok," we said almost in perfect unison, "TWO gold apiece."
That sent the peasants into some kind of suicidal frenzy, where we could have ordered them to run headlong into the maw of a fire breathing dragon with smaller fire breathing dragons instead of teeth and they would have foamed at the mouth for the chance to do it. Every ten feet, they lost another two to five people to various traps, ranging from spike pits to poison darts to random shit falling from the ceiling.
By the time we reached the end of the hallway, we had lost all but ten of them. There was the infamous statue with the sphere of annihilation in its mouth down here which we ignored, and a strange, mist filled portal. We sent one of the miners in to see what happened. He vanished without a trace. We sent in two more. Vanished again. We tied a rope around the waist of one of the remaining few and had the rest hold on for dear life. When he entered the portal, the rest holding onto the rope were pulled in behind him, only to disappear. After walking through ourselves and discovering a small room filled with the horrifically dismembered and splattered remains of the workers, who had all been teleported into the same spot in rapid succession and thus violently expelled from that spot onto nearby granite walls, we found ourselves alone, but with the dungeon's first room finally cleared. Would we venture forth on our own and conquer the place on our own merits?
Fuck that noise- we went back and got the rest of the workers. Three gold apiece to not ask questions about what happened to the others.
We ended up skipping the majority of the tomb (our DM was crestfallen at our dastardly efficient approach), and by the time we got to the exit, a steep, almost slide-like tunnel to the Underdark, we had collected enough wealth to run off to Tahiti and retire while our country was razed by some sort of non-descript demon army or another. We sent the last four remaining miners down to see what happened, and they lost there balance and tumbled into the darkness as one, screaming and making various bone-shattering noises that the DM was very adept at mimicking for us. We followed them down to find them horribly crippled and in apparent agony, but still able to move well enough to help eachother back to the town. We gave them the final payment- four gold each- and they cheered and thanked us as though we were savior gods as they slowly oozed their way back up the tunnel, presumably somehow breaking even more bones along the way.
After several hours of immense satisfaction, I briefly felt a twinge of guilt over the deaths of so many meaningless fictional characters. I quickly realized that the only one to blame for this, however, was Gary Gygax for making the damn module in the first place, and my satisfaction returned as we continued to piss off our DM the next time he set us up against a trap filled dungeon by repeating the process again.