We talk a lot about funniest lines/stories/characters in games, but what about the mechanics? Ya know, that which makes gaming unique amongst other media? Some examples:
Duke3D - using the toilet to regain 5 HP.
GTA3 - picking up a hooker to regain HP.
Final Fantasy 5 - Money Attack. This was one of the powers you could level up in the Samurai "job" class. I decided to level it up all the way, and it became the most powerful attack I had. Basically, the attack does damage proportional to how much GP (gold) your party has...of course by the end of any FF game, you have enough gold to buy everything in the game many times over. Long story short, the final boss became trivial...I just kept throwing money at him. Design mistake or clever social commentary? You decide.
So, what are some other mechanics that made ya chuckle a bit?
Duke3D - using the toilet to regain 5 HP.
GTA3 - picking up a hooker to regain HP.
Final Fantasy 5 - Money Attack. This was one of the powers you could level up in the Samurai "job" class. I decided to level it up all the way, and it became the most powerful attack I had. Basically, the attack does damage proportional to how much GP (gold) your party has...of course by the end of any FF game, you have enough gold to buy everything in the game many times over. Long story short, the final boss became trivial...I just kept throwing money at him. Design mistake or clever social commentary? You decide.
So, what are some other mechanics that made ya chuckle a bit?